
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.5Kreviews | 62% | — | $408.2K |
| $44.99 | 944ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
兵种和技能设计的都非常具有特色,高难度的话,战术性也十分优秀。整体剧情还算可以,有一定悬疑。可惜后续能有DLC补充或者扩展剧情就更好了。相比1代少了些漫画风,走更写实的风格,稍微欠些火候。但是就国王的恩赐和英雄无敌的老玩家来说,已经算是不错的了。 打通了SWITCH版本,在STEAM上补票,玩着玩着又上头了。我反正是很吃这一类的,希望这家公司能继续,再出些精品,毕竟这个类型的游戏现在已经不多了。
Geiles spiel nur kann ich es nicht zu ende Spielen weil ich Banditen Outfit für eine Quest verkauft habe und nicht mehr daran komme. Deshalb sag ich das spiel ist fürn arsch
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Czech, Japanese, Korean, Traditional Chinese*languages with full audio support
| $3.99−90% |
| 147ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game +++
Imagine Heroes of Might and Magic, but where instead of it being turn-based, and instead of building up your city, and instead of everything being 2D sprites (or a bird’s eye view like in the less popular, later titles), you turn it into a real-time, third person RPG. So basically, the idea of you, a hero on horseback (or not), traveling through the land escorted by an army that isnt visible until combat starts, usually at a chokepoint on the map you need to get past, but said combat retaining the heroes of might and magic formula of being a hex-grid style, turn-based combat where the unit stacks you field, clash against enemy monster stacks, while being augmented by your spells. That’s basically what King’s Bounty II is. A spiritual sequel to Heroes of Might and Magic. And viewing it in this lens, it really is a good game. The reason why this game received so many negative reviews is from a mixture of King’s Bounty I fans expecting a sequel to THEIR game, and finding out this looks and plays different, and people complaining about the (at release) triple A title pricetag when in reality, this game’s engine is clunky and outdated by at least a decade. For instance, the hero cant swing their sword. Or even jump. The hero cant even hop down a small ridge they find themselves standing on. Cant swim (or even enter a body of water). Instead, the game world’s pathfinding is as bad as an early 2000s PS2 game, full of invisible barriers. HOWEVER, to compensate, this has been coated over with beautiful graphics based on beautiful art design, a rich color palette, and traditional fantasy RPG tropes, all of it giving the illusion of a pretty game world, until you get reminded of the engine limitations. Think of it as Diablo: quest-givers stand frozen in place with an exclamation mark above their heads and don’t move around like NPCs. Same with merchants. Each settlement has a few that cater to your army and equipment needs. The NPCs that do move around, you cannot interact with, but they occasionally greet you or tell you off when you bump into them. So even though it is beautiful, even TES IV: Oblivion from 2006 had a far more interactive game world than King’s Bounty II. That being said, if you once again put your Heroes of Might and Magic glasses on and view this game from that lens, and see it as a ground-level representation of a HOMM map, it will become a lot more familiar. You travel around the world picking up loot, some of which are gemstones but which arent required by any unit as they all only cost gold to recruit, and thus loot that you have to then sell for gold at NPCs called Vendors. These vendors also offer wargear like armor and weapons, that however are useless to you, the player character, as you don’t fight yourself, but instead, wearing them boosts the stats of your army units, just like the artefacts you find and equip on your hero in HOMM. You can field 5 different units in your army, and the maximum amount of members a unit has, depends on your leadership skill, which increases as you level up. Each unit belongs to a faction: Order (good guys), Power (wild animals), Anarchy (outlaws and undead) and Finesse (magical creatures). Having all units from one faction gives a boost to their morale which can allow affected units to attack twice in the same turn, while the more varied factions your army is composed of, the harsher the morale penalty will be, to the point of affected units skipping their turn entirely. Units are also classed into quality "Levels". A level 2 unit is generally superior to a level 1 unit, and this isnt just reflected in their stats or special abilties that can be a bit confusing to compare, but also in the gold cost per member. You purchase these units from NPCs called Recruiters. If you purchase more than 5 different units, subsequent units get moved into your reserve. After a battle, a partially damaged unit (that has lost some members) can be healed back up to full strength for a small amount of gold. But should you completely lose a unit in battle, the empty slot can, right after the battle, only be filled by one of the units you had in reserve. While traveling, you may not know where the next Recruiter is, so having 1 or 2 units in reserve can keep you going even after a tough battle. However, the game world isn't big, because there’s a new quest almost around every corner, and you often come across “town