
A brick breaking, turn-based rogue-like bullet-builder - Blast bricks to break the bank.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Kill the Brickman, a turn-based rogue-like brick breaker inspired by retro arcade madness.
Build your own bullet-blasting loadouts by combining relics, clip layouts, and bizarre bullets that explode, corrode, and multiply. Every run is a new experiment. Every build is a puzzle. Every bullet is a brick-busting tool to bring home the bank.
Shoot your way through chapters, face off against powerful bosses, and uncover synergies that turn your humble pee shooter into a galaxy-defying hand cannon. With hundreds of relics and a variety of build options, the depth here goes way deeper than just aim and fire.
MAIN MISSION
Choose a chapter, choose your weapon, grab an extra mission from the intergalactic bounty board if you're feeling brave enough, and fire your way to victory. Victory isn't easily earned however, so make sure you build and stack correctly to walk away with the cash.
LOADOUT
Pick your shooter, each with a unique set of starting abilities, and pay attention to Clips in the Shop that grant even more abilities to your bullets; which yes, also have abilities. It's just ability on top of ability here. Create a build and bolster your power with Relics, which yes, also have abilities.
LOCATIONS
Choose a chapter, select your sidearm, grab an extra mission from the intergalactic bounty board if you're feeling brave enough, and fire your way to victory. Victory isn't easily earned however, so make sure you build and stack correctly to walk away with the cash.
BULLET POINTS (GET IT???)
Accept extra missions if you think you can handle the pressure, big payoffs await the brave
Remember to blow your bank at the Shop, re-roll if your needs aren't met!
Keep a keen eye on Facilities when they appear, they may just work in your favor
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'aurais bien aime, mais l'ui est penible
interesting little game. Well worth the $6 I paid
It's "decent" for it's current value, even if the gameplay (everything is Balatro but X thing) can be tiring there's enough different variables between each run to make you wanna figure out builds, best clips and charms, how to tackle certain stages... And then the lack of content starts to show. Everything becomes stale really quickly. They completely abandoned this game. Last update and news were on September 2025, and then radio silence. It's sad that they just dismissed it entirely. In it's current state, it's playable and it gives you some hours of content. I mostly played it to try to give feedback, but now there's no incentive to do so. Buy it for what it is now, don't expect anything more.
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] Kill the Brickman is a game developed by Doonutsaur and published by poncle presents The game offers some nice graphics and a nice aesthetic, although some ugly glitches here and there, it is pleasant all the same The game does suffer with some repetitiveness at certain areas of the game but a fun game nonetheless Kill the Brickman overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is an okay roguelite game to play in short bursts! [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
fun rogue like, not in final state but still fun
This game is fun. While I do recommend it, I'd like to let you know that there has not been an update for it since September of 2025, a month after it's release. It seems very much like the devs have dropped it, which saddens me. Another thing to point out is there is almost no community for this game so you are on your own for figuring out how to get achievements and unlocks, and that is assuming they aren't bugged and never to be fixed. TLDR; It's fun and it's cheap! Try it!
wait what i think i might be addicted usual poncle W
Cohesive aesthetic, and some fun ideas in play, but the product as it currently stands feels unfinished and downright broken in some areas. I'd love to see it brought up to a fully functional state, though.
A weird twist on Breakout that can be a bit uneven with its roguelike balance and a tad buggy when I played it. It didn't really hook me, but I had a good time playing what I tried. At this price, if you're looking for a fun twist on the genre you can't go wrong.
弾丸の反射軌道を考えて発射するブロック崩しみたいなパズル と聞いて、「ああ、スマホゲーでちょっと流行ったアレね」って分かる人向け……と言わざるを得ない感じ。 分かればちゃんと楽しい。 ・ルール上、標的と定めたブロックに集中してダメージを与えるプレイングが求められる。 ・プレイング(発射角度の決定)でコントロール可能な範囲で上記を実行しようとするならば、「2ブロック間をなるべく多く往復するような発射角を、微調整を交えつつ見つける」ことになる。 ・逆に「この辺に撃ち込めば多分いい感じにダメージ出してくれるだろ」みたいな曖昧さで発射するシチュエーションは限定的。 リアルタイム性・アクション性をほぼ排したデザインであり、真面目にプレイするとなると全弾丸をちゃんと考え微調整した上で発射することになるので、前提を誤解してこのゲームに触れるとテンポ悪くてつまらないのは当然と言える。 ブロックの角を狙って理想的な反射角を見つけるプレイングは丁寧にチュートリアルしちゃってもいいくらい重要要素だと思うし、1ターンで所持クリップ全部使えるのは分かりづらい。 ラン毎に銃の恒久強化が進んでいくのはシンプルにつまらない。 悪くはなくてちゃんと面白いんだけど、いろいろ困難を抱えたゲームだと思った。 似たような(見た目の)ライバルとなるゲームが分かりやすくて気持ちいいのも結構つらい。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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