
Defeat the mage Kalinur and bring peace back to the kingdom in this mini metroidvania with a lot of action.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/10 (PC) – “Kalinur” is a game that popped up in a random Youtube video that I was watching looking for some new games to try out. It caught my eye because it falls into the genre that I love (Metroidvanias) and features an 8-bit art style similar to classic “Castlevania” titles which I also hold in high regard. It is clear that the developer of “Kalinur” also feels the same because this is essentially a “Castlevania” clone featuring the most basic of Metroidvania elements. My biggest problem with “Kalinur” is that it plays it way too safe and does literally nothing original. The enemies, environments, and abilities that you encounter have all been seen before, with nothing to set itself apart from other games. The combat is so very basic, featuring a jab of your character's sword, I kept wondering how this could have gotten through playtesting. Your enemy and boss encounters are no more than mashing a single button as quickly as you can while whomever you're facing is in their predictable attack cooldown window. No special attacks that you can learn, no items you can use, nothing. Just walk around, unlock some doors, backtrack, face a few bosses, and end the game. I actually stumbled upon the final boss without exploring about 1/3rd of the map, beat him, and then apparently got the “bad ending” after only about 2 hours in. I decided to go back and 100% the game (which took about another hour and a half) for some reason to see the other ending. Why? Who knows. Wasn’t worth it in the slightest. “Kalinur” is just a skippable game even if you’re into stuff like this. It’s easy to play and complete, but there is nothing new or original that is presented and it actually features a lot less than even worse games in this genre contain.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I started this game on PS5 BUT wanted to buy it on steam as well because i liked it enough! Still need to beat it on PS5 but will possibly play it a lot on Steam as well! It is pretty hard but in a very fun way 10/10
Como eu queria gostar desse jogo. É até vergonhoso publicar esse tipo de análise com pouco mais de meia hora de gameplay, mas eu não posso ser desonesto só porque o game é brasileiro. O fato é que eu não consegui jogar mais que isso. Mas, para não ser injusto, vou também dizer pontos positivos sobre o jogo. Começando pelos negativos, acho que o mais óbvio é o fato de não ter cura (pelo menos no começo do jogo, e nem Dark Souls se atreveu a isso) e de demorar bastante para achar outro save. Isso não seria problema se o primeiro boss tivesse uma quantidade absurda de HP. Boss com muita vida ≠ dificuldade real. Spam de inimigos ≠ dificuldade real. A hitbox dos bonecos também é meio zoada. O o castelo também é tão repetitivo que eu até me perdi algumas vezes porque tudo se parecia demais. Os pontos positivos são que, ao contrário do que muitas pessoas falaram, a arte do jogo é bem bonita. Sim, a arte do cenário também é bonita, só faltou um level design mais interessante. A estética do jogo em si lembra muito jogos de NES e isso é muito bom. A movimentação do personagem também é bastante satisfatória e o combate também (para o que ele se propõe), mas ainda assim é muito limitado (como não poder bater pra cima ou se abaixar). Um ponto importante que eu tenho que mencionar é que tudo o que eu critiquei pode ser intencional para o estilo do jogo: nesse caso, isso significaria que o jogo apenas não é pra mim, o que é o mais provável. Então, no fim, isso vai do que o desenvolvedor imagina como público alvo do jogo, por isso ainda recomendo. Também é admirável que o dev tenha feito o jogo sozinho. Não venho aqui só falar coisas ruins para detonar o jogo como alguns fizeram, quero apenas tentar ajudar o cenário e games nacional a fazer jogos que agradem mais seus públicos alvo. Espero depois ter cabeça para conseguir zerar esse jogo e fazer uma análise mais precisa.
Plataforma de estilo clássico. Extremamente curto, mas é BR então vou passar pano.
Fairly decent, small indie combat and platforming arcade game. Fairly basic in terms of controls and graphics, but it delivers in terms of fun gameplay, decent bosses, and a nice way to spend 3-4 hours.
Banger
It's worth the money i guess. Valid metroidvania through and through
Um Metroidvania divertido, com uma ambientação e trilha sonora muito legal. Não é aquela dificuldade absurda mas também não é fácil, o diferencial onde a sua velocidade de ataque depende da sua própria velocidade é maneiro haha
Kalinur is a lil 2d metroidvania about how you should never trust a wizard. Beat it and 100%'d achievements in 2.5 hours using a game controller. Difficulty is easy-medium. Nothing to hark about here. It does what it sets out to do; quick little metroidvania that's cheap. Had my attention all the way through. Wasn't too hard. Wanted to collect all the stuff. Jived with the chiptunes. If you like metroidvanias, you'd got nothing to lose. Oh, small warning for epileptic people that the 'bad' ending is a little strobey.
POR FAVOR denle una oportunidad a este pequeño pero honesto y satisfactorio juego. Cumple lo que promete: es divertido. Yo generalmente detesto los metroidvania pero este no es tanto así. Es más bien de aventura y plataformas. Te va a regalar unas pocas horas de entretenimiento. Hay una sensación de progreso efectiva y la dificultad es justa. No se vuelve frustrante. Me encantó. Gracias al creador de este juego. PLEASE give this small but honest and satisfying game a chance. It delivers on its promise: it's fun. I usually hate Metroidvanias, but this one isn't quite like that. It's more of an adventure-platformer. It will give you a few hours of entertainment. There's a real sense of progression, and the difficulty is fair. It doesn't get frustrating. I loved it. Thanks to the creator of this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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