
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
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About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 786 reviews with recorded playtime.
Reviews
Themes across 785 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
RIP john mexico, not enough microtransactions
india simulator
有生之年能玩到这款全自由全开放无限可能的游戏真是荣幸至极
jogardo manin
es como perder mi vida por vivir es perfecto
beklediğim gibi gelmedi bastım iadeyi
mish
its a really fun but frustrating game, i've played a lot more hours then my account says because i originally pirated the game then waited till i had money and bought it and i can definitely say this game is great. i originally played as a skeleton because with them i don't have to worry about food but medical is expensive and now i'm playing as a normal human and i keep getting my ass kicked in by bone dogs 24/7 when trying to get money for food but after crawling myself to the closest town and healing up i found a shirt worth 4,000 sold it and bought food but right after another damn bone dog kicked my ass in.
within my first hour of playing i was strapped to a pole dying with every one of my limbs crippled because i accidentally hit a guard.
Мир Кенши на столько жесток, что толпа аутистов ~50ур. не могут толпой в 12 ебл67щ загасить одного сержанта ~60ур., ведь здесь работает уникальная механика боя в виде "слотов", когда на одного человека приходится атака *одного* человека. Ну да, мы же, бл*ть, подождём своей очереди. Я же в Бэтмена зашел. Самый интересный геймплей - строительство аванпоста, исследование локаций и воровство. У окружающего мира интересный лор, а его недосказанность только больше подпитывает любопытство бродить и смотреть. Воровать, как ни странно тоже весело. Это, кстати, самая главная обходная ниша, где скопились основные недоработки/баги/фичи. Сначала ты делаешь упор в скрытность, потому что избежать боя стратегически выгоднее, чем слить свой отряд, проходит мгновение, и ты уже выносишь из одного магазина 10-30к, потому что это быстрее, чем копать руду. И продаешь добро в соседнем магазине, хотя вроде бы как нельзя, но сбыт забагован. Посадить охрану тюрьмы в тюрьму? Выкрасть императора, что днем, что ночью, просто по приколу? Развалить целую страну цепочкой точечных скрытных операций? Всё это и многое другое - до острой нужды в редких рецептах и исследовательских книгах. Интерес в воровстве пропадает также быстро, как и потребность в деньгах, т.к. на то количество денег, что можно получить стоя только в столице Союзных городов, купить нечего, поскольку снаряжение не стоит так дорого в сравнении с доходом + его тоже можно и нужно своровать. Ещё один повод высылать своих шпионов на разведку в соседние регионы прокачки ради. И ради расходников на исследования. По всему континенту... Вот бы хотя бы телега была с запряженным рабом, а не тараканий бег на четвереньках через Туманные земли. Но что всё же лучше: быть загрызанным толпой бомжей или быть толпой бомжей, неспособной убить одного человека? А кто-то ещё боевку Ведьмака засирал. Это должен был быть негативный отзыв, но я тут похвалил скрытность, которая работает через жопу, и строительство, в котором нет выравнивания, А ДОМА КАКОГО-ТО Х*Я САМИ ПО СЕБЕ КРИВЫЕ. И даже так, играть интересно. Кроме боевки, господи. Какой мне интерес смотреть, как 12 обезьян бьются с 3 себе подобными на протяжении НЕСКОЛЬКИХ ИГРОВЫХ ЧАСОВ?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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