
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 756 reviews with recorded playtime.
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My favorite game, and I don't think it's even close. The lore, the mechanics, the OST, even the graphics. Kenshi 2 when
As far as RPGs go, Kenshi’s versatility is nearly unmatched. It feels less like a game built around one genre and more like a game that keeps absorbing the best ideas from others. Love isometric RPGs like Wasteland or Pillars of Eternity? Kenshi gives you the freedom, systems and party management you’d expect, but drops you into a world that refuses to revolve around your story. Prefer colony sims like RimWorld or Stranded: Alien Dawn? You’ll find similarly deep mechanics, except your colony exists within a much larger, more dangerous and politically complicated world. Enjoy the environmental storytelling of Elden Ring? Kenshi tells its story through ruins, scars, factions and the things you discover when you wander somewhere you were never meant to survive. There’s a satisfying grind and progression system reminiscent of RuneScape, minus the shackles of an MMO. There’s a dynamic trade economy, faction politics, base-building, slavery, warfare, exploration and even faction creation. And if you want multiplayer, there’s apparently a mod for that, too. You get the point: Kenshi is extraordinarily versatile. It can become the game you want it to be. But that flexibility comes at a cost. Kenshi does not hold your hand. Not even a little. You’ll be confused. You’ll be directionless. You’ll get beaten half to death by starving bandits, enslaved, robbed, eaten or otherwise reminded that you are not the protagonist of this world. When you begin, you’re so weak and unequipped that even surviving can feel like an accomplishment. I wouldn’t blame anyone for falling off within the first hour. That initial frustration is the barrier. It is also the point. Because Kenshi isn’t interested in giving you a heroic journey. It gives you a starting condition: a nobody with no money, no power and no guarantee that tomorrow will be better than today. Your story only begins once you figure out how to survive long enough to write it. Eventually, the confusion starts to give way to understanding. The beating becomes training. The poverty becomes motivation. The aimlessness becomes freedom. You stop waiting for the game to tell you what to do and start creating your own reasons to keep going. That’s when Kenshi becomes something genuinely special. It is a one-of-a-kind experience, and one of the few games that can permanently change how you think about role-playing games. Once you’ve watched a nobody crawl out of the dirt, build a crew, establish a home and become powerful enough to reshape the world around them, it becomes difficult to look at other games the same way. Be patient with Kenshi. It may not welcome you warmly, but if you stick with it, it will give you something few games can: a story that feels entirely, unmistakably yours.
>installed on ssd >lowest possible settings >only performance mods >only application running >resources not overused >gpu and cpu temp low >1x speed >steam overlay off >tried both vsync on and off >stutters every 5 seconds despite this My cpu and gpu usage don't even spike during these stutters. My ram is also not being over-used. While my PC is indeed out of date, it can run far more gpu and cpu intensive games than this. I only encountered this after re-installing today. My previous 50 hours never had this issue. Same computer. I'm only giving a negative review because there is no possible explanation for why this could possibly happen, and every fix fails to work. I can not in good conscience give a recommendation for a game that may end up ceasing reasonable functionality with no fix, no matter how fun it is. tl;dr: game is fun, but might randomly break on you. == EDIT == Later today I retried, and these issues no longer occur? I hadn't restarted my computer or anything, so that's good? I unfortunately, still can not recommend it in good conscience, because this means it will inconsistently break and fix itself.
生きたまま食われる! 四肢の欠損頻度を設定できる! 他のゲームで見たことない世界がここにはある。
Перебил целую деревню ради того, чтобы купить своему оборванцу шаурму. Рекомендую
何がどう面白いのかまったくわからない。しょぼいグラフィック。汚く気持ち悪いキャラ。荒野しかないマップ。子供たちのお芝居でも見てるかのようなしょぼい戦闘モーション。何をやってもうまくいかない。故に何をやってもつまらない。自由度が高いと言われてるようだが すべてがしょぼすぎてこの世界で何かしたいという欲望がわかない。欲しい物もなければ 仲間にしたいキャラもいない。もうこのゲームをプレイしたい / 起動しようという気にもならない。 がんばってプレイしてみましたが私にはクソゲーでした。開始直後の直感に従って即座に返金申請するべきでした。
很好的游戏,使我的圣主手脚干净
妈的,虚情假意的平皮人
building a base is a endgmae treat, the only wai i survived was making a army of slaves
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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