
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
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About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 813 reviews with recorded playtime.
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Разработчик этой игры просто гений , столько возможностей и контента что ее хватит на долгие часы и сюда хочется возвращаться все снова и снова , эта игра и ее обитатели запали мне в душу.
好玩,自由度超乎想象,除了上手难度有些高,有些操作设置反人类外几乎没有缺点
About to end slavery on a foreign moon 10/10
I love this game so much its dont like any games that i‘ve played before. But 1 big problem is 'Storage:copper,ore,etc' its bug if your character have only least one ore that same as in storage its automatically run to storage and put that in , its keep doing this.I tried turning off the 'Ditch Items' AI option in the squad menu and disabling jobs, but the issue still persists. Pls fix this sh* up i wanna play this with no easy big problem bug like this .
켄시는 검사라는 뜻의 일본어 단어라고 한다. 시작부터 오리엔탈리즘과 와패니즘 가루를 뿌려놓은 이 희대의 명작은 세상이 대략 멸망한 뒤의 세계를 다루고 있다. 주인공은 심심하면 맞아죽고 납치당하고 사지가 잘려나가는 불운아에 불과하다. 샌드박스를 표방하였으나, 방대한 세상에 비해 그래픽 요소나 스토리라인은 전무하다시피 하다. 퀘스트나 엄청난 비밀을 안고 있는 NPC는 사실상 존재하지 않으며, 그저 굶어죽지 않기 위해 하루하루를 버티는 사람들 뿐이다. 적들은 많고, 주인공는 약하다. 제 아무리 검의 달인일지라도, 숫자 앞에는 장사없다. 흔하디 흔한 철과 구리를 캐다가 발품을 팔며 전전긍긍하던 주인공은 한 가지 묘수를 깨닫는다. 바로, 맞으면 맞을 수록 강해진다는 것. 나를 죽이지 못하는 고통은 나를 더욱 강하게 만들 뿐이라는 사실을 알아치린 주인공은 오늘부터 특급 훈련에 돌입한다. 그것은 바로, 주변의 강자들(하지만 나를 완전히 죽이지는 않는)에게 칼을 꺼내 휘두르는 것. 선빵필승이라고 했던가. 다만, 그것은 시대가 저물기 전의 격언이었을 뿐이었다. 녹슬다 못해 갈라지는 검을 들고 몸부림을 치는 주인공은 휘황찬란하게 차려입은 갑옷 사나이들에게는 한낱 서커스의 광대와도 같은 것이었다. 주인공은 오늘도 쥐어터지면서 감옥에 수감된다. 감옥에 들어가면 상당한 패널티가 붙는 여타 게임들과 다르게, 주요 도시의 경비병들은 며칠 가둬놨다가 풀어준다. 마치, 강해져서 돌아오란듯이. 과연 주인공은 그렇게 맞고도 정신을 못 차렸는지, 아니면 정신과는 상관없이 무슨 원수라도 진 사람이라도 되는지, 칠종팔금의 맹획과도 같이 풀려나자마자 칼을 뽑아든다. 우리의 주인공은 강해질 수 있을 것인가. 한 시절을 풍미하는 최고의 검사가 될 수 있을 것인가! 켄시에서 그 내용을 만나볼 수 있을 것이다. 단, 강해지고 나면 이 게임은 끝이다. 강해지기까지의 과정이 험난한 것에 비해, 강해지고 나서는 그 성질을 버리지 못하고 패악질을 부리는 것 빼고는 더 이상의 콘텐츠는 없다. 그런 것은 마치 마운트 앤 블레이드와도 같다. 그 이후는 모드를 통해서 해결해야 하지만, 사용자는 게임이라고 하는 것의 모드에는 별로 관심이 없다. 켄시는 냉정하고도 차가운 데저트 아포칼립스 검사 어드벤쳐 게임이다. 어드벤쳐이지만, 거미나 곰탱이, 정체도 가늠하기 힘든 땅 고래(?)와 같은 것을 잡으며, 강해짐을 느낀다. 더 강한 무기를 찾고, 그것보다 못 한 무기는 싸게 판다. 그리고, 집을 사서, 혹은 지어서 살림을 꾸려간다. 황량한 황무지에서 즐길거리는 그런 것밖에 없는 것이다. 하시시와 함께 럼주를 마시며 글을 마친다.
比较牛逼
easily the best game I've played in the last decade. Has the most vast lore for each section of the map, check that ♥♥♥♥ out.
h
神作,无需多言
cinema
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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