
A weird game that is not made for you to play. Travel the path of grief and reach self-acceptance. Enter Fram's subconscious in this psychedelic adventure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.9K | 18 | 72% | $5.99 | |
| approximately $1.6K | 14 | 79% | $3.99 | |
| approximately $0 | 99 | 97% | Free | |
| — | 0 | — | — | |
| approximately $582K | 9.1K | 98% | $2.99 | |
| approximately $178.1K | 368 | 79% | $19.99 |