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Controls don't make any sense (not even inside menus,) the objective is unclear, and so is the gameplay. It's all very clumsy, not engaging. And the constant broken glass visual is not helping.
Kardeşliğin kırılgan bağlarını araştıran bu dokunaklı hikayede, gizemli hayalet bir gücü kontrol ediyorsunuz. Nesneleri manipüle etmek ve meraklı bir genç çocuğa, hayatını sonsuza dek değiştirecek bir keşfe doğru rehberlik etmek için sahip olma güçlerinizi kullanın. Yaptığınız seçimler bu çocuğun kederli zihnini etkileyecek, onu umutsuzluğa sürükleyecek ya da kapanmasını sağlayacaktır. Nasıl bir ruh olacaksın?
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After achieving both endings (As far as I could tell there are only two), my thoughts are this: I found the art style, while fairly basic, to be charming in it's own way. I didn't mind the visuals overall, although glass cracking effect was a little intense for me. The story was...hard to pick up? It's very bare bones, and even between the two endings, I'm not exactly sure what themes or messages I was meant to interpret from them. My biggest gripe was the gameplay itself. It felt very clunky, and I had to really struggle to get the boy and the objects in the world where I wanted them to be. On top of the initial frustration with the controls and mechanics, sometimes I would completely lose control of any input, and the boy would throw himself off of a height, leaving me to start all the way over. I also found the level design hard to grasp. There were a lot of locations that could be traversed to, but the purpose of doing so seemed absent. It seemed liked you could just continue moving to the tree house, climb up, and finish the game. Another big frustration I had with the game was a lack of a save mechanic. I encountered a bug that caused me to lose all climbing progress about 15 minutes in, and I decided I would come back after taking a break, only to find that I had to start the game over from the very beginning. Overall, I feel that this game has potential, and it comes across as a charming piece of art. It however, has very little substance, and I cannot recommend it in it's current state as a game to play.
Gameplay https://youtu.be/BzH-JO9ZukY
Simple But Really Good Game
Wow, that ending gave me goosebumps!
Игра 'Kindred' – это увлекательная и трогательная история о близнецах-оборотнях, Волке и Овечке, воплощающих концепцию смерти в мире League of Legends. Визуальный стиль и музыкальное сопровождение создают неповторимую атмосферу, а глубокий символизм и философские вопросы о жизни и смерти заставляют задуматься после прохождения. Игровой процесс, сочетающий охоту на существ и принятие решений, влияющих на судьбу мира, одновременно прост и увлекателен. Особенно хочется отметить взаимоотношения между Волком и Овечкой, их диалоги и взаимодействие раскрывают сложные темы принятия, долга и жертвы. Хотя игра может показаться короткой, она оставляет сильное впечатление благодаря насыщенному повествованию и запоминающимся персонажам. 'Kindred' – это не просто игра, это интерактивная притча, которая навсегда остается в памяти. Рекомендую всем, кто ценит в играх глубокий сюжет, красивую графику и атмосферу, полную загадок и философии.
Атмосфера в игре есть. А вот к управлению надо привыкнуть. Иногда при стройке "лестниц" из подручных средств, случайно нажмешь не на ту кнопу, и вместо того чтобы выйти из предмета, ты подзываешь пацана, который падает на этаж вниз. И пацан потом начинает раздражать. Дошел до домика на деревне. Дальше не понял куда