
Galactic war has ended in the complete annihilation of both sides. Orphans, old folks and animals hitch rides on ghost ships, bound for nowhere. Last night, you and a convoy of strangers boarded a scuttled Dominion warship. Home is far away.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Kilcount is a sci-fi comedy game that plays out through conversation and exploration. All of the stowaways aboard the vessel have interests and desires, which you may or may not choose to entertain. There are five possible endings to the scenario, all of which are based on your interactions with the people around you. An average playthrough will last between one and two hours. There are absolutely no secrets in this game, and you should not seek them out.
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6/10 The other reviews (although few in number) do a pretty solid job of explaining Kilcount. You play as a "bird" (or at least one of the other characters refers to you this way), and you're trying to course-correct a ship that is attemtping to find a new place to live for its diverse inhabitants. You'll meet bizarre sci-fi monsters, demonic forces, robots, and even a dog, and each has an item that they are looking for (or at the very least will be receptive to getting). Most of the fun in Kilcount, in my opinion, came from just seeing what sort of wild things emerged from the imagination of developer Beatrice. For instance, one monster that you meet wants to devour you, and after you meet him, this demand is noted in your notebook. As soon as you meet him, you tell yourself, "well, OK, that's one demand I won't be able to meet." However - without spoiling anything, I can tell you that it's entirely possible to meet his demand without killing yourself. Unfortunately, there are a couple of things holding Kilcount back. One is that the moment-to-moment gameplay can get a little tedious, walking back and forth from one NPC to another. This can get especially tiresome if you find a couple of items (as I did) that all seemed like they could meet the demand of a certain character. One character wants a "collectible" (basically), and I felt like many items that I found could fit that bill. So I kept walking back to this character over and over to see if he wanted any of what I'd found. The other gripe I had is that the ending just fell a bit flat. It seems that the game wants to say something about generosity and service towards others, but I never felt that I connected with any of these characters. They were all just slots with various item-shaped holes for me to fill. Some of the the "quests" were more personal, like one particular character's search for dignity, but I just didn't feel anything upon completing this quest (or indeed the game at-large). Perhaps it would've been interesting to hear about the plans of these characters once we landed on our new world? Maybe this would've made me feel more invested in their plight. Upon completing one questline, I received an item called a Token of Love. The game made it clear that I should be proud to receive this item, but I actually didn't feel like I deserved it. Kilcount is a neat little project from a single developer with a rich imagination. If you're interested in the surreal, or in quirky, dark humor, it might be right up your alley. However, I wouldn't expect a particularly exciting or emotional experience.
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Hours played at review time, across 40 reviews with recorded playtime.
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Very simple game involving delivering items to NPCs and aquiring keys to unlock new areas. The real gem here are the dialogues. Took me 3 hours to finish it 100% and I enjoyed every minute.
SHORT VERSION: Play this game if: A: You're looking for a short (1-2 hour) chillout game with some goofy and melancholy writing. Don't play this game if: A: You're looking for action! B: A collection of fetch quests isn't your idea of chilling out. LONG VERSION: MY PROGRESS: I finished all of the quests, getting all of the achievements. STRENGTHS: - An odd mix of claustrophobia and goofy characters. - The Social menu helps you keep track of your quests. WEAKNESSES: - Walking from place to place can become tiresome if you play a large chunk in one sitting. OVERALL: If you want to chill out, this is a pretty good choice. And it's free, so you won't lose much by giving it a try.
Galaktik savaş her iki tarafın da tamamen yok edilmesiyle sonuçlandı. Yetimler, yaşlılar ve hayvanlar, hiçbir yere varmayan hayalet gemilere otostop çekiyor. Dün gece sen ve yabancılardan oluşan bir konvoy, batan bir Dominion savaş gemisine bindiniz. Ev çok uzakta.
