
"Kats Trigger" is story-driven, hyper-speed action. Shoot, slash, and fly through explosive combat. In a beautifully crafted pixel art world, witness the bond between Otter and Stray Cat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Kats Trigger" is a game inspired by masterpieces of games, films, manga, and anime from the 1980s to the 2020s, created with deep respect and admiration for the great creators behind them.
Experience hyper-speed noir action that pushes the limits of intensity, while enjoying a quietly unfolding story delicately woven within.

Cut down swarms of enemies with your blade, and deliver holy bullets to cowards who snipe from afar.
Evade attacks with quick dashes or deflect them with your sword to counterattack.
Combat rewards flexible thinking and unconventional actions. Above all, it should feel satisfying.

Pin it into walls to move rapidly, use it on specific objects to maximize mobility,
or fire it at enemies to restrain and disable them.
Dominate your enemies with free, three-dimensional movement in all directions and enjoy the overwhelming sense of speed.

Avoid enemy sightlines, slip behind them, and take them down in a single strike.
Attacks from behind instantly kill weaker foes, and even larger enemies cannot avoid severe damage.

You may find special ammunition placed around the battlefield.
Shotgun rounds that dominate at close range, missiles specialized in destroying machines, flamethrowers that burn wide areas—
use different types of ammo to gain the upper hand in combat.

Massive demolition machines that smash through buildings, fighter jets that rule the skies, and crop harvesters modified for unknown purposes.
These colossal, living weapons appear as bosses, completely changing the scale of battle.

Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错,期待正式版
整体算得上是比较优秀的,比较推荐游玩。 但是不是大团圆我很不开心。期待后续补全吧。
这是我在玩过2d游戏中极为喜欢的几款,引人期待的剧情还算不错的手感(每次回家和小猫的互动),但是游戏目前没有音乐和侧脸有点怪()。EA阶段的结局也有点意外如果后续剧情没有烂尾的情况下,优化手感制作好听的音乐或许会成为神作。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真的很垃圾,千万别买,战斗和剧情都是一坨屎,熬夜打完吃了一大坨,九个小时退款都来不及了,steam第一评给这垃圾游戏了
原本在滑商店的時候看到 看角色設計就很不錯 然後價格又便宜就買了 玩了之後手感上以150價格我認真說滿分 劇情是讓我想看下去的 是認真的推 但是目前未完結
通关了目前开放的五章流程,立刻就来评价了,只能说我的心情很复杂。 至少在美术和游戏本身设计上比较优秀,但是还是有一部分缺陷的,我简单看了看其他评测,基本也都是相同的问题。 游戏的音乐方面似乎有很大的空缺,我玩过的类似的游戏(katana zero、sanabi)基本都有很优秀的bgm来调动情绪,但是kats trigger在这方面似乎有所欠缺。 然后是男主人设的方面,怎么说呢......男主作为一个被仇恨控制的复仇鬼,总感觉前期和敌人对话时的俏皮话过于多了[spoiler] (或许这也是体现他优柔寡断的一部分?以至于导致了最终的结局?) [/spoiler] 最后,老生常谈的问题,也就是剧情的问题,以下是剧透。 [spoiler] 怎么说呢,确实是难以令人满意,男主最终的表现实在是过于优柔寡断了。仇人已经倒在了面前,但是却迟迟不肯下手。无论是打算解决完仇人后就去死,抑或是回去陪流浪猫生活,当务之急应该是先杀死仇人吧?对方又没有什么妻儿、家人之类的可怜背景(当然,就算有这样的背景也不代表就能被原谅,就像前面那个敌人“四不像”一样),纯粹就是个人渣罢了,我完全不能理解为什么男主会在这一刻犹豫。 [/spoiler] 总之,我目前还是会给开发者们一个鼓励的评价的,暂且观望后续发展。
男主为什么没杀完雪豹再回忆过去啊 这不闲的男主白忙活了吗
开发商建议你多加点BGM吧,要不然太枯燥乏味了(개발사님, BGM을 좀 더 추가해 주셨으면 합니다. 없으니까 너무 지루하고 재미가 없어요.【先支持一手~】)
说实话,并不如我期待的一样好。可能是因为看宣传视频和画风让我产生了类似于KATANA ZERO或闪避刺客的感觉,实际上手游玩后体验远远未及预期。首先是音乐问题,这是个很容易忽视的点,但我觉得有无音乐,特别是精心编排的战斗/生活场景/温情背景音乐会使得游戏体验大相径庭。游玩全程只有音效,而没有应该存在的音乐背景,未免显得空洞廉价。其次是剧情展示,剧情内容我暂不做评价,但是我认为要么是翻译原因,要么是剧情编写原因,对话平淡而累赘,可以试试适当缩减一点对话内容或者精修一下语气口吻呢?最后是难度设计,能否一个一个房间地去安排复活点?每次复活之后面对一整张大地图无疑是绝望的,要是让复活代价减轻一点就好了。还有一些小问题比如敌人的设计是否太大或者太招摇,动画能否改进一下,等等。 当然优点也是有的,弹刀/射击/抓钩确实增强了主角的机动性与灵活性,复仇的剧情也很喜欢,女主也很可爱。以上,要是作者能让玩家杀的爽一点,配合着音乐,难度适中,那也未尝不可以是佳作。
操作手感一级棒,唯一的问题是有时候跳跃会莫名其妙卡住用不了,需要用一下钩爪。前面无论是剧情还是人物设计等等我都很喜欢,每一个人物都是,对话方式也是看着非常舒服,很对我电波的一款游戏,感谢制作者能做出这样的游戏,但虽然悲剧也很有吸引力,看多了后我果然还是更喜欢大团圆的结局,希望后续能做的更好点吧。加油
Players by region
Where this game's players are, estimated from review languages.
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| $19M | 76.1K | 98% | $14.99 | |
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| $1.1K | 3 | 100% | $19.99 | |
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| $560 | 6 | 17% | $4.99 | |
| $54.7K | 1.9K | 78% | $2.49 |
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