
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 756 reviews with recorded playtime.
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es un 10, realmente los graficos al principio echan para atras. Al jugar 20 minutos ya estas totalmente enganchado. Hay algunos mods muuuy buenos que dan un poco de ''historia'' al mapa
Тут людей ♥♥♥♥
Come, sit by the fire and let me tell you a story. A day where I stumbled upon a funny map in a game where someone was looking to build a base location. A map that meant little to me and was quickly forgotten, but was just enough of a sting that it brought me to look and try the game. I started a standard run in the hub, learned of the shops and things I might buy. Then boldly ran into this great unknown world, landing upon a ruined settlement and making a save as I scavenged the ruins for all it had. Intending to make my way back to the hub to sell my new goods, I was met with cute little dogs who quickly mauled me. I reloaded my save. What followed was probably a few hours of me doing my best to sneak back and forth until I was satisfied to have sold everything. And making my way in a new direction into a city run by boney humanoid people. Where I got my first companion. But before she and I set out too far, we quickly found a wandering trader who we bought a cute baby bull off of who I promptly named Bullseye. In spite of being a child, this little guy quickly showed that they were the best of us as they almost singlehandedly defeated a group of bandits, saving Ruka and I. With this small start of a squad, I remembered the map that brought me here. And a distant land labeled: "friendly humans" in the far south east. A place, I thought, where maybe I could build a home away from constant save scumming of every early battle. And so we set off on one of the greatest pilgrimages a game has ever taken me through. Sneaking through swamps, past hoards alien spiders in a land completely different to the one I had started my journey in. A few hours later, I found myself in civilization; a city called Mourn in a place called the bonefields. A place I thought appropriate as I saw hoards of dogs. But it is here, that I restocked, and met my 3rd companion on our journey east. Adopting a pet puppy of my own along not too long after. Blissfully unaware, I saw how much distance we had traveled and just how close we were to my promised land, and knew that before long, I would have a home. What followed, was the longest part of the journey, where I continued to only barely survive, saving and reloading as needed. Allowing enemies I found to battle one another and take in the spoils of their battle for myself. I learned quickly of giant beasts, and a seeming kingdom of alien humanoids. A territory of which I tried to remain on the outskirts of. Finding myself eventually, so close to my goal, in a abandoned town, where I hid inside and learned I could fire upon the giant beasts from relative safety and recover my barely surviving team. Recovered, we set out one final time, as we attempted and repeatedly failed to make our way into this sacred valley of my dreams. The way was blocked by seeming small armies of hostiles, upon a hill flanked by two plateaus. If this had been the lord of the rings journey, this was my black gate. Nearly impossible seeming for my band to sneak through. But like most of the journey, after repeated attempts, we made it. We made it through this black gate to a land that brought me even more visions of lotr and the lands of mordor. But we had made it. And I was determined to find this human civilization. "Maybe this is a place where the harsh landscape has brought people together. I'd like to be part of that." I was ready to join this band. Oh, my fellow traveler, I found my friendly humans. I did. And that was just the beginning. In a game that once I opened, I found hard to put down. And one I still have not fully explored. If you seek the journey, you will learn well my advice, that though you may lose much, the skin on your back is the most precious commodity.
伟大,无需多言
Un jeu indépendant unique dont la prise ne main n'est pas très instinctive mais qui devient pour les joueurs qui s'y attardent un véritable chef d'oeuvre.
10/10 love organising revolutions with mercenarys and beep although the game crashes sometimes because i have no vram
Спасибо за счастливое детство
Fui escravizado 3 vezes
I probably put an ungodly amount of hours into this on my gog copy. The steam workshop and save-syncing is pretty cool too so recommend getting it if u want a more convenient experience.
лучшая игра для мазохистов
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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