
Karma crown is a post-apocalyptic Logue-like 2d top-down shooter game focused on players' strategic choice and movement control.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It's an ok game, I don't really feel like giving a negative review. That being said, below are the massive amount of negatives. -60fps cap and screen tearing -Sad sfx -Credits that dissapear before you can grab them and dont flash before they disappear -you switch guns with spacebar -you cant press escape and go into options when in the character select room -Every action you take you have to guess what to do -The ground is secretly ice -Has a giant item window which you will never fill up, and impedes viewing space which could be saved if it were a sidebar -Doesn't have replayability -imagine playing this game fullscreen when... you cant disable the massive screenshake -The teaser for this game is gameplay from the best looking stage without any music -The only playstyle benefitting from the upgrade choices is shotgun and laser -No autofire -No bullet time -No music anywhere -The fire sound effect in the main menu only plays once and doesnt loop so you are left sitting there in existential dread -Exploration is not rewarding enough -Shooting with any gun shakes the camera to the point where you cant see enemies that blend in to their surroundings -bad pixel size and density of ui and items -No revive -Lots of explosives to hit around the map to deal damage to yourself
Well, Nuclear Throne it is not (and it is clearly very, very strongly inspired by Nuclear Throne), but I like the vision on display here, plus more Nuclear Throne is always a good thing. Okay, enough about Nuclear Throne. Some of the issues highlighted by the first reviewer in November 2021 have already been fixed: the obnoxious screen shake can now be toggled off, the character movement seems less floaty, there has been a soundtrack added, and so on. There is still plenty to improve here. My suggestions would be to + focus a bit more on some organic storytelling, because currently all the context we've got is the store page blurb + add a bit of oomph to the sfx, as they are lacking + a quick restart option would be very appreciated, as going through the character selection screen every time you die is super tedious + not a fan of the crafting system, imo it slows down the runs severely + it is sometimes hard to distinguish between enemies and background, as the graphics tend to be a bit murky Adding more features (weapons, characters) would be cool, too, but for the time being I feel it's best to focus more on the basics and the overall polish. Anyway, KarmaCrown still has plenty enough charm (I'm especially a fan of the graphic design -- the chunky pixels and enemy designs are superb), is very affordable, plus the developer seems to listen to people's suggestions -- let's hope we see more updates in the future!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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