
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2713 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it. It's grindy, but I enjoy that aspect of it. I play a party of all martial artists so it has taken an extra long time to get them decently strong, but I am now starting to invade some big cities and it feels great. If you enjoy grinding number go up, or exploring a big sandbox world, this game is for you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.3K | 94% | $29.99 | |
| $84M | 110.4K | 89% | $34.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $82.3M | 42.9K | 59% | $69.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $84.5M | 118.4K | 77% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $397.6K | 598 | 73% | $19.99 | |
| $163.5K | 305 | 70% | $14.99 | |
| $13K | 42 | 67% | $9.99 | |
| $1.7K | 5 | 40% | $10.99 | |
| — | 0 | — | — | |
| $21.1M | 24.9K | 90% | $29.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bir Shek Atasözü der ki: Dayak yemeden dayak atılmaz
我玩的时间不长,但也体会到其魅力,从一开始的小队伤员在贴近村落的地方摆下睡袋养伤,而还能活动的人去不远处的矿藏挖矿,不放过NPC击倒的野生动物的肉。再到微操这伙人集体在岩石间兜着走躲开危险去到某个城镇。最精彩的还是权衡每个人的状态,让能跑的人去扛起倒地的队友撤离躲开追兵,而又微操谁去风筝拖住一会那追出城老远的圣国卫兵为大伙争取机会。这游戏没有给玩家定义目标,世界也自顾自地一直运行。而在复杂危机场面的手忙脚乱中并不好成为高手,但是直至现在我还能记起那因为疏忽没能抢救成功的那只动物成员,以及一边看着让城里牢内的队员撬锁,另一半看躲在大路边缘岩石背后养伤的伤员以及放风的队员与找上门的土匪搏斗的身姿,这些难忘的Kenshi时刻。
Excelente!
TOP DES MEILLEURS JEU AU MONDE
you can kill and/or enslave minorities
Peak
1
This game is held together by hope and dental floss, and outshines many AAA title i've played in many years. Kenshi will break you down, and will leave the building yourself back up to you. If your dream game includes things such as -Being assaulted -Getting enslaved -Being assaulted and then becoming enslaved -Having your limbs become not your limbs -Having your base raided by dangerous Jehova's Witnesses -Having robots steal your skin -Being eaten alive -Carrying your unconcious friend through the barren desert -Drug smuggling. Then you'll probably enjoy this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.