
The ultimate crossover between K-pop and Life Simulation! Step into the role of manager and build your dream idol group by scouting talent, managing schedules, choosing outfits, planning social media, and organizing the perfect album. Can you make it to debut?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise to the top of the K-pop charts, become the next sensation, and earn the love of fans. Lead your group to stand out and conquer the hyper-competitive music scene. In this one-of-a-kind idol life simulator, step into the shoes of a powerful manager and shape your girl group’s destiny on their journey to the Hall of Fame.
Step into the spotlight behind the scenes! Build your dream idol group as you scout rising stars, shape their weekly schedules, and guide their journey to fame. Mix work, training, and downtime to help your idols shine their brightest, while you enjoy the thrill of creating a superstar career you can’t experience in real life.
Your decisions extend far beyond management. The relationships you build and the choices you make will define your group’s future. Whether you’re offering unconditional support, navigating rivalries, or representing your group in the public eye, every action has consequences. Randomized events mirror the unpredictable challenges of the real K-pop industry, testing your judgment at every turn.
Your ultimate goal? Debut. Along the way, your trainees will face off against rivals in thrilling, RPG-style battles that will prove whether they have what it takes to shine. Once your group is ready, you’ll choose their signature look, define their fan club identity, and produce a debut album that captures their essence.
The road to debut isn’t an easy path, but it’s where every dream begins, and every step you take becomes a story worth remembering.
Choose from eight unique trainees, from the cheerful Minji to the shy Ai, the lineup and skillset of your group is in your hands, and it's your job to shape them as stars.
As the manager, it's your job to balance stamina, finances, and workload. Push your idols too hard and risk burnout, but pamper them too much and you'll quickly run out of funds!
The bonds you build shape every outcome. Your decisions influence how each character perceives you, unlocking new encounters, storylines and endings.
Featuring exclusive music and special vocal tracks for your group's debut, produced just for this game. K-pop fans will be clamouring for the tracklist.
Scout new idols, hit the right notes during vocal practice, and master dance routines in rhythm challenges. Your performance in these mini-games determines your success as an idol manager.
Stunning hand-drawn artwork brings a rich world to life. Beautifully animated emotions and gestures make your idols feel truly alive, letting you connect with them like never before.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 196reviews | 56% | — | $113.3K |
| $19.99 | 30ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень ждала эту игру, возлагала на неё большие надежды, но результат откровенно разочаровал. Из явных плюсов здесь только визуал – девушки нарисованы действительно красиво (причём как в обычном виде, так и в чиби-версиях) – и приятное музыкальное сопровождение. Сюжет и личные истории героинь можно с натяжкой записать в достоинства, но лучше оставить их в «серой зоне»: они просто неплохие. Может, для визуальной новеллы баксов за 10 этого бы хватило, но перед нами вроде как life-sim и менеджмент. Так вот именно как менеджмент игра плоха. Геймплей крайне скуден и со временем начинает раздражать: 1) [b]Тотальная репетативность.[/b] Каждый день мы кликаем на девочку, каждый день дарим подарочки. С этим ещё можно смириться, но вот однообразные QTE-элементы начинают вызывать стойкое отторжение уже через пару часов. 2) [b]Иллюзия управления.[/b] Весь процесс крутится вокруг составления расписания, реализованного максимально скучно. В том же Idol Manager ты занимаешься развитием каждой подопечной индивидуально, отправляешь их на подходящие активности, строишь агентство, открываешь бустер-паки, нанимаешь персонал и работаешь с рекламодателями (ощущается всё бодро и живо). Здесь же расписание общее на всех, что начисто лишает менеджмент глубины и смысла. Так прогресс ещё и залочен за процентами, но тут можно часами расписывать каждый нюанс. 3) [b]Обрезанный контент.[/b] Сама игра оставляет стойкое ощущение, что весь путь до дебюта – это лишь пролог или, максимум, первая глава, а основной геймплей ждёт где-то впереди: за камбеками, за премиями. Но нет. 4) [b]Оверпрайс и отсутствие региональных цен.[/b] Скажу прямо: денег, отданных за это, искренне жаль. Я провела в игре 8 часов (и проведу ещё, ведь всё, что уплочено, должно быть проглочено), искренне пытаясь закрыть глаза на недостатки и хоть за что-то её полюбить. Красная цена ей – половина от текущей стоимости, и то исключительно ради красивых девушек. [b]Итог: Не рекомендую.[/b]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese, German, Indonesian
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好,完全半成品,为什么出道就结束了?一周目只用了三个小时,游戏价格完全对不上游戏质量。很多bug,不要买
I love this game, it was very fun and enjoyable but I wish that I could more more songs and continue the journey even more. I really didn't like how it ended, I thought would be a simulator.
