
A fantasy epic of war and betrayal. As a magicless prince, lead the Army of Light to reclaim a fractured Empire. Master tactical battles, crack complex mysteries, and forge a path to the throne with wisdom and heart.
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About

The Empire—a mighty monarchy and the cradle of arcana and magic—was fracturing under a rebellion led by the nobility.
In swift succession, the king perished, and the heirs to the throne were assassinated... When all thought the Empire was doomed, a new force arose: the Army of Light. Led by Prince Lorin, the army marched under the banner of "RESTORE THE CROWN”, taking the fight to the rebels and determined to reunite the fractured Empire.
Our story begins with Lorin and the Army of Light.
King of Light is a solo-developed indie AVG where the journey unfolds through two gameplay styles: Tactical Campaigns and Deductive Reasoning.
Campaign: A turn-based tactical mode. You must master unique rules and choose the optimal strategy to outmaneuver the enemy. Victory is usually claimed by defeating the opposing commander.
Deduction: A mystery-solving mode inspired by the Ace Attorney series. Use the clues you’ve gathered to answer pressing questions, ultimately uncovering the truth behind each incident or finding a solution to the crisis.
The game features a low difficulty level with simple choice-based mechanics throughout (A complete walkthrough is provided in the manual).
Genres
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Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你希望看到一个逻辑严密的带有部分互动性质的视觉小说,那么我不推荐本作。 本作过于偏向“所有人都能通关”导致推理和作战环节结构简单。而叙事和逻辑存在”忽略细节强行贴合故事主线“的情况。 但,作者已表示会在重制版中针对上述问题进行调整。因此,如果你非常看重逻辑自洽,建议可以先关注重制版的动态,等上线后再做决定。
RPG Maker strikes again! King of Light is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This garbage high school anime club dropout fan-fiction RPG Maker asset flip is from China, features a plot about the developer's imaginary alter ego and his various waifu/imaginary girlfriends saving some imaginary empire. Needless to say, this is pure cringe. The only notable thing is that this features even more ghastly, cringey high school fan-fiction e-book writing than most, and barely any actual gameplay. Yep, somehow this Chinese "developer" found a way to make RPG Maker asset flips even worse. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. There's no English translation for the this, but that's okay. The language of bad products is universal. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,主要就是没有RPG的那种探索的成就感,全程不能操控,只是用像素RPG演出的一个文字游戏,虽然我喜欢文字游戏,但是不得不说,因为总玩像素RPG的缘故,这种画面不能探索,不能按上下左右操控移动调查真的让人心痒痒的,总之安分玩一个小时,只能先缓缓,换个游戏玩了,等第二天估计也是一个小时,一口气通关对于我来说肯定不可能
