
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $6.1K — a different platform, not this one.
Critically Acclaimed Story – Join Jonas as he confronts his personal demons in order help save himself from his own destructive alcoholism Eerie Soundtrack – Listen to the haunting soundtrack that immerses you in the game Memorable Experience – Characters and emotions that will stick with you, long after you complete the game If you awoke in a dark world plagued by beasts and demons, what would you do? Keep in Mind: Remastered follows Jonas, a man haunted by alcoholism, depression, and grief. One night, he awakens to a shadowy mirror world where beasts lurk and the stars don't shine. Lost and scared, Jonas must face all those twisted beasts if he ever wishes to return home and learn the truth about his darkness. Keep in Mind is a psychological indie game that follows Jonas, a man struggling with mental illness, on a journey of reflection and emotional healing. This game was created for those who struggle with mental illness or those who find themselves lost in the dark. This game is meant to be a therapeutic experience, but because of its sensitive and controversial content, some audiences may want to be wary. Keep in Mind: Remastered takes the critically acclaimed Game Jolt version of the game and revamps it with a new engine, bug fixes, and brand new professionally composed soundtrack.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $0.69−65% | 34ratings | 60% | — | not modelled |
| $0.69−65% | 617reviews | 76% | — | $6.1K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 617 | 76% | $0.69 | |
| — | 5 | 40% | Free | |
| — | 8 | 48% | $4.99 | |
| — | 278 | 74% | $1.99 | |
| — | 50 | 82% | $9.99 | |
| — | 25 | 86% | $8.99 |