I initally wasn't that convinced especially reading some less than favorable reviews, but I tried the demo, the game quickly grew on me, and I genuinely had a good time playing through the full version. It's certainly not perfect, but definitely has a lot of love put into it, and the devs deserve praise for creating something like this and especially not using AI. I absolutely love the art style. However I also am someone who understands that this kind of hand-drawn art for an entire game of this scope, again NOT using any AI, is a huge workload on a small indie team. Yes there are only 8 trainees and limited animations and interactions visually, but I do get why and can't knock them for that. There are scenes with incidents where each of your trainees are drawn into the scene, which seem kind of short, but think about how that means having to draw those scenes dozens of times for all the possible combinations of characters present. The weekly gameplay loop is more engaging than I would have thought at first. It's actually pretty neat to balance your group's stats and activities while also trying to keep it somewhat realistic. I would have thought it would wear thin after a while, but it remained genuinely enjoyable doing all the schedule balancing while trying to keep them happy and also remaining financially reasonable (a skill many people could use practice/training with nowadays). The outcomes of the activities are essentially randomized, but rather bizzare in that sometimes you get text that implies a positive outcome but with a "too bad" label, or vice versa. I basically stopped even reading them after a while, and much rather look at the ADORABLE chibi animations of your trainees doing whatever task it is with matching backgrounds. I still can't get over how cute those frames are!! Can't say the same for the social points part of the loop however. It's a memory game at best, or just cheesing it by telling everyone jokes at worst. Some characters have backstory while some you only hear from once and never again, some trainees have personal drama that will arise during your journey while some others just do their job. What is there is actually well written and coherent, but there just isn't much of it. It isn't a game you should play with the expectation of getting that emotionally attached/invested in particular characters. The minigames are fine, but could use with some balancing as to how often they appear. Despite lots of dance and vocal practices, I only ever got the vocal minigame one other time outside of the tutorial, and never once got the dance minigame. In comparison, the drinking and BBQ minigames appear almost every other time you try to chat up someone. I didn't hate the ending. Although it made the game feel a bit short and the finale abrupt, it was as advertised. There isn't much in the way of replayability, but it does however leave a lot of potential for a future sequel, especially one which would be able to take your existing save data and let you continue on your journey with the same team, with more bonding and adventures after debut. I would love to see and support a sequel like that! It's the first game I bought full price in quite some time, and although it has its shortcomings, I certainly don't regret it. The soundtrack is solid, and I did not encounter really any bugs at all during my playthrough (which is very impressive for a Unity game these days). For a small team pouring themselves into something they're genuinely passionate about, it's a super cute and charming time-killer that is worth skipping one meal at McDonald's for.
This is so frustrating that we can't even play more after releasing our first single... I though we would have to opportunity do to all three of them... And there is a lot of jobs and things we can't do because they're locked until you reach a certain week, but with that fast ending, we can't even do them ? I really lost money there? Sooo disappointing !
一堆bug 内容单调 质量与价格完全不匹 选来选去一共就那固定8个人 练习生个人剧情我一个也触发不了 走科幻风最后又给我莫名其妙改回可爱风 半成品 宣传的三条线完全是诈骗 实在没游戏玩可以来试试
两个多小时练习生成功出道就通关了,我以为还会有出道后的玩法啥的,结果你告诉我出道就完结了。抛开这个还好,就是普通的爱豆培养模拟,习惯玩这个的应该都喜欢,反正我是乐在其中,只是感觉内容量还不够,希望后续官方能更更多玩法和角色,以及出道后能有其他剧情。不然太枯燥了,对不起这个价格
Super fun, but feels a biiiit restrictive with the freedom of choices! like, theres a very limited amount of trainees, and we cant cast the other competing trainees once you beat them in evaluations, which would make sense since were under the same company, rigth?? Also, kinda bummed that you cant just keep playing after debut :( the game just ends there....
What a nothingburger
I'm not quite sure how to rate this game, honestly. On one side I really enjoyed the playstyle. However, I was very confused that the game ended so abruptly (and in about 5 hours as others have said) when I was 99% positive that I had actually seen many more opportunities get unlocked in the game's overview right before the award show happened. It sort of seems to me like the game wasn't finished and was supposed to be longer originally or sort of be played endlessly. Well, in the current state, that's obviously not possible. Which is genuinely a pity. In the current state you should definitely buy it on sale. I am really hoping they're going to add the rest of the content for us to enjoy...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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