
Katana ZERO is a stylish neo-noir, action-platformer featuring breakneck action and instant-death combat. Slash, dash, and manipulate time to unravel your past in a beautifully brutal acrobatic display.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
el personaje es drogadicto es parecido a mi papá 20/10
스토리를 너무 잘 짜서 저까지 PTSD 가 왔다고 하네요
在那个没有DLC的日子里待了六十三年。看官方的宣传片倒没有什么感觉,其实我都快忘光了。可是看到评论区,看着那些等不到DLC的玩家们哭嚎惨叫......那些场面我每天都会见到。不是戒断反应,就是玩不到DLC导致的。虽然才用了一星期,但感觉像是过了一年。我听见的每一个字都在变得更长,蚊子的嗡嗡声也变得越来越响。药物用完的时候,时间就彻底停止了。你就会像是永远停在了那个没有DLC的雨林里。就像是......在一个不断在变小的沙漏中的沙粒。
Bu oyunun DLC'sisi için ömrümü çürüttüm ömrümü amk
很美味
in my first four and a half hours i gave a child a fish head for halloween 10/10
敌我都一击必杀的设定和极简流畅打击感强的动作模组共同造就了刺客的体验。带些电子带些失真的黑色电影画风和音乐都很有高级的质感,服务于剧情的虚化、画面摇晃等细节也很有代入感。关卡之间的差分做得很好,在操作不变的同时每一部分都有不同的玩法。和我开始想象的有些不同,比起无脑杀杀杀的爽感更多的是每个room需要规划路线和道具使用,还是需要动些脑子的(不过也可以弹刀莽过去x)。最后boss战很爽但有点短了,没玩够
GOOD
депрессивный нарик с раздвоением личности и виденьем будущего вы только представите что будет если убрать депрессивный
I haven't felt emotion like this since watching Cyberpunk: Edgerunners
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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