
KIBORG is a brutal rogue-lite beat’em up where you enhance your body with new cybernetic implants each run. You’ve been sent to the worst prison in the galaxy for crimes you didn’t commit. Death won’t provide an escape, but a violent reality show may offer a way out.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

In the future, even death can’t free you. If a criminal dies while serving their sentence, they are reconstructed to return to their suffering. And you’re serving a 1300-year sentence. The only way to shorten this sentence? Win on “The Last Ticket.” The rules are simple: there is a shuttle on the roof of the prison, and if you can fight your way through hordes of other inmates and reach it in time, you will be given your freedom.

KIBORG is a hybrid of old-school beat’em ups, shooters, and rogue-likes. The fights are fast, brutal, and deadly. Sever limbs, squash heads, and tear cybernetic cores apart from living foes. There are dozens of enemy types with unique abilities and tactics, and they are mixed and matched to create hundreds of challenging encounters. If you’re here for blood and gore, you’ve come to the right place.

Replace your body parts with an array of cybernetic implants, enabling a wide variety of playstyles.
Experiment with hundreds of power-enhancing augmentations and apply dozens of mutations to create deadly synergies.
Wield a variety of melee weapons and firearms of all types. Use combos and special attacks to devastate your foes.
Unleash millions of possible combinations and countless potential viable builds to destroy those standing between you and freedom.

Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 1.4Kreviews | 85% | — | $704.4K |
| $34.99 | 1.4Kratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zábavná a přístupná rogue-like řežba z poutavého cyberpunkového světa. Bohužel docela krátké + svižný soubojový systém + spousta zbraní a vylepšení + zajímavý svět + přijatelný obtížnost, která není frustrující a hráč cítí opravdový progress + souboje jsou drsné a krvavé, což se k danému tématu hodí - postava je v soubojích pomalejší než mimo arény - méně druhů nepřátel - postup je občas o náhodě a o tom, na jaké augmentace narazíte - opakující se hudba - občas trochu nepřesné ovládání - jak chytnete dobrý run, hru dohrajete za 30 minut 70%
Greetings! Kiborg is an interesting mix of old school beat’em ups and a roguelite system that seems simple enough and might have a bit of an addictive gameplay loop. I can’t quite remember where I first saw it but it looked fun so I decided to grab it. Was this game worth the buy? Let’s Discuss! I’m Baldman (with a mustache): This game is constantly likened to the Batman series for the combat and I can’t say I disagree but nor do I agree. It’s a classic beat’em up with some modern improvements, which are great additions and it does feel similar with the previously mentioned Caped Crusader. It’s not even that it’s a bad adaptation but there is something that makes it feel a bit different, maybe the lack of gadgets and Batman might just be a bit more free flowing. Here we go Again: The main gameplay loop is the combat itself but it’s built on a roguelite system that has you going to a level, beating up the occupants and then going down another level after receiving some kind of reward. You usually get currency, a weapon, or some kind of modification; the strongest being pieces of armor. This is a fun mechanic that makes every run different but here is where some of the issues come in. It’s Mojo Time: The story is non-existent for any real degree, you are a convict playing a show to get out, you can die and be reborn but sometimes your memory maybe reset. The story isn’t why we are here so that’s not a huge issue but what is that most of the modifications create small differences and those that create a larger effect are divided into either gunplay or melee; gunplay being much more powerful. This creates a bit of a bland loop, even though the loop is enjoyable and you will find yourself wanting ‘just one more run’ I found this more of an addiction type loop than actually drive by fun. Overall, it’s a good game, is it worth it? Sure, I don’t dislike the game but ultimately it’s not for me. I’m still going to recommend it even though I refunded it because I do see the enjoyment; I just got all I could out of it within the 2 hours. So, I do recommend, just be mindful of what I’ve said. Enjoy!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $704.5K | 1.4K | 70% | $18.99 | |
| $704.1K | 1.6K | 87% | $19.99 | |
| $704.8K | 307 | 48% | $59.99 | |
| $703.9K | 495 | 70% | $39.99 | |
| $703.9K | 7.7K | 90% | $3.99 | |
| $705.1K | 1.2K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $162.1K | 261 | 80% | $24.99 | |
| $5.7K | 18 | 67% | $15.99 | |
| — | 11 | 80% | $24.99 | |
| — | 0 | — | — | |
| $15.7M | 28.8K | 92% | $39.99 | |
| $16.1K | 78 | 71% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Japanese, Simplified Chinese, German, Korean, French, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Turkish*languages with full audio support
| $29.99 |
| 263ratings |
| 84% |
| — |
| not modelled |
| $24.99 | 11ratings | 80% | — | not modelled |
| $24.99 | — | 89% | — | not modelled |
| $16.24−35% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
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Honestly one of the most entertaining and addicting roguelites, slightly reminds me of the Batman Arkham series combat wise, the upgrade tree is decent and makes you want to play more and more, as you do feel the power creep, has a unique twist to an upgrade system where you inherit mutations and implants from drops and enemies, reminded of the surge where you would rip off a limb and apply that upgrade for an e.g, awesome twist on the genre definitely recommend if you're into this type of genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.