
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.5Kreviews | 47% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't finish this game !
Honestly game is fun, i don't have any problems with it. Except Easy Anti-Cheat, ♥♥♥♥ EAC. The most USELESS piece of ♥♥♥♥ anti-cheat out there. ♥♥♥♥ you Epic games. This game would be 100x better without it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super Spiel für täglich 2-4 Std zu grinden. Jeder der Spaß am Zombies metzeln hat, sollte sich das Spiel holen .Was dem Spiel noch fehlt : sind Modded Server und Endless Horden Mode .
good game
Como dijo Mario Rojas, Esta bien pero le falta, esta juegazo pero le falta un buscador de servidores, una buena optimizacion, viniendo de un Juego FPS minimo tener buenos FPS
-Se tarda muchisimo en cargar al inicio, podría ir a hacer un monton de actividades y regresar y seguiría cargando los shaders. -Los personajes ya no son graciosos, adios a los emotes, a las armas que las hacian unicas. -A cada rato hay actualizaciones de 20 gigas como minimo. -En cuanto a los bosses creo solo hay 2. En resumen, en su estado actual, NO lo recomiendo, quedense con el Killing Floor II.
まだまだ改善点は多いと思います。ゲーム内のUIやらコンテンツの量やゲームの最適化などの部分です。もう少しだけ購入は待ったほうがいいと思います。逆にあともうちょっとで神ゲーになれるとも思えるし、なれば人口は戻って来るでしょう。KF2をやっている人達も新しい物に行きたいはずなので
Tried to give this a fair shot, but man... I REALLY dislike it. Negatives: Movement feels awful in this game. It feels like every time you try to dodge or vault something or use a zipline you're fighting your character to lock into the animation. When it does work, particularly for ziplines, it feels very jarring. And then half the time it just doesn't work at all (mostly for dodges). Running feels slow compared to the other games in the series. It's a lot harder to see zeds in this game than in the previous two... they blend a lot more with the environment. It also feels like more than half of zeds lunge at you really quickly and/or have long-range attacks now, which isn't necessarily a problem on its own, but when combined with not really being able to see or outrun zeds as easily, it makes the entire game way more irritating. Also, husks feel even more broken in this one, which is saying something because they were already the worst in the other two games. Audio cues are confusing... sometimes it sounds like a zed is right in your ear when they're actually ten or more feet away. Please give us back server browsing. Even if you make it accessible only from the hub, GIVE US SERVER BROWSING. I want to be able to see what round a server is on before joining, and what my ping is going to be, etc. This is just a cosmetic gripe but I also dislike that they made it so every character only has 2 cosmetic slots... a helmet and an outfit. BORING! And while KF2 was littered with microtransactions just as much if not more so than this game, at least a lot of the the items and characters you could buy LOOKED good. Where is Mrs. Foster, you swines? Voice lines are less frequent and less whimsical, from what I experienced... which, if you disliked the frequency of voice lines previously, could be a positive I suppose... but it's a negative for me. Neutral: The new maps aren't bad, but it's sometimes unclear which areas are traversable until you're right up on them... which becomes problematic if they're not. That said, you can traverse a lot more places than in the previous games. Being able to jump on top of some things and go up some ledges is really nice, despite my gripes about how inconsistent it can be. I could see people disliking the hub area but it doesn't really bother me since you can just go into the menu and don't have to run around to the different stations unless you just wanna explore. Not sure if that was an option from launch but regardless, it's a nice QOL option that makes the hub area ok for me, though honestly just being able to do everything from the title screen would've also been ok. Pros: The weapons/gunplay feels good from what I experienced, bullets and explosions and zed attacks feel appropriately impactful. And while the lack of weapon variety is disappointing, the customization options do add an interesting twist. I like that you collect materials as you play that you can then spend on customizations.... that feels like it could be a fun gameplay loop for a long time, especially if they added more weapons and mods as time went on. The perk trees having more options and the ability to upgrade your perks is pretty intriguing. I didn't look through all the different perk trees, but the ones I looked through had some fun options. I clearly didn't unlock much given my playtime, but just based on gut feeling it seems like an improvement over the previous games. The new bosses were fun (and a lot less BS than some of the KF2 bosses...), though I feel like I didn't experience them in the way you should be able to because I fought them all solo. If I were to play again I'd hope they would add the patriarch back into the rotation at some point, though, just cuz it feels strange without him. The music still slaps from what I noticed, and the weapon and zed sound effects are good. Conclusion: Honestly, even though I really disliked it, I believe the game is salvageable. There are some good bones here. But until at LEAST the movement and visibility are improved, I don't see this being a game I could realistically enjoy. It doesn't matter how good your gameplay loop is if the gameplay itself is not fun.
poor optimization
O jogo é bem desafiador, faz você usar muito a cabeça, tem que pensar muito rapido e de forma estrategica.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 44 | 77% | $16.99 | |
| — | 0 | — | — | |
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Related
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| $17.5M | 115.1K | 78% | $9.99 | |
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| $17.7M | 29.4K | 50% | $19.99 | |
| $17.7M | 19.9K | 98% | $29.99 | |
| $17.7M | 35.8K | 94% | $19.99 |