
An addictive physics-based vehicle building puzzle game. Build weird and wonderful vehicles using whatever you can find. Master rockets, balloons, parachutes and more. Save as many Keebles as you can, and be quick - the Whale at the End of the World won't wait forever.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Scheisse.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Keebles is a lighthearted yet deceptively challenging physics-based puzzle game that revolves around creativity, experimentation, and a fair amount of trial and error. Developed by Burnt Fuse and published by Green Man Gaming Publishing, the game asks players to design and assemble makeshift vehicles with the goal of rescuing small, adorable creatures known as Keebles scattered throughout each level. While its tone and presentation are cheerful and approachable, the underlying mechanics demand careful thought and a willingness to iterate repeatedly on imperfect ideas. The core gameplay loop is centered on a construction phase followed by live testing. Before each level begins, players are given a limited set of components—such as wheels, beams, balloons, rockets, and other mechanical parts—and must use them to build a functional vehicle. The objective is to navigate the terrain, collect all the Keebles placed across the map, and reach the finish line. There is rarely a single correct solution, and much of the satisfaction comes from seeing an odd or unconventional design unexpectedly succeed. This open-ended approach encourages experimentation and rewards players who enjoy tinkering and refining their creations. Progression through the game is structured around a series of increasingly demanding levels, each introducing new environmental challenges or mechanical constraints. Early stages ease players into the physics system, allowing simple designs to succeed, but later levels require much more precise planning. Weight distribution, balance, speed, and timing all become critical factors, and a design that worked well in one scenario may completely fail in another. This escalation in complexity ensures that the game remains engaging, even as the core mechanics remain consistent. A key element of Keebles is its physics simulation, which governs how every part interacts with the environment. Vehicles can tip, bounce, stall, or fly apart depending on how they are constructed, and small changes in placement can have dramatic effects. This unpredictability is both the game’s greatest strength and its most divisive feature. For some players, the constant experimentation and occasional chaos are part of the fun, turning each failure into a learning opportunity. For others, the lack of precision and the need for repeated adjustments can feel frustrating, especially when a near-perfect run collapses due to a minor miscalculation. The game incentivizes replay through a star-based scoring system. Each level awards up to five stars based on performance, encouraging players not only to complete the objective but to do so efficiently and thoroughly. This system adds an extra layer of challenge for completionists, pushing them to optimize their designs and revisit earlier stages. As a result, levels are rarely one-and-done experiences; instead, they become small engineering puzzles that invite refinement and mastery. Visually, Keebles adopts a bright, colorful, and playful art style that complements its whimsical premise. The environments are simple and clean, designed to clearly communicate terrain features and obstacles without unnecessary visual clutter. The Keebles themselves are intentionally cute, serving as both motivation and visual reward for successful runs. While the graphics are not technically complex, they are functional and charming, ensuring that the focus remains on gameplay rather than spectacle. Audio design is understated but effective. Sound effects provide useful feedback during construction and testing, while the music maintains a light, upbeat tone that reinforces the game’s playful identity. Nothing in the presentation overwhelms the experience, which helps maintain a relaxed atmosphere even when repeated failures test player patience. Despite its strengths, Keebles does show its limitations over longer play sessions. The selection of parts per level, while essential to puzzle design, can sometimes feel overly restrictive, limiting creativity rather than guiding it. Additionally, the interface—particularly the building controls—can feel slightly awkward with mouse and keyboard, occasionally slowing down the design process. These issues do not break the game, but they do highlight its origins as a smaller-scale project with a focused scope. Overall, Keebles is a charming and engaging physics puzzle game that thrives on experimentation and iterative problem-solving. It may not offer deep narrative elements or extensive mechanical systems, but it succeeds in delivering a satisfying sandbox for creative thinking. For players who enjoy building contraptions, testing wild ideas, and refining imperfect designs until they work, Keebles offers a rewarding experience filled with both frustration and triumph, wrapped in a friendly and approachable package. Rating: 7/10
Whack
Es un lindo juego visual y esteticamente, hermosos graficos, jugabilidad alternativa, se basa en construir vehiculos para capturar a los mutanticos y asi poder pasar de nivel con muchas estrellas, varia segun como lo construyas la eficiencia que tenga. No esta mal, tampoco se siente muy divertido, durabilidad corta. Podian haberlo complejizado agregando mas partes de vehiculo y un Workshop. Gran potencial pero no esta aprovechado. 6.5/10
It's good, like Bad Piggies but more complex structure possibilities, and therefore more difficult.
☀️
un poroto
8/10
Fun and interesting. Some levels are rather challenging, but entertaining. Basic play-through is rather short, but chasing achievements could take a while.
Players by region
Where this game's players are, estimated from review languages.
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