
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.8Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
funny pew pew zambies round based game
🔥 **This game is so freaking fun!** 🔥 The thrill, the blood, the kills, the mist, the darkness, the atmosphere… everything just works. The fast-paced shooting is absolutely insane. I literally installed the game and somehow **7 hours disappeared**. 😂 I really like the **weapon upgrade system** and the **skill perks** too. There’s a great feeling of constantly improving your character and weapons. And the end bosses… **what the hell are those freaks?!** 😂 They are absolutely brutal and look completely insane. But honestly, what impresses me the most is the **sound design and visuals**. The reflections, shadows, lighting, and all the little details create such an incredible atmosphere. Enemies crawling across ceilings while you’re trying to survive? 😱 This game has that perfect combination of **chaos, horror, darkness and ridiculously fast gunplay**. I only planned to play for a little while after installing it… **7 hours later:** *“Okay, one more game.”* 😂 **Absolutely loving it so far.** 🔥🩸
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has come a very long way. It still needs optimization and more content added overall to compete with the massive legacy of KF2 but that was built over a long period of time. KF3 is just starting to get content, the optimization is.. nearly there. I get a stutter here and there but not nearly as bad as it months ago when I first tried playing. TLDR: If you quit cause of the stuttering, its mainly gone now but not 100% gone. Matchmaking works decent.
This is peak mass murder
I've given it a solid shot to like this game and if I'm being honest, I'll probably still play it even after this review but it's a solid 4/10 for me Between the compiling shaders for 30ish minutes just to lose connection to servers or have to compile even more shaders afterward is awful. Not being able to swap perks mid round makes no sense to me either. This also might just be me but where's the new music? Half the hellish setting was made from the metal music and variety that would play through a run Keeping it short, if you're expecting anything like KF1 or KF2, don't waste your time unless it's on sale for $5, then it's worth. Other than that, I would look elsewhere
i think this game is good i like it but at the same time it kind of jumps the shark as a third installment in the kf franchise everything from the gameplay to the art style is pretty different if you have played the first two killing floors i think you should at least try this one its not for everybody and it gets hated on for not keeping the tone of the first two games but i still think its worth your time as i think its getting better with each update
Don't believe the haters. It's GOOD and I definitely recommend on sale. I've been playing since Re-armament update and it's made a lot of good improvements since then and its definitely my preferred Killing Floor title now even after 900+ hours on KF2 over like 8 years. It's honestly sad to see the pc community tear this game apart when it really doesn't deserve it. Price - Good deal 20$ on sale. Only certain cosmetics are locked behind paywall. All weapons, maps, and bosses are still free in the base game. Graphics - My pc is very modest as you can see. I play on low/medium settings for the best frame rates. The lower settings really don't take away much from the chaos of zed waves and is mostly noticeable if you happen to be looking for it. That being said I feel most pc users will have to tweak around settings to see what works best. It took me a couple sessions before I made the right adjustments to settings and hardware. Pretty much the same experience I had with KF2. Weapons - I like the new weapon feel. Everything feels like it has more weight and boom behind it. Although they are non-copyright infringing models of real life guns, they still feel very grounded and fun to shoot or swing. I feel like KF2 eventually added too many sci-fi laser pew pew guns in the later years and this title kind of brings it back to good ol' kinetic ballistics but with satisfying energy weapon feel as well. Although a larger arsenal wouldn't hurt there are plans to have more guns added. Keep in mind a lot of my favorite guns in KF2 (sentinel, glockc, zweihander) and more were placed behind paywalls. But were shareable with your group for free which still earns some goodwill from me. Zeds - All the classic zeds are there in the line up with new MIRE additions. I like the zed AI much more in this version. HUSKS are less about one shot devastation and more about positioning and raining down pressure from above as they can now use short flights to shoot from high vantage points and over the horde on the ground. CRAWLERS can now crawl on walls and ceilings which adds to their name but also serves to take away your focused fire on the kill zone and make hold outs that much more difficult. There are other changes too but it feels like a good addition to what little cannon this series has to have the zeds use advanced tactics. Maps - The base maps were all well done and have a good running flow to them for those who like to run and gun like me. New ZIPLINES spread across the map make it very satisfying to kite from strong point to strong point when available. Although a big part of KF2 was to weld doors to create holdout areas I feel like its mostly been replaced with environmental tools such as turrets and traps. It felt really good learning the maps this way. Mobility - One aspect of gaming that has evolved quite a bit since 2015 is the emphasis on player movement. This title adds 2 small but vital abilities the DASH SLIDE and the ability to jump and grab ledges to elevate yourself. Small changes but drastically change your ability to outrun the horde. I've noticed I haven't been surrounded and trapped nearly as much in KF2. Specialists - They've since de-coupled specialists from classes so any character can use and class and any weapon combination they wish. This has produced some interesting results but this was the case with KF2 as well. I've only leveled Commando, Sharpshooter, and Healer so far. As with KF2 I just love commando gameplay and find it hard to go to another class lol but there are enough builds and fun perks to make every class worth leveling and playing. Player Base - Lower player count on pc compared KF2 but plenty of console players from xbox and playstation to fill out the squad. I've been entirely playing on HOE and sucidal and almost always have full groups. Recent updates have brought in more players and I sincerely hope it keeps momentum going into the Halloween update. But please grab yourself a copy and see for yourself. Thanks for reading.
В это невозможно играть постоянные вылеты с сервера.
BÃO
到了第四赛季还想下回来玩玩,结果编译着色器就能编译半小时。优化差得不行,一卡一卡的,切个画质还要继续编译着色器。进游戏编译一下,然后就掉线,重登继续编译尼玛着色器。开了加速器也没用,掉线掉线,还不如刚开服那伙联机流畅,纯纯一坨大粪。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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