
This is a casual strategy simulation game. The game's goal is to overthrow the dictator as the rebel force, or to suppress the rebels as the government army.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Reviews
괜찮게 만든 디펜스형 게임입니다 플레이하다보면 제작자분의 노력이 여러모로 보이고 알찬 가격대에 괜찮은 게임성의 조합인지라 좋은 게임인것같네요 디펜스 게임 좋아하신다면 한번 해보시는걸 추천합니다
이런 형식의 디펜스 게임은 오랜만에 하는데 재미있습니다. 특히 유닛별로 다른 공격범위를 활용해서 상대 유닛에 맞춰 유닛을 배치해야 하는 부분이 좋았습니다. 중후반 부턴 날씨나 지역같이 전투에 영향을 미치는 환경적인 요소가 많아서 의외로 머리를 많이 써야 될듯하네요. 디펜스 게임을 좋아하는 사람이라면 재미있게 즐길 수 있습니다.
영상은 쉬워 보였지만 실제로는 어려운 게임. 부담없는 가격대라 구매하고 플레이. 팔라독 스타일을 좋아한다면 재미있게 즐길 수 있는 게임. 날씨 효과도 신경쓰며 유닛을 생성해야 되는데 날씨 효과를 한번만 보여주고 그뒤에는 아이콘으로 표시하는데 해당 효과를 기억하지 못하면 낭패를 보는 경우가 있음. 아이콘에 마우스 올리면 효과를 알려주면 더 좋을듯.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 27 reviews with recorded playtime.
Vorneweg vielen Dank an die Jungs und Mädels von Magic Cube für den Support meines kleinen Kanals! Cooles kleines RTS-Game mit teilweise echtem "Kriegsgerät" (Leopard Panzer, Bradley Tank, etc) Eigentlich brauche ich diesmal gar nicht so viel zu schreiben. Der Trailer oben zeigt ziemlich gut, wie der Hase läuft. Wer es etwas ausführlicher mag, der ist herzlich auf meinen Kanal eingeladen. https://youtu.be/AWaGrFrmwrw
Игруля часов на 10-20 если все 3 режима а первый режим за 2 часа прошел
I have played this game since it was called Army Wars 2 on the iPad and it's extremely fun and I recommend!
It seems to be a port of a cute mobile game, but has it's issues. 1. It will become apparent very quickly that the translation is terrible. 2. User interface is clunky. It works alright in the actual game part, but you can't go back to the main menu or anything when you get attacked. You literally have no choice but to fight the battle, or retreat and surrender a territory. So any time you choose to fight a battle, be prepared, because you're going to be fighting two. It's not a deal breaker, but it's just annoying to deal with. 3. Probably the worst part of all, the battles are REALLY random. Sometimes units won't even bother to shoot other units and walk right past them because they're a couple pixels too high or low. Sometimes the enemy spawns a unit it couldn't possibly afford immediately at the beginning of the round. You may be attacking a Lvl 1 territory that you've completely surrounded with overwhelming force, only to get completely destroyed because the computer decided to suddenly spawn in a ton of super powered units all at once. (Could have been a bug, but either way.) Sometimes battles that look like surefire losses end up being easy wins for you too. It's just so random that it never feels like there's any rhyme or reason to a lot of it. Strategy goes out the window. 4. Clearly made for mobile. That's not to say it's all bad. The graphics are bright and lively. I like the idea of unlocking new units and things as you go, though they too seem pretty random. (One of the first new units I got was a new tank that cost over 7500 resources to spawn. Which basically meant it was impossible to play at that point, because I never even got larger than a 4000 resource pool in my longer battles.) Overall there is some potential here, but the randomness of it all and other issues really ruin it for me. There's other similar games out there that do it better, for less or no money.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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