
Yours decisions matters, leading to multiple unique endings that reflect your influence on Iris’s fate.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
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Reviews
[h1]Doki Doki Indi² Club![/h1]
Очень больно смотреть на этот перевод. Они даже не потрудились проверить на ошибки текст, а просто запихали его в игру.
So basically, it's a short novel version of "Doki Doki Literature Club?" Alright, I can work with that. However, if I'm being honest on this, Iris was a lot more forward on wanting to get out of the game, rather than wanting to bond with the player, so making a "connection" between us, didn't feel like connecting. This story kind of feels "Dark,""Unwanted," & "Used/Personal Gained!" Now that I'm thinking twice on this game, I honestly don't think it's right at all about what this game is showing/telling, & I should be giving this game the "Thumbs Down" sign! But I'm willing to give this game the "Thumbs Up," ONLY BECAUSE it's relatable to the pacific game that I just mentioned earlier. So Physically Speaking; feel free to enjoy it, if you wish. But Personally Speaking; I wouldn't do it, that is if you have any metal issues, then I truly suggest you should NEVER play this short game or the DDLC games either.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
Jogo é bem interessante, ele é bem curto e só consegui 2 finais (não faço a menor ideia se tem mais) os diálogos são bem engraçados em alguns momentos ( [spoiler] Achei bem engraçado quando fui colocar o nome dela de Monika e ela disse que era de outro personagem kkkkk [/spoiler] )
HeartWare, oyuncuları Iris merkezli büyüleyici bir hikayeye davet eden etkileşimli bir görsel romandır. Oyun, anlamlı bağlantılar ve amaç duygusu ararken onun yolculuğunu araştırıyor. Oyuncu olarak Iris'e çeşitli senaryolarda rehberlik edecek, deneyimlerini şekillendirecek seçimler yapacak ve hikayesinin gidişatını belirleyeceksiniz.
莫妮卡代餐,很有意思
Более дешёвая копирка Doki Doki Literature Club. Использует те же приёмы, что и Моника из игры. Перевод машинный, все понятно, но можно было сделать куда лучше. Зачем я скачал и запустил её не знаю, тратить свое время на это тебе не советую, лучше поиграй в Doki Doki
"HeartWare" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This short and awful e-book is exactly what it looks like and exactly what so many garbage e-book fan-fictions on Steam are... a high school anime club dropout fan-fiction about the authors imaginary girlfriend, a little anime girl. This one features an underaged girl, so this is equal parts horrible cringe and utter creepiness. It's tough having an imaginary high school girlfriend when you're not allowed within 200m of a school. In this book the author fantasizes about a dating sim style discussion with his imaginary girlfriend and that's about it. There's zero literary value in this creepy cringe. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. A peak of [b]4 concurrent readers[/b] for a "free" visual novel is a disastrous public reception. Out of 130 million potential gamers here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for just how badly written this fan-fiction is. The truly comical part of this, is that in order to satisfy the entire global demand for this badly written e-book, you'd only ever need to print 4 copies of it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Fiz os dois finais, e o segundo realmente me deixou mal. Foi daquele tipo de desconforto que fica ecoando, então acabei refazendo o primeiro só para dar uma acalmada no espírito. O jogo é bem curto, mas surpreendentemente tocante. Parte disso vem do fato de a protagonista saber que é uma IA (mesmo não sendo generativa), e isso bate diferente hoje em dia. Com inteligências artificiais cada vez mais presentes no cotidiano, ver uma delas quebrando a quarta parede, refletindo sobre si mesma e desejando se libertar acaba sendo mais emocional do que o jogo aparenta à primeira vista. Fiquei imaginando o quanto essa sensação seria ainda mais intensa se ela tivesse mais liberdade, algo no nível de um Character.AI. O controle e o layout são simples, como esperado de uma visual novel, funcionando bem sem complicações. Os gráficos usam poucas texturas, dá quase para contar nos dedos, mas ainda assim são charmosos e agradáveis. A trilha sonora é praticamente uma faixa só, porém encaixa tão bem no clima que não chega a cansar, mesmo se repetindo. É um jogo pequeno, direto ao ponto, mas com uma história que sabe cutucar onde dói. Se você gosta de experiências curtas e narrativas que deixam um peso emocional depois de terminar, vale a pena. Nota: 3/5.
The coding is good (despite the waiting times), and like someone already said, [spoiler]the crash screen got me and I think it's a great idea[/spoiler]. That being said, it's not interesting and the character isn't likeable in the slightest (because, unlike Monika, we get absolutely no time to meet her - also I got genuinely annoyed right at the beginning, when [spoiler]she stops us from meeting the cool-looking other two[/spoiler], which didn't help). All in all, it feels like someone experimenting with renpy more than a real, engaging game/story. I don't hate it but I don't see a reason to really recommend it, aside from like one new idea.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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