
A life-sim game with a story which is difficult to understand. Live and find the truth.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这是我玩过的比较少见的简体中文独立游戏,非常有自己的特色。 我花了一天的时间通关,还有两个成就没有解锁,相信已经可以相对公正的评价这一款游戏了。 它模拟了一个程序员每天一成不变的生活,这个程序员在日复一日的生存之余,发现了这个世界的真相(还是不要剧透,虽然别人已经透了) 虽然剧情上并没有特别大的波澜,略微有些平淡,但是想法创意非常好。 我们日常的生活,不也是这样不停的重复吗? 游戏有一些值得改进的地方。 首先,学习的时候进度有时候会突破100%。 我第一次因为压力过大死亡之后,第二个档就经常通过聊天和买东西降压,经常过半的压力槽让我觉得游戏还是有一些挑战性。但是后来多娶几个老婆,压力槽就再也没超过四分之一,这时候游戏变得无聊了,只剩下等待学习真相了。 我建议,买东西可以让第二个同类的物品效果减半,第三个再减半,以此类推,这样压力槽掉的没有那么快。这样也比较符合人的心理,第一次拥有某件东西的时候总是特别珍惜,而第二次拥有它的时候带给你的满足感相比第一个就下降了。 每天晚上的总结页面,可以再优化一下,首先将压力和金钱都对齐,然后最好有个总结,今天一共花了多少钱赚了多少钱,压力到底升了多少降了多少。 还有,每次重新开始任务的时候工位上的名字虽然不同,但是用的模型根本就是同一个人。希望可以多做一些人物的模型,真正表示差异不止在名字上。希望给聊天的对象加个头像,来表示和你聊天的并不是同一个人。 建议就这么多,希望中国游戏越做越好。
I've got this trash as part of bundle so i'm completely unbiased. All i can say is that steam needs a quality control. PS. The game dumps achievements all at once when you quit the game. This will be a reason to ban you on astats :)
Seems to have introduced a bug that makes the game impossible to finish, no reply from the dev for months, seems abandoned. Otherwise could be an entertaining time waster. I found it mildly amusing. (The bug seems to be that any stress relief purchases/items don't actually reduce your stress and you always end up in a fail state)
Staring at the back of some guy's head simulator 20XX. Don't pick up this game. You don't do anything. Once you realize how to spam your wife for sex the game just becomes a waiting game. Don't buy this.
Es un juego tipo gamedev que consiste en ir pulsando menús para estudiar un árbol tecnológico por así decirlo y tras completarlo acabas el juego. Es insulso, no tiene chicha ni limoná, me lo terminé con casi todos los logros en 7 horas y porque veía vídeos de youtube mientras el juego estaba en segundo plano funcionando él sólo. NO merece la pena ni gratuitamente.
真正的Karma是不需要工作的,只要赌就能赢得一切。
Depressing gameplay about clock-watching, and cliched ending. Played it right through to the end, still dont quite know why. Maybe I was expecting some kind of gem of wisdom, instead of the "you've been stuck in the Matrix the whole time" stupidity.
喜加一的游戏,看到是中文的就玩下。首先画面太单调,当然制作组也就那么几个人可以原谅。还有一点就是没有加速键啊,后面我tm一直在等进度条。其实就是一个程序员的生活。
Ok, i've knew the game was bad before buying. But i had a hope in my eyes that this would be interesting in any ways. Well, no way, Sherlock, it is just plain bad game that could be better if devs gave it little more attention. What's so bad? - It is long. I felt that these 3h were eternity. And at some point yours stress control (very poorly managed by hand-clicking "buy" items, and very short time understandable that horny way is the best way) will cease to stress you 'cause your stress level would be negative (hello, mr "chat" once wiped it to zero and got real me stressed as i thought that new stress income had become much more than stress-helpers, very good freaking bonus). And at this time, all you have to do is wait, wait, wait. Or play gacha with chat. Normally, you could just let game play itself, but every in-game day you have to accept incomes/outcomes so no luck here, you have to be present always. - It is pretentious. Very pretentious on its _HIDDEN_LORE_. That comes in the end as reference to popular sci-fi. Oh, wow. Never seen that. How creative. ... Pathetic. I can't say that it consists only of bad parts. it was interesting. First, like, fifteen minutes. To be interesting to play game should be hardly cut or more accurate to details, be more diverse in gameplay. The only thing i can not blame -- its graphics. Yet simple, it looks good for the genre. 2/10 Play only if you like the concept and want to personally know why everyone blames the realisation.
It is okey to kill a litte bit Time
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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