
Guide war veteran Barren home through the devastated kingdom of Kaodi. Collect concepts and items whose meanings evolve as you interact with the world, uncovering new perspectives on war's impact in this brief 2D narrative experience.
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About

Kaodi is a brief tale about the scars that war leaves on both the world and the heart. After playing a pivotal role in the victory over the Republic of Shan, Barren must journey home on a path laden with guilt, trauma, doubts, broken friendships, and fractured loyalties.
Interact with a wide array of characters, each offering a fresh perspective on the devastation of war: stories of loss, dignity, forgiveness…
The experience is enriched by a beautiful art style, blending traditional pixel art with 3D modeling techniques and effects.

Through the Inner World, you’ll navigate Barren's deepest thoughts. Reflect on them or interact with other NPCs to uncover powerful testimonies, complete small quests, and much more.

Even though the war is over, Barren will be forced to duel his way through certain areas. Use his movement and combat abilities to defeat opponents and overcome obstacles.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Turkish, French, Simplified Chinese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Buen juego, aunque los controles joden un poco.
[h1]战争的对错用何判别?士兵的罪孽谁来承担?人民又何去何从?[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] [h3]概论[/h3] 看到人物形象和故事背景,原以为是一款比较黑深残的平台跳跃的横版动作游戏,但实际游玩下来,这款游戏的本质还是更偏向于可视小说一些。用百分比的话,应当是90%的文字和剧情,10%的跳跃、战斗。整体游戏时长在1-2小时之间,虽然我个人还算喜欢这个故事,但鉴于游戏的内容长度和表现形式,我不敢保证所有人都会喜欢。 [h3]游戏玩法[/h3] 游戏通过操控一名Kaodi的士兵Barren,因其在Kaodi与Shan的战斗中表现优异并做出了卓越贡献,而成为了一名”英雄“,在他纷乱的思考中,衣锦还乡。很经典的横版过关游戏的操控方式,但是也仅限于过关,没有太复杂的机关,没有太特殊的敌人,总共只有一次过陷阱关和3次战斗的机会。剩下的就是通过地图探索,与NPC对话,在内心思考的文字内容。 [h3]游戏亮点[/h3] 正如作者所描述的,游戏剧情的主要分歧点在于玩家如何通过NPC和地图中获取的道具去引导Barren的内心,通过这种方式开拓剧情。这种方式颇有新意,让Barren的想法和行为更加合理和有迹可循。 游戏的剧情作为游戏的主要组成部分,表现不错,主要内容为Barren返乡、接受册封一路的所见所闻,有一点公路片的感觉。其中掺杂着士兵、百姓对战争的看法和思考,讨论了战争这一违背人性行为中宏观双方、微观个人的是非对错。虽然游戏长度较短,但也出色地展示了很多具备代表性的思考。只是可惜游戏的篇幅很短很短,太多的思考、剧情没有深入(已全成就通关,应该不存在没发现的隐藏剧情了),略微可惜。不过这样子也许刚刚好,过犹不及,表面的讨论只是作为一个思考的开端,再深入思考难免掺入个人思绪,导致玩家与作者思维的碰撞。 [h3]游戏缺陷[/h3] 游戏缺陷是显而易见的,太短了,内容太少了。大量的伏笔未展开,大量的剧情未深入。现在留下的空白都够做一个新游戏了,不过上面也说了有利有弊,不多加评判了。另一个就是战斗过程了,游戏的战斗方式为了增加打击感,与敌人战斗时,被敌人格挡攻击会有明显的停滞感,在不了解游戏战斗机制或仍在适应的玩家来说并不愉快。最后就是结局,与描述的内容不太一致,准确来说只是决定他人命运(是否决定我不太清楚,因为最后和指挥官对话会提及隐世村庄,因为估计会将那个村庄视为叛国,导致村庄毁灭所以没收集那个对话),并不改变Barren的命运,让人感觉有些遗憾。 [h3]总结[/h3] 总而言之,游戏的内容虽然不多但是内容的接受度很高,游戏的对战、跳跃虽不多,但是体验极佳。游戏有着不错的框架和基础,但是目前内容较少,内容虽少,但是有着极大的扩展空间。是一份不可多得精致小甜品。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 6800H with Radeon Graphics GPU:NVIDIA GeForce RTX 3060 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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