portals” that fast travel you back to the town where you can restock your units. Let’s talk about the magic system next. Casting spells requires mana, a finite resource. Think of it as something like the premium currency in mobile games. You find small amounts of mana as loot, and larger amounts by touching a blue mana stone. To be able to cast spells, you need to first find them – usually in the form of spell scrolls. Each scroll is single use, but you can carry multiples of the same spell. Casting a single-use spell scroll doesn’t cost mana, but consumes it in the process. However, what you can instead do when outside of battle, is learn a spell from a scroll, so that you can cast it for some mana as often as you like. To learn a spell you need to be a mage of sorts, and this talent is represented by your Arcane Knowledge. The more powerful a spell, the higher the Arcane Knowledge (and one-time high mana cost) needed to learn it. Once learned, it can then be cast forever for smaller amounts of mana. So hold on to at least 1 spell scroll of each type of spell you find so you can study it later. Once per combat turn you can cast one spell. During combat, next to moving up a certain amount of hex-tiles and/or attacking, you can also order a unit to wait and have the enemy come to them before moving up and attacking, or focus on defense and gain a bonus. Melee-oriented units project a “control zone” of 1 tile around them, so anyone moving too close to get past them gets auto-attacked once. Ranged units need line of sight to be able to fire at their target, so making good use of battlefield obstacles is key to success with/against ranged units, who are weak in melee. Then you have things like movement speed (in amounts of hex tiles) and initiative (when it's your unit's turn to do its thing) as well as armor (resistance to physical damage), Resistance (resistance to elemental damage), and HP (of each member of a unit, added up to a total unit HP, with the whole unit's total healthbar then divided into segments with each member making up one segment) - and thus, healing can only restore one such segment but not bring back those already dead and is thus more effective when used on high HP, but low squad member units. Many units also have a special attack that usually can only be done once per battle, but does extra damage and has some additional effect like bleeding or burn, and in turn, each unit has special rules some of which are passive abilities like skeletons & golems being immune to bleeding while zombies can’t be poisoned. So as you can see, the combat sounds very familiar to old classics like the HOMM series, while the movement around the game world, talking to characters and doing quests for them is inspired by traditional RPGs like Witcher, The Elder Scrolls and Dragon Age. I understand though why King’s Bounty II has found itself stuck between a rock and a hard place for having tried to mix two popular genres that have nothing in common, save the fantasy setting, i.e. turn-based combat games that are fun only when played as “scenario maps” in short RTS-style sessions rather than as a continuous RPG, and traditional RPGs but where your hero is supposed to fight enemies on his own, but can’t here. Heck, you cant even go inside houses in a town and can only wander the streets. Still, I cant shake the feeling that this game will be a cult classic one day, and its title (numbered sequel of a franchise it has little in common with) is the only thing holding it back from reaching a much larger audience.
good one I am in the middle (end?) of the story and I understand why there are so many negative reviews. The game is missing basics: manual. FFS. Let me write short one. In this game you have to choose, plan and focus. Choose a hero, plan development (first 10 minutes of the game) and focus (the rest of the time). There are might vs magic, chaos vs order. Focus on ONE in hero development, not two or more. Quests will open high level units from the magic or might (chaos or order). Focus on two in quests. Buy inventory keeping in mind your choice. For example, select Might. Put equipment that gives your troops best protection (ignore speed -2 and leadership -600). Quests - Might only (chaos or Order), but hero - Might ONLY. Soon, you will have a army of dragons/eagles (a lot of HP, ignores 85% of any damage (equipment buffs + hero), deals double damage (hero specs), retaliates to all and attacks twice (high moral)) flies first, right in the middle of enemy troops. It is just kill, kill, kill. Battle ends on first round. No magic or luck required. If you do not focus, you will end up like me. Skills from 3 development sections and not able to pick the best. Game is NOT flexible - you will not have enough skill points even for two sections - might and chaos (for example)). You have to plan and focus. (and I have to start it again as I selected skills from 3 sections). WTF
Uninstall after tutorial. I blame myself for didn't read the review before purchasing. Massive headache from motion sickness, it's totally different experience from previous King's Bounty (in a bad way).
