
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
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About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 786 reviews with recorded playtime.
Reviews
Themes across 785 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Просто посмотрите сколько часов у меня наиграно, этим все сказано
This game got my attention after I saw a video comparing it to Dwarf Fortress. I wasn't disappointed. In fact, the only thing that disappointed me was that it wasn't recommended to me before. The game tags being only "open world RPG" don't do it justice. It's a story generator just like Dwarf Fortress, in an uncaring world where it's up to you as the player to make a name for your character(s)--there's nothing special about them nor there is any main quest. I'm not into sandbox-style games that much but can enjoy the combat/character building parts so I knew there was something for me here. Unlike DF, the world here is not randomly generated so I could enjoy it both in terms of its (crude but beautiful graphics) handcrafted environment/landscape and the various world factions/characters with all its lore. For Steam Deck: Runs decently if you don't mind custom layouts. Look it up on Protondb for further tips. PS: The two Youtube videos which I recommend anyone watch which beautifully described the game and thus sold it for me are by FluffyBird and Kenshi Ti. PPS: I did encounter a rare audio bug which made me miss out on its OST. I found that it affected few others before and various solutions were there. I didn't bother trying to fix it because by then I was mostly done with my playthrough, so just a warning to anyone in the offhand chance that they experience it too.
自由开放
オープンワールドゲームの神髄を極めたゲーム。 日本武士道に惚れたアメリカ人が一人で十年かけて作った唯一無二の世界。 どう見ても狂っているし絶望しか感じない。 どうしろというのかなにをしたらよいのか、全然わからない。 血反吐を吐いて地面に這いつくばる惨めな自分が出発点だ。 少しずつ本当に少しずつ強くなって仲間を増やし、そしてついに強大な帝国を倒す日を迎える。 信じられない達成感に胸がいっぱいになる。 窓の外を見ると空が白み始めている。。。とうとう俺は世界を救った。。。 このゲームは、プロジェクトなゾンビゲームと類似の、ストーリーのないオープンワールドです。 殺伐とした世界はすでにそこにあり、その中でひたすら生き残りを目指します。 生き残る方法もさまざまです。何をしても自由です。 生き残っていればそこにストーリーが生まれます。 Modを入れるのも自由で、育成速度系を入れることを強くお勧めします。 このゲームに出会えてよかった。 それが私の感想です。
最成功的游戏之一,从没有电脑的时候盼望游玩,到拥有电脑,实际游玩后的惊叹,一个实际体验超出心理预期的世纪佳作,直到现在也不过时。一段关于平凡者的抗争史诗,一次书写独特历史的旅途,极力推荐。
°
玩进去就是神作,玩不进去就是垃圾
일단 나는 재밌긴 함 근데 추천하지는 않음. 이게 막 당시에 플레이 했으면 진짜 레전드 게임이라고 평가를 했을 텐데 솔직히 지금은 너무 아쉬운게 많음. 게임 자체가 현생을 삭제 시키는 게임이라 많은 시간을 들여서 플레이하는 건데 그렇게 시간을 투자하기엔 좀 아쉬운게 많다. 우선 성장하는 과정은 재밌는데 그 이후가 애메함. 게임 자체가 정착을 권장하는 동시에 재미는 탐험으로 느껴라 이런식이라 막 정착지 만들고 할땐 재밌다가 정착해서 성장하고 탐험할려하면 전체 이동할때 끼어서 안 움직이고 따로 다니고 그냥 이냥 저냥 아쉬운게 많다. 전투도 솔직히 요즘 게임 같으면 전투할때는 1인칭으로 해서 조작을 한다든가 이런거라도 있어서 지루하지는 않은데 이건 뭐 그런것도 없고 그냥 아쉽다. 그럼에도 세계관이 정말 매력적이고 성장하는 재미가 있어서 재밌게 플레이했다. 이 게임 하면서 딱 신의 탑 이라는 웹툰이 생각남, 소프트웨어는 좋은데 그냥 하드웨어가 쓰레기인...
un gioco fatto fin troppo bene. Le mod lo espandono ulteriormente anche se del tutto opzionali.
当你一下班从六点不知不觉玩到十二点,你就该明白:这游戏毋庸置疑的好玩。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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