
Katana X is a sword simulation action game designed specifically for VR utilizing tracked motion controls. This game takes real physical skill of body control and hand–eye coordination to get high scores. If you like motion gaming, swordplay, and having a serious workout session, this is the game for you.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I use a Windows Mixed Reality VR setup and although not listen as supported it works just fine, in fact it is a fantastic game. A word of warning, beware and do not up the super sample rate too high as it becomes nearly impossible to reset it back to normal levels. Tried an uninstall and after the reinstall the settings were still so high that it was a 10 minute effort to select what was needed to get the game running right. The above problem was my fault for not trying smaller amounts, wish there has been a more easy way. I hear some folks talk about latency, maybe those were older reviews but I had no trouble making sure the blade was turned as needed for the function required, slicing or swatting things aside. The night setting on the water is a really great experience !
Playing Katana X using a vive wand to swing one sword two handed is one of the most immersive and realistic experiences I know of in VR. Beat Saber's immersion seems kind of...cheap when you really get into this. The way you must track the fruit in your personal space follow it's path and hack with the right force with the right part of the sword. It's nuanced. If we could get the fruit popping out in rythm to a music we might be onto something. Mall Ninja's dream come true.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este juego es muchísimo muy divertido
just needs a duel sword mode
Edit: You get a katana in Steam VR for playing this game for 2 hours. As of this writing, I myself have successfully sold that katana for the exact price of this game. Katana X - the game that used to be Zenblade, a somewhat blatant Fruit Ninja knockoff - has been abandonware for a very long time. It is now sitting at $2, which puts it at a price range that makes people consider cheap knockoffs of better games. This game has two key modes - Tatami and "Flying Fruit" - and a few sub-modes of each. "Flying Fruit" is the Fruit Ninja knockoff, and Tatami is original to this game - tatami spawn, you cut the tatami in the straw spot. Scoring in this game is very different from Fruit Ninja - good scoring relies more heavily on combos in this game, while good scoring in Fruit Ninja relies on getting more critical hits (cuts through the center of the fruit). Mistakes in survival persist in Katana X, but in Fruit Ninja your misses go away after a certain amount of points. The feeling is very different, and that's enough to make them meaningfully different to someone who is score chasing. This game's stated draw is realism and interesting physics. The tatami and fruit are cut "where the blade hits them," which gives you an idea of how off center you were. It's good feedback, and seeing it makes you a better player. This is the only point where the realism makes the game better - the blade physics make the game very unforgiving. Having your blade's angle be off by a few degrees causes the cut to fail - this can result in your blade getting stuck in the tatami mat or having a fruit fail to get cut. If the game environment is clean, then making mistakes due to this is absolutely on the player - however, fragments of tatami and fruit interact with both the blade and other fruit, so it's entirely possible to have your blade get deflected a little bit by debris - something which can ruin a cut. Your blade isn't exactly rigid - it lags a little bit, and it can get caught on things. This is a huge problem in the Tatami mode, where your blade can easily get stuck *in* the tatami. Removing your blade from the tatami is time consuming, and it's often a worse mistake to make than actually missing the straw part. Moreover, small bits of fruit and tatami deflecting your blade as much as they do breaks the feeling of realism quite a bit - the weight of half an orange does not change the path of even a light blade as radically as it does in this game. The game also is prone to glitches - especially when your blade jams in the tatami. These glitches are not game-ending, but they are cause for concern when the draw of your game is realism at the expense of fun. On the other hand...it's $2. And the tatami slicing is now currently not done much better elsewhere, nor does there seem to be any hope of that being the case as far as I know. (I have edited this from a negative recommendation to a positive one, because the game that would have replaced this game's tatami slicing has ceased development prematurely.)
freezes a lot
I like the idea of accuracy based slicing, but I ran into a problem right away where my arm would swing but the blade had a delay. Once I thought I had adapted to the delay, my sword would cut through 1 of 2 fruits in a row, the second fruit being bounced off the edge of the blade causing me to lose. This game has 1 mechanic, slicing fruits, I expected the blade to cutting mechanics to be more fine tuned.
Купил ток ради предмета для стим вр. А так не играл. :)
its a lot of fun
Menu now works in oculus steam VR 6/20/2022 cant seem to get the menu to function or interact with anything once loading in. using steamvr from oculus rift with virtual desktop. now just to afk the item drop
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