
Explore mysterious lands after a magical storm strands you on the shore of Vanaheim. Seek out help from the gods inspired by Norse Mythology in a Singleplayer Combat-Free Adventure-Puzzle Game. A game about helping each other, Kari is developed by students from BUas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About




Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Adorable, vraiment joli, gratuit, belles idées... mais comme déja dit dans les autres commentaires, les allez retours INFINIS, le nombre de place de l'inventaire ridicule et l'absence de map sont très pénibles. Il faut tout mémoriser, aucun aide mémoire pour les crafts dans les menus, donc on se retrouve a faire 236 km pour au final manquer d'un machin, le noter sur un post it, mourrir parce qu'ON MARCHE et tout perdre après le retour au dernier savepoint... De mon point de vue, c'est un très très bon début de jeu, mais il n'est pas terminé... et de ce fait, je ne pense pas le finir moi non plus. bref, des tas de petites choses qui rendent l'expérience extremement frustrante alors que le jeu est magnifique. Mais testez, c'est tellement de travail que ce serait peu fair play de ne pas le recommander, il est gratuit, c'est un sublime univers , apaisant et coloré, avec des références magnifiques a toutes les légendes nordiques qu'on aime tant. C'est a regarder au moins! Résumé du jeu pertinent : 1 Introduction / prologue immersif : 0 Histoire / univers original : 1 Narration pertinente et fluide : 0 Psychologie du personnage principal adaptée / neutralité non dérangeante :1 HUD clair et harmonieux avec le jeu :0 gameplay général agréable ou facilement maitrisable :0 Touches clavier / manette réassignables : 0 Confort visuel : 1 Objectifs et but du jeu clairs :0.5 Qualité graphique , outre le parti pris artistique :1 Fluidité des déplacement/fonctionnement du ou des joueurs: 1 Fluidité et vraisemblance/adéquation des éléments de décor : 0 Pertinence des puzzles, actions, enigmes / IA ennemie : 1 Difficulté correctement dosée, et/ou possibilité de choisir la difficulté : 0 Durée de jeu pertinente : 0.5 Sous titrage / doublage correct : 1 Ost agréable et/ou raccord avec le jeu 1 Ambiance générale du jeu cohérente avec le propos: 0.5 Envie de rejouer : 0 10.5
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are a lot of positives and some negatives in this game but for me the positives outweigh the negatives. I completely agree on detailed explanations on negative reviews so I recommend checking them out as I have nothing else to add. Other than that I think since it is free this was worth playing. Good luck in your careers Breda folks, well done! Especially the art I just loved it.
This game's visuals are spectacular! The gameplay is simple, and relaxing (and quite intriguing it even works in the first place), the music and sound design is good, and it's all tied together with a nice story. I can't believe I enjoyed this much a walking, fetch quest simulator galore, but the execution was phenomenal.
[h3] A good game but could have been a lot better. [/h3] Has a lot of potential. Definitely worth playing, especially as it's free. [b] Story [/b] ~ Interesting [b] Graphics & sound fx [/b] ~ Well done [b] Music [/b] ~ Repetitively annoying so I turned it off [b] Dialogue [/b] ~ No voice acting, uses text boxes [b] Saves [/b] ~ No manual saves [b] Controls [/b] ~ Best with a controller. (I'm mostly a KB&M player) No mouse control and the KB option is fiddly to use. [b] Map [/b] ~ No in-game map Need to remember or take notes. Can be confusing at first. [b] Inventory [/b] ~ Volatile All items are lost when died/fade away. Need to re-craft again. VERY annoying and unnecessary, spoils story immersion. [b] Tutorial [/b] ~ Lacking More information/instruction needed to identify the items needed to read the runes and crafting recipes. Too ambiguous and guessing required.
I liked the game I just got unlucky I guess cause I went back through a second play through to get the "Mortal Immortal" Achievement, and didn't get it even though I never died.
I recommend it for the most parts but not for how tedious and time consuming it is mostly in the bad ways. I appreciate the attempt to its level design but the designer seem to have become shortsighted and forgot to think of the player experience. Or maybe it's almost as if whoever made the level design didn't coordinate too well with whoever designed their fetch quests/missions. While there are attempts at improving the quality of life in navigating throughout the map, it wasn't just enough. I think the majority of my time is from the pain points I encountered alike to the negative reviews by the others. The game got badly stretched out for: - how little your inventory is, (items max stack of 5) - losing all your items upon death, - how easily you can fall off edges to either your death or to a mushroom and eventual death, - how little window of time you have to escape the mist if you accidentally fall in, - how vague the game hints out what you should do on top of where, - no in-game map, (depleting health will make you scramble to finding the nearest statue and consuming more time while trying to find what you should do or where to go next) - no stickied option for recipes, (better take notes!) Been trying out the games from this school and this one is one of the top. It's a pretty solid game even if it's a school project in terms of minimal bugs, the visual, writing, asset designs, and more. I hope the team and future students will learn from this great project on what they did right and wrong. It's way better than most indie games I've tried out that never got to see the daylight past early access and yet has the gall to ask for money in exchange of disappointment.
I appreciate the effort put into this.. The art is great! As a student project, A+ for effort, A+ for art design. F for fun factor . (also lack of key rebinding) ALL projects would fail immediately if i was grading, and they didn't have key rebinding :P "game play' didn't have anything that engaged me. (granted i didn't get far into it... but that's kind of the problem.) the crafting mechanic was kind of clunky & uninteresting / fun. (seemed to just need to have the items in inventory VS having to find a recipe or trial/error or put the items into slots to create..) generally I''m okay with a lesser crafting.. if there's other game play I'm more interested in.. interacting with NPC was uninteresting / fun (not sure if they didn't have time.. but the intro art used as NPC cut scenes would have at least enhanced the interaction) I don't think there's combat (?) so... As a student project.. depending on what they were trying to do it it not sure if ti succeeded or failed.
I vote it for the "Labor of Love" in Autumn 2022
definitely one of the best games ive ever played, and from what i gather it was only a school project. very well made overall.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 934.2K | 97% | $19.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |