
Keep on Mining! – Worlds is an incremental mining game where you mine rocks, collect resources, and travel through many unique worlds, finding artifacts, crafting pickaxes, and purchasing many permanent upgrades!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 31 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3.8/day in the week to Jul 20 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Keep on Mining! - Worlds is a simple incremental mining game about mining rocks. The sequel keeps the core gameplay loop from Keep on Mining! but adds many more worlds, upgrades, artifacts, pickaxes and some cool new stuff!

As you progress in KOM - Worlds, your ability to mine rocks reaches chaotic levels of destruction!

Make progress though the game via unlocking new worlds! Worlds can be purchased using your talent points. Talent point are gathered via leveling up. Every time you purchase a new world, 5 talent cards will appear. Choose 2 to keep!

Purchase permanent upgrades inside the Skill Tree! The Skill tree features 200+ upgrades and has a variety of fun upgrades.

Use your gathered bars to craft new pickaxes. Pickaxes can also be upgraded with your gems! Upgrading your pickaxe will improve every pickaxe stat. Every pickaxe also has a unique Equip Bonus that will only apply to the equipped pickaxe.

Here you can purchase items in the shop. Items can be used before a mining session and their buffs lasts for 1 entire mining session. Just like the pickaxes, Items can be upgraded with your collected gems.

Engagement
Reviews
Themes across 273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Herhangi bir gelişme hissiyatı olmadan çok fazla vakit istiyor, gelişimin hızlanması lazım, hiç sarmadı
作为一款增量游戏加成数值给的这么抠,而升级所需的材料数量又过于巨大了,这就导致了玩家需要大量的重复劳动,一个本应该就是让人爽的游戏你做成了需要让人肝?肝的过程还一点都不爽,经常是刷十几二十多遍关卡才能升一级关键节点,结果点完了就给点蚊子腿加成没有产生任何质的变化。而这种令人不爽的体验充斥在整个游玩过程当中。
10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 274 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very mindless and unpolished incremental game that feels like it came straight off of Kongregate. I did not enjoy this one. Actual playtime 3.8 hours, I had to go to hospital for possibly unrelated reasons. + It's very long. You'll definitely get your money's worth in playtime at least. - The music is good at first, but there is literally only one song played on repeat. Gets old fast. -- Visual design is a bit lacking… many ores looks almost the exact same. Artefacts are almost impossible to see. The rocks don't have a nice animation when hit, they just kind of bounce. Each world has no nice background effect or tiles, they are just different coloured grids floating in the void. Overall a bit plain looking and lack of clarity. -- No controller support. I had to play this using a mouse on my tv. Was uncomfortable and annoying. --- The core gameplay loop of mining rocks is not super enjoyable. The sounds and animations are basic, and it takes way too many hits to destroy a rock, making it feel frustrating with the short timer, especially early and mid game. --- Some strange design and balance decisions / issues. The market feels bad to use because each purchase of an item increases the price significantly (I think it's logarithmic), so at some point you can no longer afford them, since your income doesn't keep up. You also have to exit out of the map and activate them manually every time until end game. Skill upgrades take a long time to earn, and increase in price suddenly and rapidly. Like an upgrade costs 700 and the linked one costs 100,000. It feels like the dev just put random numbers for each upgrade and didn't playtest the progression feeling and timing. The level up system seems to do nothing until every 5(?) at which point you can mildly upgrade one of your selected perks, or eventually you can unlock the next world. Each individual level up does nothing otherwise. The mines math is messed up. It claims it is contributing 107% of my total gem production. Sounds like A.I. tech bro math. They forgot to put in the unlock node for mithril. So it takes an extremely long time to unlock it after obsidian. Finding the next resource type requires blindly exploring the skill tree to unlock it, rather than being based on the world you are visiting or marked in any way. Continued below. --- The namesake of the game, worlds, feel a bit weird and underwhelming. The rocks get extremely tougher to break, which is annoying, and the map size increases slightly, and you get slightly different environmental nodes, and a percentage increase to income… Most of the time you end up just grinding the previous level because the next level doesn't actually give you anything new. I couldn't find the skill tree node to unlock the resource to increase my pickaxe multiple times for ages, so I was stuck in world 2 while world 4 was unlocked but unusable to me.
bien
fund mindless
잘 만든 킬링타임
Chill and adictive game , pretty good and more to do than in the 1st game. so yeah good game !
took 11.5 hours to beat. First half if is fast paced. second half is a slow grind. Not a great ending but overall a nice relaxing little game. worth the $5 imo. not great replay ability but again its $5.
후광, 후광, 후광, 후광, 후광... [특성카드]는 "후광" [업그레이드] 몰빵입니다. 초반에는 '확장', '골든 타임', '상승하는 힘', "공유 버프"←는 1번 업그레이드 후 [모루]에서 1.'아이언클래드', 5.'설퍼론', 7.'리프랙션' 세개의 [공유 버프] ✔️체크 하세요. [유물]의 (전설)"보석 반지"가 나오기 전까지는 곡괭이'레벨 업'(강화)에 [보석]을 사용하지 마세요!! 나중에 후회합니다. 마찬가지로 [마켓]의 아이템도 사용하지 않는 걸 권장합니다. "광석을 코인으로 변환 = 0%"로 설정해 빠른 스킬트리를 찍습니다. 광물자원은 [모루]의 "새" 곡괭이를 구입하는 것에 최우선으로 합니다. 이후 남는 자원으로 [스킬트리]는 1개씩 "전부" 찍습니다. 1개를 찍어야 스킬트리가 확장됩니다. = 새로운 광석과 보석을 얻습니다. → 기본적으로 광석의 "등장 확률"을 만랩을 찍는걸 최우선으로 둡니다. 이후 "후광"스킬의 이점을 극대화 하기 위해 = "시간"을 우선순위로 찍습니다. "광석 가치%"도 최우선으로 찍어야 합니다. 반대로 '보석'은 천천히 찍어도 됩니다. 중·후반을 갈 수록 자원이 남아 돌아, 모든 스킬을 찍게 됩니다. 마찬가지로 특성카드도 전부 찍게 됩니다. 후반에서 주의 해야 하는 것은 [스킬트리] 7시 방향의 "효율적인 제작자"(금 4.79b) & 6시 방향의 "효율적인 제작자 II"(흑요석 45.67b)를 최우선 순위로 먼저 찍어야 합니다. ← 노가다의 지루함을 줄일 수 있어 게임이 덜 루즈해 집니다. (이래야 재밌습니다) 극후반에 21.'리프랙션' 곡괭이를 가지게 되면, 7.'리프랙션'의 [공유 버프]를 빼서 옮겨줍니다. 다시 말하지만 "보석 반지" [유물]이 나오기 전까지는 곡괭이의 '레벨 업'(강화)를 하지 않도록 주의하세요. 보석을 효율적으로 써야합니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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