
The Cable Game is a unique shooter-action-casual-rpg-adventure-survival-game, where player must plan underground cable routes and avoid angry landowners while doing so!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About




Stats
Languages: English**languages with full audio support
Reviews
Kablo Oyunu, oyuncunun yeraltı kablo rotalarını planlaması ve bunu yaparken öfkeli toprak sahiplerinden kaçınması gereken benzersiz bir nişancı-aksiyon-gündelik-rpg-macera-hayatta kalma-oyunudur!
"Kaapelipeli: The Cable Game" is a badly made "joke" game, it's a 2D pixel shooter where the developer knew the game was garbage but went ahead with it anyway, perhaps hoping to get cash from making a game that's "So bad it's good", but this isn't good at all. What do you do in the game? The story centers around planning underground cable routes while avoiding angry landowners. You play as a project engineer, navigating various terrains, and completing levels. Mechanics include planning cable routes, avoiding obstacles (like angry landowners), and using tools like drills. All of this is implemented incredibly badly. In terms of visuals, this features really godawful MS-Paint tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. It's free... now, but it wasn't before. The developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 10 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam. [b]Note: Joke reviews[/b] As usual, with some of the worst games on Steam, all the comedians come out of the woodwork. The vast majority of the reviews for this game are joke reviews, mocking the game for just how bad it is. The comedians give us the usual "this game cured my cancer, saved my marriage, changed my life" story... sarcastic, but not useful if you want to know if the game is worth it. Because most of the reviews are humorous but also insincere and not reflective of the actual quality of the product, the positive review score for this game should be taken with a grain of salt.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Feels unfinished with poor design.
Game Of The Year material
Игра "Kaapelipeli: The Cable Game" оказалась на удивление увлекательной головоломкой. Простая концепция - соединить устройства кабелями - быстро превращается в испытание пространственного мышления и логики. Чем дальше продвигаешься, тем сложнее становятся уровни, требуя продумывать каждый шаг и кабель, чтобы не заблокировать проходы или не создать неразрешимую путаницу. Визуальный стиль минималистичен, но эффективен, а приятные цвета и четкие значки делают игру легкой для восприятия. Отсутствие сложной графики идет только на пользу, позволяя полностью сосредоточиться на решении головоломок. Музыкальное сопровождение ненавязчивое и атмосферное, отлично дополняет игровой процесс. Несмотря на кажущуюся простоту, игра требует стратегического планирования и умения предвидеть последствия своих действий. Есть некоторое количество уровней, которые могут заставить попотеть, но чувство удовлетворения от их решения – просто потрясающее. Из минусов можно отметить, что игра быстро проходится, хотелось бы больше уровней и, возможно, каких-то дополнительных механик. В целом, "Kaapelipeli: The Cable Game" - отличная головоломка для любителей жанра, способная занять на несколько часов и доставить массу удовольствия. Рекомендую!
☀️
[h1]Before I played Kaapelipeli: The Cable Game, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Memetastic game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.