
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
KF3 fue lo mejor que le pasó a KF2!
Damn you guys weren't lying, this is complete ♥♥♥♥♥♥♥ lol Can't remember the last time a sequel was such a complete and total downgrade in every way. What was the point of limited syringe charges? Does adding 6 different damage types make the game more fun? Or just needlessly convoluted? Why is it that even with only 30 ping the game still lags terribly? What the ♥♥♥♥ is a mire enemy? ??????????????????? I didn't want to believe it, but yeah, this could be the death of the series right here without a serious turnaround. Literally played the tutorial (which teaches ♥♥♥♥♥♥♥ nothing by the way, absolutely zero about melee combat, the pinging system, damage types, etc., but we'll make sure to teach you to press LShift to sprint and spacebar at a ledge to mantle as if that's some new concept to people), and one multiplayer match and I don't see myself wanting to touch this again anytime soon. I do WANT this game to be successful, KF2 was great. I don't revel in this game being bad, it unfortunately just is. At least right now, this just... ain't it. But hey, those graphics upgrades am I right?!
just get Killing Floor 2 instead , at least you're not gonna be stuck compiling freaking shaders for 10 minutes everytime the game get updated and the overall gameplay is just meh .... not enough additions but a lot of what feel like downgrade compared to the previous game. the weapons feel bad , the selections of weapons is bad and lacking , all of the zeds look the same , the level design is terrible and the bosses are even more brainless then what Killing floor 2 has , the game still has grind but they managed to make leveling up feel even less rewarding. like , sometime you don't need to reinvent the wheel like they tried to do with Killing Floor 3 , sometime changes for the sake of changes is not worth it.
After KF2? This is a major disappointment
Worth buying now! Especially with the 50% discount. Don't let other people decide what games you play, try for yourself. They've come a long way since beta and it now feels like a step up from KF2 in most regards. People forget KF2 was awful for a long time on release (and "doesn't feel like KF", a game they claim to love deeply yet don't even play since years and has like 100 daily peak) and now it has a higher daily peak than Marathon (lol) despite being ~11 years old Level design is better, no more invisible walls or small objects you can't get on top of (not counting zed spawns). Bigger and more open maps that also have verticality because you can climb. The movement system in general is so much better with directional dodging and sliding under obstacles or away from an attack. Gun progression makes sense, the upgrades are actual mods you craft and upgrade, no more magic +1 stats. Most guns have bigger magazine mods, ie Sharpie's m14 can have a drum mag and even full-auto fire. Different ammo types that have different effects like incendiary/freeze/bleed buildup which actually makes sense given it's set 70 years in the future rather than just being magic neon guns like in KF2. Wishlist: (order of importance) 1. Keep improving on performance and add a low-end laptop mode like Dune Awakening, many people who play KF2 have older computers and won't buy this because they can't even run it. I think that's why there are so many console players, it doesn't really make sense to build a computer right now 2. Player hosted servers, people like having a community, custom maps and not random people every time 3. Add more real world guns, a good start would be some of the DLC guns from KF2. 4. Make it so you can see your lower body when you look down, it's 2026 on Unreal 5 and we are also spending real money to unlock cosmetics 5. Add dances like in KF2 (and have them carry over from the previous game) 6. Add STEAM market items like in KF2 (the system wasn't all bad, just the CSGO style loot boxes) 7. Add more outfit options and let us have multiple layers, we shouldn't have a step down (head/body) from KF2 where you had multiple slots 8. Voice line binds, using a radial wheel just isn't very convenient 9. Figure out a way to get rid of zip line cooldown, it doesn't make sense 10. Please get a better font lol
This game isnt even killing floor, totally different from the previous 2. For one cant even run the game now and I have a top end machine. This game was more of a money grab than anything else.
I love the game... I play it nearly every day and it hardly ever bugs to where i feel inclined to point it out like the other people on here. I have found a steady amount of friends in the game I play with and it doesn't take a long time to get a full lobby. Give it a shot and find your own opinion as a lot of people are stuck on the nostalgia of KF2 and KF1. i HAVE played KF2 and loved it but it was lacking too and people like to knit pick.
Payday 3 situation all over again. Somehow having only a fraction of the content from previous entries. The fact that stalkers and the gunslinger class were not even in the game on launch is nothing less than ridiculous. The weapon customization system is unique but does not fit killing floor. Adding text chat and calling it a major update should tell you all you need to know about how this game is being managed.
- I thought this game was going to be awesome. better graphics oppose to KF2, effects are nice, animations are clean... and whenever i looked down for the first time i couldn't even see my torso or legs. besides every other problem this game has... not being able to see my torso or legs makes this game feel even more "complete". so this game gets a negative review for not meeting a common expectation. seriously developers? this game was released in 2025 and they forgot to add a visible player body?? its nonsense because it literally is! it makes 0 sense to why they couldn't add a visible body to the player. forget the majority of the issues in this game how is the player supposed to enjoy an improved version of the previous game when we cant even see our own characters body? i honestly have no idea if the developers are smoking something out of the Jumanji board game or what but it almost seems like they are. this single basic simple detail ruins the immersive experience. playing this game feels like someone dragging my body across the blades of a lawn mower.
the game is very fun, pls try it out for yourself guys, dont listen to the haters.
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Audience
Audience
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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