
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.8Kreviews | 44% | — | $17.6M |
| $59.99 | 10.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1748 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wie lächerlich manche Anti Cheat System sind, merkt man bei diesem Game mal wieder. Ich kann es nicht einmal starten, weil EAC die LED Steuerung von ASUS als Cheat ansieht. Kann das Game selber nichts für, aber alleine das die Anti-Cheat Lösung so einen Bullcrap raus gibt, sagt mir das ich das Game gar nicht erst spielen werde und refunden werde.
除了吃到时代红利也就是引擎导致画质提升之外还有几个新的小功能 剩下的全方面不如二代,不如入坑二
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.7M | 22.3K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 44 | 77% | $16.99 | |
| — | 0 | — | — | |
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Краткая версия всех моих мыслей. Эта не игра, это недоделка проданная за фул+фул прайс, оптимизация говорит сама за себя. Местный БП максимально бесполезный (как и все косметические предметы за редким исключением) и халтурный, бесплатный БП дико жадного Валоранта интереснее. Классы сделаны ради ультимейтов, пока лично мне хочется углубиться сугубо в оружие и как оно убивает. Сборка навыков и модулей на пушки вслепую с тестами только в реальных условиях (при том что на то и на то предусмотрена валюта на их прокачку), пока навыки кратко говорят тебе "ты стал сильнее" (без каких либо умных мыслей), модули на пушки по ощущению не имеют импакта (максимум можно поверить в работу элементального урона и то, для стрельбы по особым уязвимым частям тела предназначен отдельный тип урона). Улучшенная система расчленения которой гордились ещё до выхода игры и которую хрен оценишь из за заоблачной динамики. Персонажей словно набирали по объявлению через твиттер (кроме знаковых для серии). Нет никакого минимального тестового полигона, есть минимальное стрельбище, которое максимум позволит опробовать отдачу оружия или оценить скорость перезарядки. Так и не смог адекватно поиграть в онлайне, потому что три раза закидывало на один и тот же сервер с одним человеком где у меня было 400 пинга и компиляции шейдеров на первый заход на какую нибудь карту (не знаю что мешало игре скачать все шейдеры сразу на первом запуске, я бы конечно подождал подольше, но даже не сообразил бы что мне скачало всё сразу чтобы я потом не ждал ещё половину вечности с неутолимым желанием начать играть)
다이렉트 게임즈에서 80% 할인 받아서 만 원도 안되는 돈에 샀는데, 그래도 아까움. 초반부터 게임 인식 말아먹어서 유저는 대폭 빠져나간 후로 유입도 안되고 있는 상황이라 더더욱 암울함. 구작들의 장점을 모두 버리고서 혁신이랍시고 쓸모 없는 것들만 넣어둠. 서버 브라우저 없이 매치 메이킹으로 방을 찾아야 하는데, 사람이 워낙 없어서 몇 분 기다려서 겨우 들어가도 빈 방에 혼자 덩그러니 잡힌 채로 시작함. 그리고 시도때도 없이 쉐이더 컴파일을 해대서 로딩도 심각하게 오래 걸리는데, 그 짓거리를 하고 최적화가 좋냐? 구림. DLSS를 켜도 고정적으로 프레임을 유지하지 못하고 제드들이 토막나거나 물량이 쏟아질 때 마다 프레임이 들쭉날쭉함. 갑자기 오버워치 마냥 클래스 마다 특수 기술을 넣어버려 뜬금없다는 느낌이 들고, 게임의 분위기도 너무 가벼워짐. 제드들은 1편의 기괴한 모습이나, 그보단 덜하지만 그래도 징그럽던 2편의 모습은 어디가고 그냥 안씻은 것 같은 냄새나는 사람처럼 생김. 전반적으로 게임의 상황 자체가 2편 이후로 제드가 전 세계로 더 퍼져서 지구가 멸망할 수준의 위기인데다가, 대원들은 지구를 지키기 위해 전 세계를 넘나들며 제드들과 고군분투 함에도 불구하고 게임 자체에 긴박한 느낌이 전혀 나지 않음. 오히려 분위기는 아케이드 슈팅 게임인 하우스 오브 더 데드 마냥 캐릭터도, 게임 플레이도 너무 경박하고 모두 다 가벼움. 또한 시리즈 초반부터 갖고 있던 딜레마를 여전히 해결하지 않고 아몰랑 하고 내버렸음. 이 게임의 메인 컨텐츠는 웨이브 별로 밀려오는 제드를 막는 디펜스 게임인데, 이게 전부임. 이거 말곤 컨텐츠도 없고, 파고들기라고는 똑같은 맵 똑같은 웨이브 뺑뺑이 돌면서 클래스 별로 레벨 올려서 특성 더 찍는 정도인데, 이 매너리즘을 탈피하려는 시도조차 하지 않았음. 2편에선 비록 망하긴 했지만 PVP 모드라도 시도했지 이 작품은 대체 3편이란 타이틀을 달아놓고 뭔 새로운 시도를 한건지 잘 모르겠음. 대체적으로 너무 실망스러움. 이미 떠나간 사람들을 붙잡으려면 대격변 수준의 무언가가 있어야 하는데 지금의 트립와이어는 그럴 생각도, 의지도, 능력도 없어보임.