部分剧情意义不明确,还有立绘差分少,显得角色高兴,悲伤时说话有点难绷,其他都属于中上等水平,期待重制版改善
男主就是个傻逼圣母婊,对所谓感化有着过于天真的幻想,智斗剧情全加起来强度不亚于一根成年香蕉。游戏制作粗糙,连男主被动生效后都不肯改一下单位的攻防数字,逃生地图本来以为终于有追逐战了,结果你告诉我还是???还不如箱庭迷宫,玩到现在我都没按照自己的意志操控角色移动,并且大量使用AI图,推理智障,对峙那次不说人话,交换位置的主语是谁?重开了好多次才猜出来。赤了一个半小时的石发现纯纯恶心人来的,如果喜欢黄毛红眼小正太的可以玩,个人不建议游玩
我是从先知在小黑盒发的叙事心得了解到这个游戏来的,两个晚上通关了,大体可以剧情本体和小游戏两部分,我尽量在不涉及剧透的情况下从这两方面表达一下自己的感受 剧情 剧情不算游戏部分不到5小时过完,正如作者自述的高密度叙事,主打一个“麻雀虽小,五脏俱全。”作为以王子复仇为主题的故事,前期争取各封地支持的故事,每块领地上发生的故事从解决问题拉拢领主和引出新的正反派人物或者提供更具体的背景故事或者埋伏笔,统共不到半小时的过程就能结束,能够在信息量充足的同时不显得节奏过快,虽然像素画风小人外加演出并不算多优秀,但我在体验的时候一直都很高涨,迫不及待地去看后续 故事中主要的势力相对比较简单:主角,反派,各大领主,地下势力黑魔法学会和妖精,体感下来除了妖精和部分领主,绝大多数人物在游戏里都呈现了比较完整的故事线,尤其和主角走的最近的那几位(加文相对少一点,但那一口刀真的吃得我措不及防)身上埋的伏笔都可以说挺抓人的,就我个人玩下来,中间能通过已知内容猜到一部分,但到最后揭晓真相的时候依然是恍然大悟甚至有些为此惊叹。具体的玩过就能明白,这里就不多做透露了。 小游戏 小游戏可以再大致分成两种,推理和战斗。 推理正如作者所说有一种《逆转裁判》的感觉,不过做了简化,找完线索之后通过指证线索还原真相但没有证词环节。我个人认为是很有意义的,尤其中后期的推理内容不仅涉及这个小故事本身还设计着整个大故事背后的真相,这样更有代入感且更有趣,你走完基本整个故事就捋得很清楚了(尤其最后面几次要是不推理我感觉可能会有人一时半会搞不清楚状况吧),当然内容无可挑剔,其他方面的小问题还是有的,比如固定存档导致的推理失败了得从头走一遍之类的,不过都算无伤大雅。 战斗 游戏开始给的攻防数值体系沾边的我都算做战斗力(除了最开始的逃跑和收复西部领地的狩猎游戏),战斗主要还是承担演出的作用,基本每次战斗都会涉及到一些不同的机制,三言两语不大说的清楚。我体验下来最喜欢的是北境拆墙和王宫骑士团战,可能有我脑补的缘故吧,尤其是骑士团战已经脑补出鬼泣那样的动作游戏的画面了,相比之下,两次旗阵战显得不尽人意了,至少地图上插个旗就能隐蔽还是显得有些突兀了,换成什么有隐匿功能的石柱之类的观感会好点?但尽管受限于成本和像素画风,我体感下来大多时候很自然,总体很满意。 当然这方面仁者见仁。 然后还有一点想给作者的建议直接放这里了,主要是剧情方面的所以涉及不少剧透,没玩过的建议就不要往下看了: 毕竟受限于篇幅,故事主线的内容基本讲清楚了,但个人还是很希望看到一些主线里一些更细节的内容和支线故事的,而这方面我目前只在dlc里面寥寥几句提到一些内容,我就按个人看下来的感觉提一些参考意见吧: 没提及或者dlc里面只用几句话带过,可以放在游戏里面补充更多:泰兰和露露离开后一同生活,建设血族人族和谐共处的故事;贾斯菲成为首席魔法师的故事(可以提及一下黛娅);洛林过世后海铭的具体去向(最好再跟洛林有一些互动) 相对没那么重要,但可以考虑加入或者用文案补充的;阿尔芒前传(如何成为血族并建立黑魔法学会),珊瑚获得弗洛伦萨信任的过程(这里可以考虑补一个推理分析);苏易行医的故事(可以考虑让海铭在这里露个脸),璃夜的个人支线 用文字做一些补充说明就可以的:阿尔芒和弗朗索瓦死后厄尔多斯和黑魔法学会的后续;
希望公告里说的重置版能有更大的篇幅来给每个角色更多的描写笔墨,我认为再加一些不影响主线的地图支线也不错,比如说风之妖精那边的事情,还有关于大世界观的设定要是能有更多介绍就好了呢!关于一个西幻作品来说,魔法设定和幻想生物的比重在本作里比较轻,希望重置版能在不喧宾夺主的情况下进行一些小故事披露。然后对于主线来说,这种童话风摄政的题材其实不在我的好球区内,但客观来说我认为作者取舍有度,真的呈现了一个非常好的故事出来,制作请加油。最后就是啊啊啊啊我是加文露露党啊我的cp为什么BE了一人血书小猎鹰打赢复活赛,我还要看美味的三角关系!
gg
很棒的独立游戏,《光明王传说》在剧情表现上给我带来了非常不错的体验,从剧情设计到立绘CG到音乐氛围都可圈可点,尤其是剧情后半段各种伏笔收回、反转和情感刻画都十分到位,游戏中的推理元素也让趣味性大大提升,只可惜没有查看历史对话功能。战斗相关的部分个人认为手感不佳,但考虑到占比以及独立开发的问题,总体而言虽然操作方面略显逊色但瑕不掩瑜,值得一玩。
好玩,反转多而不晦涩,震撼的地方不少,推荐
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.