
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
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About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 813 reviews with recorded playtime.
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
estaria bueno un modo cooperativo en kenshi !!
CNM
非常good
¡¡¡¡¡EL MEJOR SIMULADOR DE MUNDO INSPIRADO EN LATAM¡¡¡¡¡¡ ¡¡¡¡¡PUEDES SER Y HACER LO QUE SE TE ANTOJEEEEEEEEEE¡¡¡¡¡¡
I don't know, man.
Играл до этого в пиратку миллион часов, всем советую, как же кайфово быть червяком убийцей которого ебашут об пол охранники, за то что он просто существует :)
好玩
このゲームにおいてプレイヤーは「スライム以下の存在」から始まります。 まさに世界の最底辺。ヤギというただの動物に対してすら、開始当初のプレイヤーはまるで歯が立ちません。 当然序盤は碌な稼ぎ先もなく、ようやく仕事を見つけても日々の稼ぎは残飯以下のゲロマズ飯に消え、屋外で寝泊まりする毎日。 それでも少しずつお金が貯まって来たかと思えば盗賊に狩られ、怪我を直す為になんとか金を工面して宿屋に泊まりみじめな思いで一夜を明かす…。 攻略情報を見ない限り、何度も何度もプレイヤーは踏みにじられます。 しかしその度に少しずつ学習し、強くなり、気が付けば盗賊程度には負けなくなり、仲間もできた。 俺たちちょっとイケてるよな。そろそろ遠征とかして稼ぎを大きくしてみようか…そうするとまた見た事もない化け物に出会って狩られる。あるいは国家権力に、あるいは巨大レイダーに。成すすべなく蹂躙される。 あいつらよくも、絶対にこの屈辱は忘れない…。そうしている内に物語が、強くならねばならない理由が立ちあがってくるのです。ゲームではなく、自分の中に。 このゲームは全く接待をしてくれません。今はまだここから先に進めないというのは全ておのが血をもって知るしかありません。 ですがその苦難の先にある成長の結実は何より甘美で…自分の中に生まれた物語の完遂には得も言われぬカタルシスがあります。 手軽に楽しい気分になりたい時には全く向かないゲームだと思います。しかしじっくり腰を据えて取り組むなら、これ以上取り組み甲斐のあるゲームもそうないでしょう。
Super jeu
Ta chido el juego, hay bugs por montones pero si estas acostumbrado a ello pues en algunos casos te puede dar gracia, no tiene dlc's asi que no te estas perdiendo de contenido extra, y esta los mods de la workshop para que lo modifiques a tu gusto. Buen juego la verdad 9/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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