![Close Your Eyes [Old Version]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/377330/c8d8c555e37e28190ecd34dae23ca4b0d73ce5bc/header.jpg?t=1746732306)
A redux version of a 2014 Ludum Dare RPG Maker Horror Game. A poor little marshmallow escapes death row into an underground subway system, where they're asked questions by a mysterious game show host. Updated in 2025 with new content.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote]Why can't one dream with their eyes awake? Why is the darkness of the world so much more terrifying than the darkness behind our eyes?[/quote] Треба було написати про цю гру ще в 2017му, але вже як вийшло. Колись все почалося саме з неї, зараз в мене є всі ігри від цього геймдева і я шкодую лише про те, що автор сильно затримує вихід анонсованих ігор. Бо такі дивні і прекрасні штуки робить дуже мало хто, а коли частина дивини ще й перегукується з твоїми власними штуками в голові це любов. В цьому конкретному випадку настільки, наскільки можна любити відлуння твоїх власних нічних жахіть. Close Your Eyes це як позашлюбна дитина Yume Nikki i Silent HIll'а, позашлюбна саме тому, що нагадує ці ігри, а не імітує їх. Close Your Eyes це години блукання темними, дуже темними і іноді навіть несподівано освітленими локаціями, загадки і мінімум пояснень, жах, створений атмосферою і звуками, непередбачуваністю і натяками, а не скрімерами і сценами погоні (хоча трошки цього теж є). Одна з небагатьох ігор, де я ніколи не вимикав звук і завжди грав в навушниках. Про сюжет і геймплей не буду і не зможу, бо це треба самостійно тицяти, надто дивна штука, але якщо ви любите дивні ігри в РПГ Мейкері, дивні ігри загалом, атмосферні жахи і головоломки, то ця гра майже десять років чекає саме на вас! Дуже рекомендую і просто наполягаю, це ще й старий безкоштовний білд. Або словами Аманди Палмер: [quote]Everybody join in the magnificence Yes! Everything is absolutely making sense Every time you turn around your soul gets sold To the highest bidder Then they turn around and merger and they merger And they merger and they murder and they murder The one who murders most will take it all! The Dresden Dolls - Modern Moonlight[/quote] Несподіваний факт, але це ледь не єдина гра, яку я бачив, де менше шести відсотків гравців отримало всі досягнення, але ці менше шести відсотків побачили всі можливі варіанти закінчення гри, глобальна статистика досягнень майже ідеально рівна, а не як завжди йде від "ну, сюди дійшла переважна більшість" до "постояти на четвертому квадраті справа 4 хвилини, потім пострибати на одній нозі і двічі прочитати титри задом-наперед".
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Follow this cute little grim, as they journey through self-identity and trying to recall who they are. As I continued playing through Close your eyes, I started to uncover more and more of who our MC really is, their past experience, specifically their interaction with a human girl (no more spoilers). Despite the 2D, paint-like doodles and artwork, the map was quite immersive with a diverse range of themes; from a bustling crowds outside, to empty hallways, a train station, and even abstract-looking areas filled with confusion and awe ... I found myself becoming more and more anxious of what the ending would reveal. These feelings of unease are exactly what the developers were going for, when creating this game. Hence the horror and surreal category, and the forewarning on the loading screen. The music and voice actor also added to the creepiness of the game, with the voice almost 4th wall-breaking the game play at certain moments. Controls are clear and easy to use, with no bugs nor errors. It was a smooth experience. Overall, Close Your Eyes is up there for F2P interactive horror game with a twist that you'll never expect; with 8 different endings, too! I suggest giving the game a try.
Long, Dark (As in lighting), and irritating to figure out what to do. Couldn't even get to an ending.
