
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 756 reviews with recorded playtime.
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of those games you can keep coming back to. Don't really rush to buy old games but this one - really recommended. So easy to spend hours playing this. Flexible from a simple RPG to a complex city builder. One of my top 10 games so a huge thank you to the Lo-Fi Games team. Just wish you'd go back to developing and give us another game of this standard.
Just look at peoples hours bro.
Kenshi is a surprisingly deep and engaging game. Great progression that's individual for every character, (although brutally difficult in the beginning), a dauntingly huge map with an absurdly huge amount of choices for where to go. I do however have 2 negatives to bring up. With the Sci-Fi setting not having any kind of firearms is a hugely missed opportunity and feels like they should be there, but it's missing. And for new players there's a lack of direction and tutorial in my opinion. You're thrown into the world and get a figurative pat on the back and a "You're out here now, good luck!". Some more explained details on the world, the in game mechanics and a more interactive tutorial wouldn't go amiss. But besides these 2 things I don't really have any complaints about it, except that I would personally like if the dialogue was voice acted. It does what it's supposed to incredibly well, the mod support is amazing with many fun additions you can throw into the game quite easily. I was a bit sceptical at first since the gameplay looked more action oriented than it is, and the game doesn't have controller support. But a good way to describe the controls is Kotor, but with less combat options, base building and a larger party system. Overall I give Kenshi 8.5/10. If guns (natively, not through mods), a longer and interactive tutorial, and voice acting are added it'll easily become a full 10/10!
♥♥♥♥
游戏太老了,优化差,新手指引差等。就玩了几个小时就有恶性bug,修的房子居然不能进!说很有自由度结果不能自己抓奴隶。近战指令和ai还有架势都是垃圾的令人发指,打一个个断腿的人补刀可以砍7刀才死还被反打2下,而且居然倒地不能处决?我都恨不得把入侵者叉起来当装饰品,而且战斗动作非常僵硬就是剪刀石头布非常无聊,还有不能结阵,指令去墙后坚守,结果都像多动症一样死命想跑出去打,看ai打架是真的高血压,又菜又不听指令。你可以说可以下mod解决,但是我都不知道下什么mod能解决,而且我觉得这是这个游戏应该要自带的。如果说是前期属性低,但是也不能导致人物补刀可以补7下吧?
Become no one. Wander out of town. Get ass beat by slavers. Slavers get attacked by bonedogs. Everyone forgets about me. I wander the map until the slave tag wears off. Mine copper. Accidentally kite Dust Bandits back to town. Wear Gear. Mine copper until i can afford 2 more people. We all mine. Get our asses beat a lot. Found a small town. Outgrow it. Found a city. Industrialize armor and weapon production. Industrialize food. Outfit army. Fight vulture brontos. declare war. Somehow get so busy, you only use hemp in an industrial capacity. 10/10 would forget to smoke again.
kenshi
Love it. It's grindy, but I enjoy that aspect of it. I play a party of all martial artists so it has taken an extra long time to get them decently strong, but I am now starting to invade some big cities and it feels great. If you enjoy grinding number go up, or exploring a big sandbox world, this game is for you.
bom
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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