
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2761 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gostei muito da liberdade, vc mesmo escolhe seu caminho, cria sua historia, no inico e dificl mais, la para os dias 30, 40 fica muito mais difertido de jogar
Ein interessantes Spiel mit super Mod support der sehr viele Möglichkeiten gibt die Spielerfahrung so anzupassen wie man sie gerne hätte. Interessant in sofern, weil ich nicht weiß ob es etwas vergleichbares auf dem Markt gibt. Im Grunde ein Rts-Rpg-Openworld Surivial Craft, was erstmal nach ner seltsamen Kombination klingt funktioniert überraschend gut. Rts in sofern da du langsam über Zeit eine Gruppe von Leuten um dich versammelst die du auch irgendwie managen musst, sei es für die Arbeit oder den Kampf, man kann viele Dinge automatisieren hat aber dennoch einiges an Micromanagement zu tun um alles gut am laufen und leben zu halten und anstatt Gebäude zu errichten in denen man Einheiten ausbildet rennst du durch die Welt und suchst selbstständig nach Mitgliedern für deine Gruppe, sei es Mensch, Maschine oder Tier, die du dann auch individuell ausbilden musst mit den Dingen die dir zur Verfügung stehen, was mit ganz gut gefällt, weil ich auf diesen Microkram stehe und das mit ner Rpg Erfahrung verbinden kann. Rpg in so weit jeder Charakter hat Stats für alle mögliche die man entsprechend aufleveln kann und muss, weil dich sonst der kleinste gammel mob aus dem Leben tritt, da du sonst einfach keine Ahnung hast wie du dich verteidigen bzw. auch wehren sollst. Bin eig. kein Survivalcraft fan aber in der Kombination wies hier angeboten wird machts schon echt Laune. Einziger negativ Punkt wäre die Technik des Spiels selber, weil man merkt doch an allen Ecken und Enden, dass die Devs sich etwas viel vorgenommen haben, da es doch auch einige Bugs und nicht ganz gut durchdachte Systeme gibt wo man erstmal denkt "hm nicht so dolle" aber viele dieser Dinge lassen sich halt durch Mods beheben / ausbessern und durch den Workshop support ist modden jetzt auch kein riesen Akt bei dem man viel falsch machen kann und wenn man sich nur Re-Kenshi und den Unofficial Patch holt die schon extrem viel für die Performance und die Spielerfahrung machen. Also für 10€ im Angebot kann man das schon mal machen ^^
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its good
KENSHI ?
Great game.. wish they would promote this and start a store so we can buy in game items and expand on this and make it polished finished and more more more.. space ships? multicrew? bombing? everything is possible with this game
pour les detraqué
Es el mejor juego ruso de la historia, es perfecto.
juegazo
jogo gozante, delicioso, parabens ao desenvolvedor!
Play only if you realize that you will have no life, no friends, no ♥♥♥♥♥♥♥, no money, just kenshi.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $82.3M | 42.9K | 59% | $69.99 | |
| $84.5M | 511K | 97% | $9.99 |
Related
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|---|---|---|---|---|
| $397K | 567 | 71% | $19.99 | |
| $163.8K | 305 | 70% | $14.99 | |
| $13K | 42 | 67% | $9.99 | |
| $1.7K | 5 | 40% | $10.99 | |
| — | 0 | — | — | |
| $21.1M | 25K | 90% | $29.99 |