[h1] I can see you... [/h1] Esse jogo foi uma verdadeira pérola que eu encontrei por acaso e baixei de forma totalmente displicente, sem esperar muita coisa. E me surpreendi bastante. Trata-se de um jogo de terror feito no RPG Maker. Os gráfico são simples e o estilo artístico minimalista, lembrando jogos como Ib ou Omori. O criador faz muito uso da escuridão pra aumentar a sensação de enclausuramento, de estar preso. A jogabilidade é simples, mas as mecânicas vão variando conforme vc avança. Então ora vc tem que ser rápido, ora vc tem que explorar, ora vc tem que fugir, responder perguntas, memorizar caminhos, enfim não é repetitivo. Também há alguns jumpscares, mas são esporádicos, não é um game de jumpscares, isso é só algo a mais. E os puzzles são interessantes, não são muito fáceis, mas também não são extremamente difíceis, ficando em uma zona alcançável para a maioria das pessoas, mediante certo esforço. A história é extremamente sombria e macabra, envolvendo assassinatos, abusos, vinganças e outras coisas escabrosas, e isso contrasta muito com o estilo gráfico e artístico do game e também com o personagem controlado pelo jogador, referido através de bilhetes espalhados pelo jogo como Little Marshmallow. Alguns diálogos chegam a ser doentios, e por falar em diálogos, chegamos no ponto alto, a dublagem. É aqui que o jogo brilha. Que dublagem foi essa? Meu irmão, vc não tem noção, toda vez que o locutor aparecia falando eu me arrepiava! Dublagem de altíssimo nível, não apenas técnico mas também de interpretação. As músicas também são muito boas, dá pra perceber o cuidado que eles tiveram nesta parte. E toda essa sonoplastia potencializa e ajuda a dar personalidade a história. Não causaria o mesmo impacto se fossem apenas caixas de diálogo, pode ter certeza. O jogo possui um total de 8 finais e cada um dá uma conquista, é preciso rejogá-lo algumas vezes para platinar. As conquistas não estão bugadas, como eu li em alguns comentários, é só esperar os créditos subirem que a mesma aparece. O game tem bastante diálogo e perguntas, e infelizmente não está em pt Br. Isso pode dificultar para algumas pessoas, principalmente no que tange a resolução de alguns puzzles que estão diretamente relacionados a textos. Se vc não dominar um inglês básico fica difícil. De qualquer forma, é raro jogos de RPG Maker dublados, só isso já é um grande diferencial. É incrível esse jogo ser grátis, baixem sem medo e joguem com fone de ouvido ;) Caso interessar, conheça minha curadoria: https://steamcommunity.com/groups/clubedoscinco
I was so confused within the time I played. There are no clear instructions and your often left to wander for a few minutes figuring out what to do next. I'm still playing however currently this comment is being used to help me get past my first steam level. I'll see if my opinion changes as I go further.
Close Your Eyes looks and sounds scary and creates incredibly heavy atmosphere. The player gets to know the bare minimum in terms of story and begins to explore increasingly abstract, surreal, bizzare and overall creepy environments in what seems to be the journey towards deep self. As a self-proclaimed seasoned veteran of RPGMaker(-ish) horror games I must say that this game made the best first impession on me, especially in terms of aforementioned aspects. It's utterly unpredictable, it's not afraid to throw a jumpscare when the player doesn't expect a thing and the devs seem to exactly know when to strike. For me that makes a top-class horror though the sudden scares tend to get a little exaggerated. Now however comes the ugly part: the game never proceeds to make any more sense than it does at the beginning. Of course, you get some more story stuff while progressing (in the form of various well-delivered scenes - more on that later), but it is very lacking. Without spoiling anything but fittingly describing the problem: after arriving at a couple of endings on my own and watching the rest on YouTube I can say there is simply nothing to spoil here. You watch the stuff unfolding before your eyes, always arriving to more questions than answers and the chain of "events" suddenly terminates, since you inevitably make the story end. All the locations also match this pattern: you go through multiple places, equal to one another in their surrealism without any sense of progression