This game gives you nice feeling from country exploring with hope its escalating story/gameplay to get it destoyed by unbalanced and unreasonable fights and party/inventory managment. Storytelling is also getting worse through the game. Whole game gave me feeling authors got bored after 1/3 of game and then just somehow finished to start selling.
What a hidden gem this turned out to be! Felt a bit like playing Dragon Age, but with turn based combat like Heroes of Might and Magic. Nice hybrid here with lots to see, do, discover and kill. Finished the game as Aivar (Warrior) with no complaints, never had a single crash, and enjoyed every minute of it. Took me around 50 hours for a thorough play through. The only thing I didn't like, was some of the special trials were extremely tedious and I never did get through a single one of them on the first try. Too many times finding the winning strategy was frustrating and time consuming. At least, the units aren't "yours", you are assigned units you need to win with. Also, a really great thing about the trials...they are 100% optional. So, if you just can't figure out how to get past one, feel free to ignore it. (You do give up a chance at some loot, though) Graphics were good, sounds, voices, actors, etc were all excellent. Never had to mess with keyboard layouts. If you're looking for an over the shoulder exploration game, Dragon Age style, with multiple types of armies&units, with turn based combat, this is the game for you! Buy it on sale, definitely worth $20
Le jeu est juste nul. Et c'est honteux sachant la qualité du premier jeu et le fait qu'après une sortie pourrie, il y a eu des MAJ et le jeu est toujours aussi nul. Les critiques sont sincèrement toutes vraies : - L'interface est incroyablement naze. On a des raccourcis inutiles pour des choses qui ne servent à rien. Des pop-up viennent littéralement cacher d'autres informations. Anecdote bête : Pour utiliser un téléporteur il faut s'y rendre, appuyer sur E, puis ça ouvre la map, puis on sélectionne un autre téléporteur, mais il ne faut pas cliquer dessus, il faut pas faire E non plus.... il faut appuyer sur espace. Je ne sais pas quel cerveau malade peut imaginer ça. On pourrait dire que c'est un détail mais tout les jeu est comme ça, ce n'est pas du tout égonomique et intuitif. - Les maps sont nulles, trop petites, gâchant toute la stratégie. - Le jeu est facile à certains moments et ultra durs à d'autres. Typique des équilibrages éclatés au sol. - Le charme du jeu à disparu, on a de la 3D moche qui ne sert à rien. Triste de se dire que des équipes ont donc bossé sur un passage en 3D que personne n'avait demandé, qui n'apporte strictement rien au jeu et qui en plus se retrouve à être franchement daté et buggé (car oui on peut se coincé sur la map). C'était donc une idée de merde dès le début mais ils l'ont quand même fait, bravo je suppose ? - Le gameplay est éclaté. Les unités ont des passifs débiles, les soigneuses ont un soin de merde, les cavaliers peuvent traverser la map aller-retour avec un skill. Est-ce que le jeu a été testé avant la sortie ? Ah oui et aussi on ne peut plus avoir plusieurs fois la même unité dans son armée, réduisant encore les possibilités de stratégie. On a moins de troupe que dans le premier, enfin vraiment c'est juste littéralement le jeu d'avant en version foirée. - L'histoire est bancale, dès le début avec notre histoire de "je sors de prison et je vais me faire une armée" on sent le niveau. Bref, un échec total, il s'est fait défoncé par la critique et franchement c'est mérité. Le seul truc dommage c'est pour les employés qui eux n'ont peut être rien à voir avec la direction et les choix débiles qui ont été fait et qui vont peut être payé cet échec. Le jeu est une catastrophe, on va oublier son existence et se dire que Kings Bounty n'a eu qu'un bon jeu et des DLC. 4/20, Je désinstalle cette m*, même en promo c'était pas rentable. Salut.
玩了4个小时实在玩不下去了,和一代比差远了。就5队兵,1队几个人,一点史诗感没有。跑地图的时候操作也很难受,镜头让我头晕
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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