
Find yourself trapped alone in a room with a ticking time bomb. Your friends have the manual to defuse it, but they can't see the bomb, so you're going to have to talk it out – fast!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 17.1Kreviews | 97% | — | $4.3M |
| $14.99 | 1.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
разминировал бомбу быстрее в соло чем с кентом
also able to play by yourself if you dont have any friends if you print it out. also my friend is stupid (with love hahaha) and makes it way harder than it ever needs to be
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Spain, Dutch, Polish, Romanian, Turkish, Spanish - Latin America, Italian, Finnish, Norwegian, Portuguese - Brazil +14 more
| $14.99 |
| 167ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boom boom pow its hard to play with a dyslexic friend "reading" the manual.
Just found out NONE of the Artists or Modelers were paid for working on this game officially by the Person who designed the Logo. This is gross to find out after a decade to make things right with this game making millions.
游戏本体通过每局随机生成参数持续诞生新鲜感,带上创意工坊之后整个游戏的可玩性直接大到爆炸,许多模组的设计非常有意思,Perspective Pegs,Not vallina modules,Hexi's Advanced Based Modules……随便哪个都可圈可点 这个游戏玩法数量取决于你的脑洞面积——你可以不按照官方的说法,单人拿手册拆,用压迫感对抗信息差,甚至可以[spoiler]找另外一个朋友线下一起玩,我们相互开不同的模组,只能拿到对方的手册,两个人一边等对方指示对付自己的炸弹,一边还要指示对方拆除他的炸弹[/spoiler]…… 我知道摩斯密码模块不友好,不过简记一下效率爆炸,例如···是S,·-··是l,-···是b,·是e,··是i,·-是a。
10 драк из 10! Решили поиграть и мы уже в суде, а завтра планируем отмечать годовщину нашей дружбы в травматологии. Игра идеальна для проверки вашей психики на прочность и прекрасный тренинг по управлению гневом(помогает задушить своего друга), успокаивает, а также легальный повод высказать всё, что вы копили годами Прекрасно развивает командный дух Заставляет ненавидеть то, как друзья дышат, смеются и в целом, то что они существуют За все часы игры мы прошли все стадии: отрицание, гнев, торг, депрессию и попытки задушить друг друга 10/10 разорванных дружеских связей. Обожаю эту игру и ненавижу этих людей
就玩法而言,我觉得是很新颖、很有创意的,难度适中,不会说太简单而无聊或者太难玩不下去,非常考验两人的默契。唯一的缺点就是如果只有你买了游戏,你的朋友是很无聊的,因为他只能看手册和听你讲话,从而丧失玩的兴趣,虽然家庭库可以一定程度上解决这个问题,但是Steam的家庭验证很严苛。所以我希望能出一个像饥荒那样的一次性买双份或者好友通行证,可以拉更多朋友一起玩
Если у друга нет слабоумия или лишней хромосомы, то игру можно купить, довольно увлекательный геймплей
O kadar gerici ki elreann'e yaşını doğru söylettiriyor
my wife left me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.8M | 4K | 97% | $29.99 | |
| $1.1M | 1.4K | 90% | $29.99 | |
| $586K | 814 | 84% | $29.99 | |
| $547.2K | 417 | 93% | $29.99 | |
| $4.3M | 6.7K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.3K | 94% | $24.99 | |
| $4.3M | 12.5K | 94% | $17.99 | |
| $4.3M | 7.9K | 65% | $19.99 | |
| $4.3M | 9.7K | 85% | $15.99 | |
| $4.3M | 20.4K | 98% | $9.99 | |
| $4.3M | 3.1K | 90% | $59.99 |