No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $6.1K — a different platform, not this one.
If you awoke in a dark world plagued by beasts and demons, what would you do? Keep in Mind: Remastered follows Jonas, a man haunted by alcoholism, depression, and grief. One night, he awakens to a shadowy mirror world where beasts lurk and the stars don't shine. Lost and scared, Jonas must face all those twisted beasts if he ever wishes to return home and learn the truth about his darkness. This game was created for those who struggle with mental illness or those who find themselves lost in the dark. This game is meant to be a therapeutic experience. Because of its dark and controversial themes, some audiences may want to be wary. It’s best played in 1 sitting, and will hopefully leave you with a few questions and some insight. Features •Critically Acclaimed Story – Join Jonas as he confronts his personal demons in order help save himself from his own destructive alcoholism •Eerie Soundtrack – Listen to the haunting soundtrack that immerses you in the game •Memorable Experience - Characters and emotions that will stick with you, long after you complete the game •Help a Good Cause - By purchasing Keep in Mind: Remastered, Akupara Game's profits are donated to charity, Child's Play
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
If you awoke in a dark world plagued by beasts and demons, what would you do? Keep in Mind: Remastered follows Jonas, a man haunted by alcoholism, depression, and grief. One night, he awakens to a shadowy mirror world where beasts lurk and the stars don't shine. Lost and scared, Jonas must face all those twisted beasts if he ever wishes to return home and learn the truth about his darkness. This game was created for those who struggle with mental illness or those who find themselves lost in the dark. This game is meant to be a therapeutic experience. Because of its dark and controversial themes, some audiences may want to be wary. It’s best played in 1 sitting, and will hopefully leave you with a few questions and some insight. Features •Critically Acclaimed Story – Join Jonas as he confronts his personal demons in order help save himself from his own destructive alcoholism •Eerie Soundtrack – Listen to the haunting soundtrack that immerses you in the game •Memorable Experience - Characters and emotions that will stick with you, long after you complete the game •Help a Good Cause - By purchasing Keep in Mind: Remastered, Akupara Game's profits are donated to charity, Child's Play
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 228 | 82% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 1 | 100% | Free | |
| — | 0 | 0% | Free | |
| — | 36 | 97% | Free |