
Katana X is a sword simulation action game designed specifically for VR utilizing tracked motion controls. This game takes real physical skill of body control and hand–eye coordination to get high scores. If you like motion gaming, swordplay, and having a serious workout session, this is the game for you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Купил ток ради предмета для стим вр. А так не играл. :)
its a lot of fun
As much as I tried to enjoy this game, It's not really my thing. Don't get me wrong, it is a pretty well made solid VR game. And it feels accurate when slashing down your virtual sword. There are plenty of different modusses to discover and to enjoy. It feels good to slice down fruit and to avoid the bombs, but it also takes quite some armstrength (if you consider playing longer than 15mins) Or maybe it is a good sport game to train your arms. Again, not really my kind of game, but I will upvote this game for being a solid VR sim game. Also idled a bit for the Steam VR prop item.
I was skeptical at first due to those many bad reviews but being the game at 1'59€ I was ready to accept some lack of content. For the price, the game could be fine for me as I was looking for some new cardio experiences. For a very soft training it can do the job if you are committed to move a bit more than necessary. The big BUT is the tracking which never has been an issue with other games. I don't know why but there is something that really doesn't work here and it's not just my lack of skill, I'm afraid. I'll probably test it a second a time at least, but this first time has been very frustating, seeing how unaccurate the game feels to be with htc vive wands. Since there's not even support to this game, I'd say it doesn't even worth 1'59€. SADLY!
I like the idea of accuracy based slicing, but I ran into a problem right away where my arm would swing but the blade had a delay. Once I thought I had adapted to the delay, my sword would cut through 1 of 2 fruits in a row, the second fruit being bounced off the edge of the blade causing me to lose. This game has 1 mechanic, slicing fruits, I expected the blade to cutting mechanics to be more fine tuned.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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