
Horror-themed action-adventure set in alternate history Finland.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um jogo com boa história e com arte feita a mão. Pelo menos foi o que li. Até onde joguei é só a história de zumbi padrão... O gameplay é bem fraquinho, controles ruins. O protagonista é bab*ca e foi o principal motivo de eu ter desistido do jogo. Me desanimei completamente depois de encontrar uma referencia a hentai.
If you played Darkwood and thought "hmm what would that look like if it was really ♥♥♥♥♥♥," you have your answer now.
A poorly designed game with far too many ways to softlock yourself, Kalaban is ALL about the rich, horror aesthetic without every actually trying to commit to it. Enemies are spongey, and take a lot of damage (Sometimes they don't take damage at all, but that isn't intentional) and characters are weak, uninteresting and static. It is a poor copy of Darkwood, which should be obvious from the screenshots, but remains a terrible attempt to try and ride the back of an already well-made game. Got me to play for three hours, but I was not enjoying my time with it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing this game I could sense the good intentions of the developers in creating a solid indie game. I felt it when I was trapped in the scary town with a classic survival horror atmosphere, and as the story progressed. However, a slew of problems complicated my experience with Kalaban, reaching the point of ruining the possibility to make this game recommendable: _Problems with the controls _Frustrating combat mechanichs _ A horrible autosave system _Bugs almost everywhere I hope on day the developers become aware of these issues, and perhaps this game could become more enjoyable and better renembered.
It's so close to being something I'd recommend but it's too awkward, janky, and buggy. First time playthrough: 2 hours 54 minutes 5/10
I actually wanted to give this one a chance though the controls and the mechanics are very rough. After dying at some point, I restarted the scene and now I am in an endless loop of dying because after restarting, my vitality is -4. Game is completely broken. https://steamuserimages-a.akamaihd.net/ugc/2419066874908649259/83B68B5FF2AF7F43B697AD42996046F2F7A01206/
It has too many control and movement glitches to be enjoyable. Right click use item in inventory and after it uses it it binds to the item under it. Walking across a map and I got caught on a barrel. You have a "food" and "vitality" meter. You can have food hit 0 and it doesn't do anything. Enemies will disappear and reappear in a matter of seconds closing off their hitbox. Enemies can just walk up to you and slash you while talking to someone. Drop a item while under an awning? Oh well. It's gone forever. Doors are difficult to detect and open. Running and walking feel the same. It has a neat art style, but it has too many glitches.
Spielwertung: 5/10 Spielzeit: 2.5 Stunden Spieldurchläufe: 1 (Ende) Hat mir nicht gefallen. Ist aber kein furchtbares Spiel. Kalaban wird mit "Horror" beschrieben, aber das ist eher falsch. Es ist eine sehr einfache Graphik, in der wir in einer finnischen Kleinstadt aufwachen und plötzlich feststellen, dass "Monster" umhergehen. Beinahe könnte man "Zombies" sagen. Fürchten muss man sich hier nie, auch die Schockeffekte sind minimal. Es geht eher ums Überleben, ums Sammeln und ums Schießen. Das Spiel hat gute Ansätze, aber mehr auch nicht: + Keine Abstürze / Bugs + Menü und Steuerung ok + einigermaßen kohärente Aufgaben - Spiel sehr kurz - Hinweisgeber für Questobjekte komplett unbrauchbar. Alles wirkt eher zufällig. Dabei verschwendet man viel Zeit, was das Spiel noch mehr "streckt". - Das Inventar ist eine Frechheit. Ohne Angabe gibt es nur max. Platz. Danach werden Gegenstände, auch Hauptquest-relevante, einfach "weggeworfen". Das merkt man aber gar nicht. Konsequenz: Man muss zu den alten Orten zurück, um wieder schon längst gefundene Schlüssel zu holen. - Die Essensanzeige leert sich viel zu schnell, aber was sie bewirkt ist mir auch nicht ganz klar, denn für die Vitalität/Gesundheit gibt es separate Heilgegenstände, falls man doch mal Schaden nimmt. Ist das Essen auf 0, passiert eigentlich nichts. - Kennzeichnung der Orte auf der Karte eher unterdurchschnittlich. - Die Erfolge passieren weitestgehend nebenbei, will man aber alle haben, muss man wohl schon sehr genau wissen, was man tut. Ist aber eher kein wichtiger Kritikpunkt. - Stirbt man mal, geht es zurück zum letzten Autoload, der immer bei Gebietsübergängen passiert. Hat zur Folge, dass man an manchen Stellen immer wieder mit neuen Horden konfrontiert wird. Fazit: Neutral wäre besser, aber nach einem anfänglichen 30-60 Minuten Beginn, der mich durchaus fesseln/überzeugen konnte, war die 2. Hälfte eher eine Qual, sobald vor allem die Quest und Inventar Probleme auftauchen. Ohne den Einsatz vom Guide, um das Spiel asap abzuschließen, hätte ich das hier wohl liegenlassen und deinstalliert. Daher leider Daumen runter.
Extremely buggy, extremely bad and top it all off almost 6 dollars??? Hell no, the achievements doesn't even work and it still has the audacity to ask me to purchase Area 51 Defence.
нет
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