
King ’n Knight is an arcade platform game that takes place in a medieval fantasy world. Play solo or co-op in this adventure inspired by the games of the 16-bit era.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Traditional Chinese, Japanese, Turkish, Finnish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
協力プレイ可能な魔界村ライクアクションです。 友達とプレイしないとまずクリアは難しいと思います。 クレジットがなくなるとセーブデータが消えてしまいますので魔界村のように物量でクリアするのが困難です。 みんなでワイワイやるのにとても向いていておすすめです。 ↓どうしてもクリアできない人用 "C:\Users\Owner\AppData\Local\King_nKnight\saves
Vuoi bestemmiare? perfetto, questo è il gioco adatto a te
This game was an absolute brutal experience. However, I wouldn't change a thing about it. After finally beating it, I realized how much I improved at the earlier levels. This game is hard and punishing, but it is a game you can get good at. There are enough secret chests to let you have as many attempts as you need, but not enough to throw away lives. Each attempt can be THE attempt, or it can be a missed jump into the abyss. I played this with 2 others, which I'd say is about the best way to play. The bosses were all interesting and the level design was varied enough that I have a very personal relationship with each segment of every level. That relationship is an extremely unhealthy one, but it is one I sickeningly seek. I believe this game achieved exactly what it was going for, and that fills a piece of my heart that has been emptied by games that hold your hand. There is no hand holding, just wringing your palms together. If this game charged a quarter per play like the old day arcade games, I'd have spent way more than the actual purchase price. For the money I spent, and the time I'll never get back (18 hours to beat), it was all worth it.
Черезчур переусложнённая игра. Не рекомендую. Еще и ценник для нее не очень адекватный. Было бы можно менять сложность - другое дело. К вниманию разработчиков. Вы пытаетесь выехать на настальгии игр 80х. Но те, кто тогда играл тогда- сейчас им 40+ у нас не та реакция, можно инсульст схватить он нервного напряжения! Делайте варианты сложности, иначе возрат!
Bonjour à tous et à toutes. Après avoir terminé le jeu, je peux enfin donner mon avis sur l'oeuvre de ce Jérémie. Étant fan de la licence créé par Toguro Fujiara ,Comprenez Ghost'n Gonlins ou Makaimura et son spin off makaimura Gaiden /gargoy quest , La première chose, c'est le scepticisme que nous pouvons rencontrer face à un énième fan art de la série Mais en vue des règles de Steam, que risque t on ? 12€99 Bon je me lance . Mon premier étonnement fut la qualité du jeu. Le 2e étonnement fut le fait de ne pas connaître le jeu. Effectivement Visiblement, il est sorti il y a maintenant plus de 3 ans. La première chose étant sa jouabilité, Étonnamment, Le jeu fait preuve d'une maniabilité exemplaire. Pourquoi étonnant tout simplement car en vue du prix proposé pour l'achat de ce fan art de Ghost'n Goblins Nous pouvions que nous attendre à quelque chose de très moyen. Le résultat est tout autre, on est l'exceptionnel ! Le level design, le caractère design !Tout va bien dans cette aventure et les nombreux clins d'œil à vos jeux favoris sont foison. Ce qui est un réel émerveillement de chaque instant. lancez vous dans l'avenutre vous ne le regrèterez pas .
Great game loads of fun and the perfect amount of difficulty without being too hard and without being way too easy
究極糞Game,超好玩
協力プレイでクリアしての感想です。 一言で表すなら [h3] 協力プレイが出来る魔界村 [/h3] です。 特定の場所でジャンプすると宝箱が出現するオマージュもあって懐かしさを感じました。 選択した職業で使用できる武器が決まっていて、 ステージで拾ったお金を使い、村で武器やアイテムを購入しながら攻略していくのは良かったです。 カギは [spoiler] 持っているとスタート地点の「タワー」の塔に入ることが可能になります、 そこでお金を入手できますが出現するボスが手強いため無理して行く [/spoiler] 必要はないと思いました。 全10ステージ程度のボリュームで魔界村系のアクションゲームが得意であれば 5時間ほどでクリア可能だと思われます。 難易度は協力プレイで簡単すぎず難しすぎない丁度良いバランスに調整されていると思いました、 私ではソロプレイだと難易度が高く途中で挫折してしまうかもしれません。 セール時に購入すればお安く手軽に楽しめる良いゲームでした。
porque tardamos un año en finalizar. eso lo hace muy recomendando!
If you're considering this game, ask yourself if you would sit and play classic Ghouls n' Ghosts for hours. The gameplay of this game is intentionally identical to that old arcade game. Your skill from Ghouls n' Ghosts would also translate fairly well to King n' Knight. And of course, the game has many homages to Gn'G, if the name Kn'K wasn't an obvious enough reference. I'm glad there's a demo, because it will prepare you very well for if you will like this game or not. The Demo just includes the first few stages, and has no significant differences that I could find to the full game. If you play the Demo and find that the style is frustrating, you'll know it's not for you. I sought this game for its multiplayer, and it delivered on it exactly as it needed to. The only real problem is that this game is definitely not for everyone, so of course you will find some difficulty getting a party of four. Still, an entirely co op Gn'G was something that absolutely needed to exist in the world, and I'm extremely happy that Kn'K delivered on it. I threw in extra time to clear the game solo just for the last achievement, and I don't regret that. Though it would've been nice to be able to get all achievements in the co op, since that's what drew me to the game to begin with. The art is strictly passable, the music is somewhat the same, although I shouldn't be too harsh because I turned that off quickly. But the gameplay is just incredible. So, so, SO much fun to play. Frustrating? Yep. Difficult? Mhm. Punishing, restrictive, downright hilariously stacked against you. And rewarding. So very rewarding. You really need a mastery of the game in order to clear anything, and it will not pull punches as you learn it. Which makes that triumph all the sweeter.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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