
A shape puzzle where you move points using forces — attraction, repulsion, and averaging — rather than direct dragging. Fix one area and another shifts. Push the Realization Rate to 100% to clear each stage. From triangles to cat faces, every shape brings a new challenge.
Modeled estimate, not a reported figure. How we estimate →
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About
You have some points. Arrange them to match the star on screen.
That's KATA-DRAW. But there's a twist: you don't move the points directly.
Instead, you apply forces. Attraction pulls points inward.
Repulsion pushes them apart. Averaging evens out the spacing.
The challenge is knowing which force to apply, where, and how much.
Every adjustment ripples through the whole shape --
fix one area, and another shifts out of place.
You'll find yourself chasing that last fraction of a percent,
fine-tuning and tweaking until the shape finally snaps into place.
Each stage has a target figure and a real-time Realization Rate.
Work it up to 100% and you clear the stage.
Shapes grow more complex as you progress --
triangle, square, hexagon, circle, star, cat face...
■ Great if you like...
- Puzzle games that pull you in for "just one more try"
- Unconventional mechanics with real depth
- The satisfaction of crafting something precise with your own hands
- Calm, controller-friendly games you can lose yourself in
■ Features
- Unique indirect control: shape figures using attraction, repulsion, and averaging forces
- Diverse stages from simple triangles to complex cat faces
- Real-time Realization Rate display
- Mouse and controller support
- Built-in tutorial for newcomers
Genres
Stats
Languages: English, Japanese
Related
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.