
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.7Kreviews | 44% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1690 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
honestly pretty good. it doesnt deserve all these negative reviews it departs from the feel & formula of kf1 and kf2 a bit, but the gameplay is solid. good perks, good skills. overall i give it 8/10 worst thing i can say is the game gives up alot of the old horror & darkness i really liked about Killing Floor. it's less gritty and more... arcade-ish? fortnite-y? idk. either way its still a good time going slowmo John Wick on a room full of monsters
Damn you guys weren't lying, this is complete ♥♥♥♥♥♥♥ lol Can't remember the last time a sequel was such a complete and total downgrade in every way. What was the point of limited syringe charges? Does adding 6 different damage types make the game more fun? Or just needlessly convoluted? Why is it that even with only 30 ping the game still lags terribly? What the ♥♥♥♥ is a mire enemy? ??????????????????? I didn't want to believe it, but yeah, this could be the death of the series right here without a serious turnaround. Literally played the tutorial (which teaches ♥♥♥♥♥♥♥ nothing by the way, absolutely zero about melee combat, the pinging system, damage types, etc., but we'll make sure to teach you to press LShift to sprint and spacebar at a ledge to mantle as if that's some new concept to people), and one multiplayer match and I don't see myself wanting to touch this again anytime soon. I do WANT this game to be successful, KF2 was great. I don't revel in this game being bad, it unfortunately just is. At least right now, this just... ain't it. But hey, those graphics upgrades am I right?!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Халтура, детализация графики хуже чем на анриле 3. Нулевая оптимизация, бесконечная компиляция шейдеров.
After KF2? This is a major disappointment
juego de mrd, no tiene un emparejamiento adecuado y como esta re muerto te manda a los servers NA y el chiste es que te expulsa por desconexion con el servidor y te manda al menu de inicio donde tenes que esperar 3-2 minutos para salta la adventencia, cargar, elegir jugar modo multijugador, cargar, mandarte al lobby y seleccionar otra partida, parece que necesitas un buen internet o tiene un limite de ping que te deja jugar y para el colmo el respawn esta rotisimo, como mrd es bueno que te aparezca un scrake en la cara mientras te persigue una horda, literar aparecio enfrente mio cuando no habia nada en ese lugar, arreglen el respawn, desde ya, es jodido que te aparezcan muy cerca a la vuelta de la esquina pero de que lo haga a un centimetro de tu vision ya no es dificultad alta es abuso
5 months later it still stutters i can see they did try to fix it bc its not as bad as it was but its still there and still annoying to play with, i'd say save your money.
KF3 fue lo mejor que le pasó a KF2!
It just sucks. I have countless hours on KF1 and 2, and would still even go back to them to this day. But KF3? I gave it an honest try, but the gun play and guns themselves are boring, Zed time being on a status bar is just strange, specialist abilities (Q) is a weird addition, and the poor performance and overall "jank" of the game cannot be ignored. I know games are meant to evolve over time, but KF3 just feels like a rushed fan game with an identity crisis.
takes 48 hours to compile all 600k shaders
Decided to give this game a shot since it was on sale and man. I really wanted to like this game. I was willing to give it the benefit of the doubt, even in spite of the numerous negative reviews and in spite of my own experience with the second beta. And this game has so many problems. It doesn't feel ready for one thing - which is not a good thing when the game is so ridiculously grindy (something that you can tell even after just an hour in game). Perks feel like they level slower than in past games, which only makes the fact that skills aren't a one and done upgrade worse. Instead, you have to invest resources into upgrading skills in order to make them really have any value at all - meaning even when you unlock a new skill it might not really have any actual value until you've played another three to five matches in order to upgrade it and make it so you can actually get some benefit. Additionally, the new weapon modification system is also locked behind yet another grind AND features an element of randomness meaning you'll have to spend even more time grinding in order to make any progress and actually have the game feel satisfying. Something made worse by the fact that the game has a VERY limited pool of weapons for each perk. After only a handful of games, things already start to feel repetitive - I can't imagine how it must feel after dozens if not hundreds of hours. Maybe I'd enjoy it more after another dozen hours, and after the Gunslinger perk was finally added to the game - but I just don't think I'm willing to risk investing so many hours in the hope that the game might actually be enjoyable EVENTUALLY.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 44 | 77% | $16.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.7M | 29.4K | 50% | $19.99 |