and the spectacle suddenly dies out. I find this an unskippable flaw: the story is the soul of games like this and it has to see conclusion. And I don't mean that it has to shake off its abstract face. The resolution could take many forms, you can make it open-ended and vague. As it is now, the game is like it's cut in half waiting in suspention for any progress. An "obstacle course" would be a more fitting name for all this, not a "story", bringing us to the next topic - the obstacles. Those are bad. There are barely any puzzles and those that are present gatekeep the player from progress varying in their status from "simple roadblock" to "unbearable". They aren't clever and it's clear to see they weren't meant to be taken as a main dish, or even a side dish here. All of them are an annoyance, but I can't quite say what exactly is wrong with them. My best take is that they are kind of "underdetermined": even after being given all the information, you can imagine more solutions than the authors would like. This forces an unpleasant trial-and-error approach, which makes the existence of the puzzle to be unfounded. Everything that isn't a puzzle and blocks progress relies on running in circles in dark (both visually and atmospherically) locations and finding a trigger for an event. It all gets frustrating really fast and turns heavily advantagous and omnipresent darkness into an active and stubborn enemy. Lastly - the scares themselves. I must admit - I was (and still am) hungry for the kind of horror that is plentiful here - obscure, unclear, vague, unobvious, I can't allow this bias to cloud my opinion though. Partly due to the aforementioned problems with plot I can't get rid of the feeling that I'm being scared of the sake of it. The "another-location-another-absurd" syndrome catches on really fast and turns unnerving anticipation and real interest into trivial part of the plan, which is sad to me. If the game wasn't free I wouldn't be much more critical. In our (collective, societal) circumstances 5$ which this game would probably cost wouldn't make much difference (at least in my - fortunate, I admit - reality). The most valued currency nowadays is time, which even if not otherwise amounting to something much educational, or else "useful-in-life" could be spent on playing something else, potentially worthwhile. I don't wish to imply that playing Close Your Eyes was a waste of time - I only fight the "it's free what do you want" pretence emerging once in a while in my discussions on the web. It's a bit of a painful negative review for me, because if anything, this kind of horror clicks with me the most. It's awesome: it's scary, confusing, unpredictable and most importantly - creates an actual sense of dread. Plus, many things were done here "properly". I like how surreal it is, and how all those scenes that you see over the course of the story - how they give SOME information while raising more questions than explanations - absolutely brilliant. But too much unwanted stuff got on board and it will make some people drop this - and I understand them. Thus (to my own grief) I can't just plainly recommend it. But, not to be all that negative - if you by any chance like the sort of scary stuff I (hopefully accurately have) described here then go and play for yourself! Perhaps you will be happy to overlook the misgivings of this title. After all, I definitely can't say that I regret the time spent here.
除了美术以外都非常棒的游戏!!(美术实在是太简陋了 2333) 恐怖氛围塑造得非常有意思 跳脸杀很好玩 追逐战什么的也难度不大 解谜的话指南里写得很详细~~ 全结局打完后连主角的性别都不确定 剧情个人感觉有点点云里雾里的() 不过能接受吧 还有不知道为什么dlc打不开 可惜可惜 (剧透注意)[spoiler]awwww小棉花糖走路一弹一弹的真可爱呐 [strike]虽说是懒得画走路的差分吧[/strike] 虽然你确实是个坏不拉几的怪物 但是你是一个看起来很可爱的坏东西!! 结局9被审判的时候汗流浃背了 有种有人逼着我把自己做过的亏心事说出来的感觉()[/spoiler] [spoiler]工厂(就是通往结局六七的) 那块的传送迷宫的设计绝对参考了梦日记 可恶啊怎么不学点好的 玩梦日记和梦2记的时候就已经开始讨厌这种迷宫了 没想到还能在其他游戏里遇到(恼) 我到现在都不确定主角到底发生了什么 听声音以及游戏开头像是男的(小正太可爱) 但是游戏中途又总感觉像女的? 嘛性别不重要 总之可爱又该死就是了[/spoiler] [spoiler]主持人好涩啊尤其是声音真的好涩斯哈斯哈[/spoiler]
Really great horror and suspense game. It's not about the monsters and jumpscares, this is about the unknown about our own (Marshmallow) story and the edging of being watched at every single step, being probably just fun and entertainment for a public we can't see. Plus, the soundtrack is wonderful.
f*ck off simon i'm calling the police
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