
KilaFlow is a challenging and fast paced Precision 3d Platformer featuring a Robot Antivirus who switches gears to speed up and save Datyte from the infection of an evil and mysterious Virus! Flow and bounce between programs and worlds to generate Keygems and cure the cute critters in your path!
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About
KilaFlow is a challenging fast paced precision 3D platformer where you play as a cute and mischievous Antivirus trying to fix the mistakes of it's creator and save all data from a mysterious virus!
In KilaFlow, you play as a digital simulation of a Toy Robot named "Kila", the mascot of the "KilaFlow" Antivirus. It's creator, Connor D. Rive, has made Kila in hopes that it can cure and fend off any and all viruses that plague their life. Kila must find the nine keys of each program to gain access to the source of the virus and bring it back to the side of cute and friendly, by any means Kila (or YOU) feels like!
Walk, Run, Jump, Bounce, Spin, Charge, or FLOW your way to the end and save as much data it takes along the way! You may be an Antivirus, but when was the last time one of those ever REALLY fixed the problem, huh? Save all the corrupted data, or don't! Beat the best time, or take as much time as you need! As long as you reach the Golden Brackets, collect the key, and beat the virus, it doesn't matter how much you help as long as you're having fun!
With 9 stylish worlds, each having 9 short but challenging levels and a boss, KilaFlow will present you with new challenge after challenge, obstacle after obstacle, huggable data critters after huggable data critters! Whether you're a speedrunner, completionist, or just here for casual platforming fun, there are many ways to play and enjoy this series of digital obstacle courses! Beat the best times of levels to get better keys and unlock secrets, save or ignore every data to receive awards or face stronger foes, and you can do it all without taking a tick of damage! The real challenge starts when you chose to perfect your runs and do every challenge the game has to offer. Though, if that's not your thing, just getting to the end is fine too! Play as much or as little as you choose!
From an virtual pet on an oldschool computer browser to a sketchy dating app with some questionable characters, Kila cleans it all! Chill out to the beats from a friendly dolphin in a Vaporwave Cove, or run across train cars in a Dinosaur ridden offline Desert. Be careful what you click when journeying through literal Ad Space, and don't trust every wise Gorilla offering to send emails for you in the big city. Who knows what Antivirus Adventures you might find yourself in!
KilaFlow is a small, simple, and fun little platformer I began developing to keep my spirits up, and I'd like to share that fun with you all as well! It has since succeeded it's Kickstarter with the support of it's community, and I intend to keep developing it with the players needs first! Thank you very much!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a game I wish I liked more- all of the people that worked on it are awesome, the music is great, characters are fun, and it’s just so passion filled The moveset that you have and the sense of momentum feels super good- when you’re FLOWING, you’re hella flowing But in the latter half of the game it leans way harder into super hard precision platforming that I didn’t like a much (personally) I think the more lenient / open platforming of the earlier worlds I liked more, especially with some of the camera gimmicks actually hurting my head. End game becomes like, Celeste-tier precision almost. The portions where you’re upside down doing things gave me a headache :/ Also, the bosses (to me) feel like way more misses than hits. My favorites were those that were races of platforming segments, like the dolphin and dinosaur, and I think that’s where the systems shine the most in the boss fights. The more puzzle platforming bosses just weren’t fun- especially the plane and the final boss. The Sonic Adventure-esque bosses were fine, though some of the camera movements on how it focuses on the opponent, did give me motion sickness? I think it’s the virtue of the fact that you can circle around each other really fast. Playing in high gear is pretty much almost always incentivized, it feels the most fun and rewarding to control and zoom through obstacles. I liked the idea of the speed control zones changing the pace but, not sure, just didn’t like those segments as much. Another issue I had was sometimes the depth perception on jumps was hard to tell, though I know that this was later patched with an indicator that shows if you’re above the void or not, which helps a lot! Just I played through a large part of it before then, haha… I think the game is still a good time though, definitely scratches an itch. I think if you’re looking for a really kinetic and fun 3D platformer, this game has a lot to offer. When you’re in a level where you’re just flowing through, it’s at its best. And I’m sure master-level play also breezes through those end game levels, just got a bit too much for me.
Sonic pero si fuera vieja y estuviera buenisima 10/10
ila
Pretty nifty platformer! It takes a bit getting used to the speed at first and how fast you need to switch gears and how to approach some platforming, but once ya do, it feels REAL GOOD to just so fast and fly through the level! Big recommend if you like fast-paced platforming and getting into the flow!
Short sweet cover to cover action. I kind of really want to pet Kila. I might get electrocuted but so be it.
kila is so cute and awesome and so like you know the one post in the background of the social media themed level where it says like 'what species is it i wanna be it tbh.' That one. Yeah i agree with whoever that is al;so all the other designs are awesome and cool too . obviously anyways actual gameplay notes in general the platforming is really tight /pos ; my only complaint about general platforming is that in many times late-game its hard to see the landing reticle as the camera gets very strangely positioned very often so it doesnt really work as well as youd hope ; not to mention sometimes it lying about a particular kind of thin thing [vague for spoilers sake] being landed on or not. otherwise its very cozy and easy to get used to controls wise! make sure to keep a clear head though, the later levels can get HARD and if you get even a bit frustrated or rushy youll start failing to see very basic solutions to problems and it'll spiral into misery. ask me how i know! /rhetorical also try not to get used to flowbouncing everywhere, its really fun and can cheese a lot of things and the game barely ever discourages it but you get punished for it bad later on if you take that easy route all the time. again, ask me how i know!! /alsoRhetorical
If you're unsure, try the demo, it has so many levels that you'll definitely know if you'll enjoy the full game. But this game is absurdly good. Smooth movement and fun gameplay, although sometimes the visuals feel overwhelming and the game asks some intense precision for certain ranks/challenges. The aesthetic is wonderful and there's plenty of levels to either master or blitz through, your choice.
I like it :)
Indie platformers are something else i went into this game expecting a fun platformer but i was genuinely blown away by how fun this game was. the games got plenty to do and is loaded to the brim with cute little references and refreshing takes on tried and true mechanics. I cannot wait to see what this developer does next because this is just great, huge recommend.
I am going to update this until i can formulate my opinions better so I am just going to say [b] GOOD GAME!!!!!!!!!!!!!!!!!![/b]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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