Wont let me use my blue tooth headphones microphone
-10
Really doubt anyone from Tripwire will see this, but I might as well try. Game's phenomenal, I've been enjoying it since this update and I've dunked well over a hundred hours (on Xbox and PC combined. Bought the game on Xbox a while ago and have around 5 days and 3 hours). Gameplay mechanics are solid and tough, and with the scavengers, it adds even more variety to the enemies. More updates like this would be nice but I get enemy design is rough. Some more down the line like EDARs making a comeback and maybe even a cyborg Fleshpound would be interrsting (A concept idea of a Fleshpound with rockets like the edars, idunno I made it up on the spot lol) The mechanics like crafting is fun but I feel you should probably take a page out of Darktide's book and make mod perks earnabke and unlockable. Make it a leveling system where you can choose which mod perk to upgrade and make better to put on weapons. Nothing crazy, it'd be to just get rid of the weird RNG roll system. Wasted like 500 eyes making terrible rolls when all I wanted was 3% more damage when near a teammate- Now. The voice actors. Don't get me wrong, they get the job done. Just... not great. It's like yeah, they voice the character well, but it under-delivers on some lines. Focusing mainly on the Specialists, Mr. Foster just sucks. Nothing against the guy, but his voice is too cheery. The original was fun because he had Grit. New Foster's best lines to me is when he's giving the few grungy lines he has when in melee. The type that has a furrowed eye expression when said. Everyone else is eh. They work. However. The announcer. Rhodes. She's rough, since a good amount of her lines are unneeded and unfunny. It's like a comedy failing at being funny. Redo's feel needed to reset the tone she's creating aince it shouldn't be humor, but serious. Kinda like the French lady from 2. She has her moments to give one-liners but her overall tone is focused and professional. The world's ending, why the hell am I being told to have flammable materials in a zip lock baggy like I'm a kid on a plane? The biggest flaw I'm seeing in the VAs is they're trying to be funny in a game that took the futuristic approach in design, and went the dark mood of the first game. Where does humor fit? It shouldn't. Once in a while quips are okay, maybe make them happen every so often, and when they do, they shouldn't be more than a laugh or a "BOOM!", not some long statement or joke, and if so, convert that humor into something darker. There's a line Masterson has where when you activate a turret, he says "Turret's hungry, let's feed it some zeds!" and you can audibly hear a cheeky smile. Delivery is off with the tone. It should be a "Let's feed it some zeds. >:/" over a "Let's feed it some zeds! ',:)" if that makes sense on text. This was meant to be an honest view on the game and overall, my view is it's a great game, just needs a bit of revisiting for certain takes. Love ya, TW. Keep up the great work!
The price they are asking for the 'Deluxe' and 'Elite Nightfall Edition' WoooWOooooah such a cool name!!! Is not worth it. I bought the elite nightfall edition for about 20 euros off a site, which still feels like a waste. The game is barely working together, suffers from typical UE5 performance issues with the more you play, the laggier the game gets, the bigger zeds like the scrake and the Fleshpound do not really feel or look as threatening as their predecessors in KF2 and KF1. The game has MANY flaws, the gunplay feels also very 'floaty' and not as 'meaty' as the other games, there are only two weapons I enjoyed using out of the bunch. On a slightly better note, the bosses and some special round can be tense, and some certain enemies have different behaviors which is better than the KF2 AI. But I cannot in good faith say that this game, at this moment is worth the asking price EVEN FOR THE BASE GAME. The player numbers and the ratings show all that needs to be said. Additionally, battle passes in paid games, cringe.
This game is not like KF 1 / 2. It is different, i do like there is different enemies, but its skill set is vague. By vague i mean u can melee a boss very easily granted i only played on normal. I'm sure in the upper tiers it becomes harder. I do not recommend it. Only b/c it doesn't feel the same leveling annoyance that was KF1.... Overall its a good game. Worth buying if its on sale. I'm merely complaining. Its very steamless with its graphics i find it less gory than KF2 though imo. Which disappoints me a bit. but, its still violent/gory just not as. No extra gibs on this one. Anyways if its on sale its worth it. If it isn't its not worth it. wait an buy it cheap. K~ByE.
i love my reddit girlfriend devlin so much
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.