A strange and charming little game! It's short, but there's still lots of fun in meeting all the weird characters and figuring out what they need. :)
This Adventure was made in RPG Maker with a palette comprised of white, black, and dull blue; lovely for a rainy day. You're a weird bird with antlers, probably, and you talk to a bunch of other weird to inscrutable living things and find out what they want. You explore and help others to find these objects of their desire as your spaceship hurtles toward its destination. Kind of mind-numbing and weird as hell, but a neat experience; if Yume Nikki is your pace, you'll probably like it.
Kilcount ist ein Paradebeispiel dafür, was rauskommen kann, wenn ein Entwickler sich auf seine Stärken fokussiert und so ein Kleinod schafft, trotz Schwächen. Denn ja, Kilcount ist kein Überspiel. Das wird ja alleine schon an der wirklich potthässlichen Grafik deutlich. Aber selbst da atmet das Spiel etwas, wovon viele grössere Titel achtlos vorbeirasseln: Charme. Vom Spielprinzip her ist Kilcount ein simples Adventure. Als Alien auf einem Raumschiff bewegt man sich durch das Schiff und agiert mit Gegenständen und anderen Passagieren. Jeder Passagier hat dabei ein Bedürfnis und dieses versucht man nach und nach zu erfüllen. Auf gut Deutsch gesagt dreht sich das ganze Gameplay um das Abspulen von zwei Dutzend simplen "such mir und bring mir"-Missionen. Und ja, das Gameplay ist nicht besonders spannend. Aber irgendwie hat mich das nicht wirklich gestört. Ebensowenig wie mich auch die Grafik wirklich gestört hat. Ja, sie ist ein extrem reduzierter Pixellook. Aber irgendwie hat das Ganze doch gepasst zum Spiel. Das gleiche gilt für den Soundtrack. Irgendwie hat das Ganze einen stimmigen, reduzierten Vibe produziert. Und vor diesem Hintergrund hat dann die Stärke des Spiels umso mehr geleuchtet: Das Writing. Und damit meine ich nicht in erster Linie die Story, die auch relativ schmal ist, sondern die Dialoge mit den anderen Passagieren. All diese Passagiere sind völlig unterschiedliche, abgedrehte Spezies mit ganz unterschiedlichen Wünschen. Und diese Dialoge sind schlicht und einfach genial geschrieben und unglaublich unterhaltsam. Und was mir besonders gefallen hat: Das Spiel strotzt nur so vor Humor und Selbstironie. Ja, das Spiel nimmt sich selber überhaupt nicht ernst und genau darum verzeiht man ihm auch noch so gerne seine optischen Schwächen. Klar, diese Art von Spiel hat seine Grenzen. Aber mit rund 2 Stunden Spielzeit hatte es genau die richtige Länge. Dass es zudem eine unkomplizierte Option gibt, alle schon besuchten Charaktere mit ihren Bedürfnissen und ihrem Aufenthaltsort nachzuschauen ist ein kleines Detail, das zeigt, wie überlegt das Spiel eben doch ist. Und da das Spiel inzwischen kostenlos ist, kann man auch problemlos mal einfach ausprobieren, ob einem der Humor zusagt oder nicht. Fazit: Ein liebevoll gemachtes, kostenloses Adventure, das in erster Linie durch seinen Witz und die kreativ geschriebenen Figuren lebt, wodurch es die magere Grafik und das reduzierte Gameplay völlig vergessen macht. So muss Indie sein! Eine herzliche Empfehlung. PS: Ein kleiner Tipp (der Ingame leider nicht erwähnt wird): Mit Shift kann man sich schneller fortbewegen, was das Gameplay doch angenehm beschleunigt.
Kilcount is filled with weird, charming characters in an interesting setting. The game consists mostly in one fetch quest after another, but it doesn't feel like a chore at any moment thanks to its remarkable script; simple but fun, original and well-put together. Overall, one lovely experience. I recommend Kilcount 100%, this little gem deserves way more appreciation! **Tip: Shift => Run
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