
Kilta is a single-player auto battler strategy RPG featuring item management, an interesting story supported by a growing cast of unique characters, charming pixel art in a 2.5D environment, and a stunning soundtrack.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is solid for a low price point. Fun and easy to pick up, but hard to master.
Kilta es un juego, de alguna manera diferente. Antes de jugarlo creí que solo sería un juego en el que solo reclutas y peleas sin fin, pero realmente tiene una historia interesante. A pesar de haber jugado poco por el tiempo, es un juego que recomendaría probar. Lo único es que la ayuda con lectores de pantalla (Uso NVDA), está en español y el juego en inglés, pero fuera de eso la verdad es un muy buen juego. Recomendado.
3개 챕터로 구성된 AFK 장르 게임입니다. 심플한 게임이면서도 은근 난이도가 있습니다. 템이 다양하지 않아 반복플레이가 흥미로운 편은 아닙니다. 한글화가 안되어 있지만 스테이터스, 아이템 옵션 등만 읽을줄 안다면 쉽게 플레이가 가능합니다.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a blind player, I appreciate the work that was done to allow me to play this game. I have played through a single normal game, winning the final battle of Chapter 3. I had fun, but I felt that normal was a bit too easy. I only changed my active heroes once, to add the healer once I recruited him. In each battle I simply arranged for one of the rank bonuses and ensured I had someone on the spot with the additional bonus. The only exception was the final battle, where I used a more appropriate strategy. I don't know if the unlocked hard difficulty will require more management. I wish the quests had more depth, they really weren't too interesting. I also wish there were more gear slots and more complexity to the hero stats. I liked some of the weapon/equipment special abilities, there was a bit of variety in the effects there. Overall, I have enjoyed my time with the game. I will probably play again on hard to see chapter 4, but I don't think I will have much more interest in playing much more than that.
The game isn't bad, but it's somewhat a one-trick pony. I'd leave this a neutral review, but leaning on positive. +Customization options +Various builds -Lack of control during gameplay -Roguelite-mechanics of permanently improving heroes doesn't really work well -Locked reward screen, can't change reward after selecting your reward even though you haven't closed the screen
It's that kind of game that sticks you to the computer untill the end. I simply love it.
Un J.D.R. avec du management sympa : https://youtu.be/ywOrwco3mT4
It is a bit too short and lacks complexity but a surprisingly fun experience, so well worths a few bucks.
Good game but really short.
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Players by region
Where this game's players are, estimated from review languages.
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