
The ultimate crossover between K-pop and Life Simulation! Step into the role of manager and build your dream idol group by scouting talent, managing schedules, choosing outfits, planning social media, and organizing the perfect album. Can you make it to debut?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise to the top of the K-pop charts, become the next sensation, and earn the love of fans. Lead your group to stand out and conquer the hyper-competitive music scene. In this one-of-a-kind idol life simulator, step into the shoes of a powerful manager and shape your girl group’s destiny on their journey to the Hall of Fame.
Step into the spotlight behind the scenes! Build your dream idol group as you scout rising stars, shape their weekly schedules, and guide their journey to fame. Mix work, training, and downtime to help your idols shine their brightest, while you enjoy the thrill of creating a superstar career you can’t experience in real life.
Your decisions extend far beyond management. The relationships you build and the choices you make will define your group’s future. Whether you’re offering unconditional support, navigating rivalries, or representing your group in the public eye, every action has consequences. Randomized events mirror the unpredictable challenges of the real K-pop industry, testing your judgment at every turn.
Your ultimate goal? Debut. Along the way, your trainees will face off against rivals in thrilling, RPG-style battles that will prove whether they have what it takes to shine. Once your group is ready, you’ll choose their signature look, define their fan club identity, and produce a debut album that captures their essence.
The road to debut isn’t an easy path, but it’s where every dream begins, and every step you take becomes a story worth remembering.
Choose from eight unique trainees, from the cheerful Minji to the shy Ai, the lineup and skillset of your group is in your hands, and it's your job to shape them as stars.
As the manager, it's your job to balance stamina, finances, and workload. Push your idols too hard and risk burnout, but pamper them too much and you'll quickly run out of funds!
The bonds you build shape every outcome. Your decisions influence how each character perceives you, unlocking new encounters, storylines and endings.
Featuring exclusive music and special vocal tracks for your group's debut, produced just for this game. K-pop fans will be clamouring for the tracklist.
Scout new idols, hit the right notes during vocal practice, and master dance routines in rhythm challenges. Your performance in these mini-games determines your success as an idol manager.
Stunning hand-drawn artwork brings a rich world to life. Beautifully animated emotions and gestures make your idols feel truly alive, letting you connect with them like never before.

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 196reviews | 56% | — | $113.3K |
| $19.99 | 30ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It plays. Technically. The Setup There aren't many idol-management games out there — really just this and Idol Manager, which remains the better (if imbalanced) option. So when a new entrant shows up promising a fresher angle — building a group from scratch through a survival-show-style road to debut — it's worth a look on premise alone. I played the demo first and I enjoyed it. Then I put about six hours into the full release and came away with a flat, tired "meh". The kind where you're not even mad, just disappointed enough that $5 is probably the ceiling for what I'd advise anyone pay for this. The gap between demo and release nags at me, and I think I've landed on why: this plays like a game that was scoped bigger at some point, then cut down — except nobody went back and removed the leftover scaffolding from the original plan. Half-built systems, told-not-shown plot threads, an activity tree three times the size of what you have time to use. It's not that any one piece is broken beyond repair. It's that the whole thing feels unfinished. The Good The premise is genuinely interesting. An idol survival show, played from the manager's seat, is a good hook in a genre with almost no competition. The music is legitimately good — a genuine high point, undercut only by there not being enough of it woven through the actual playtime. I was left bopping in my chair, wanting more. The art is fine. Not a personal favorite style, not especially charming, but inoffensive and consistent. It's short. Normally I'd list this as neutral. Here it edges negative, because a New Game+ mode exists but forces you back through every tutorial regardless, so the short runtime doesn't buy you replayability, it just buys you more of the same scenes and laggy, hit-but-mostly-miss, tutorials. The Bad The structural problems start with the core loop itself: you spend the whole game building toward your idols' debut, and then the game ends right as things get good. Managing an active idol group — after the pressure of debut, into the part where personalities and rivalries and real stakes could unfold — is the fun part, and it's the part you don't get. The ending itself arrives with almost no warning, closing on a line implying your girls are just on a break — not that the game is over. I reloaded expecting more content and just landed back at my last autosave. Compounding this: there are only eight hireable idols total, so multiple playthroughs mean re-meeting the same eight girls — including the ones who are simply bad at their jobs — over and over. The characters deserved better than they got. Personal storylines are rare and resolve with whiplash — a parent's death handled in a single line of dialogue, a daughter's academic failure is a repeated issue that you can throw unlimited money at without any real consequence either way. If the game is committed to a small, tight cast, the writing needed to be much tighter (and with more of it). The survival-show angle — arguably the game's best idea — is the most wasted. Rivalries, sabotage, bribery, phone polls, the messier and more dramatic parts of the premise: these are described happening in a sentence or two, never played. The evaluation and battle segments that should showcase all of this instead throw you into an unexplained type-matchup system and quiz questions that assume music knowledge the game never bothers to teach you — I ended up googling answers mid-playthrough. The questions also repeat across sessions. The activity tree is a mess of good intentions: more than half stays locked for the entire game, and what does unlock outpaces the time you actually have to use it. There's no search, sort, or filter, and no way to compare two activities that raise the same stat — so you spend more time hunting through clutter than engaging with any of it. What does unlock feels arbitrary too — I spent an entire playthrough watching low-odds activities stay locked while higher-friction ones popped freely. The economy doesn't help: no legible sense of what's driving income up or down, just long stretches near bankruptcy followed by sudden windfalls with no clear cause. The Ugly This is where the "alpha product" feeling really sets in. The UI is slow and laggy, with tutorial pop-ups that either nag you every single time or never show up at all, depending on the system. Several minigames are simply broken as games — one is a Simon Says-style dance sequence that alternates between a fair opening pattern and an unreasonable eight-step memorization test, forces keyboard input so you're stuck looking away from the pattern on screen, and buries the actual start behind distracting flashing lights, all while occasionally lagging. Others go the opposite direction and offer no challenge at all — turning a crank on a gacha machine, or sorting change with no penalty or reward for doing it well or badly. I ended up avoiding entire recruitment paths just to dodge the janky minigames gating them. Basic quality-of-life is missing, too: there's a save function and an autosave, but no in-game load option — you have to quit to the main menu and reload from there. You also can't keep multiple saves within a single playthrough. For a visual novel, that's a serious problem, especially since advancing dialogue with the keyboard can accidentally auto-select choices with no way to undo them. Then there's the bug that best sums up the whole experience: a plot thread involving [spoiler]a falling stage light fires weeks late, well after the awards ceremony that should have closed it out — so a woman shows up out of nowhere demanding money over an incident the game never properly resolved, while you're still riding high from the ceremony.[/spoiler] It's not an isolated hiccup, either — a separate thread has your old CEO [spoiler]accused of fraud and embezzlement, only for the plot to wave it away with a sudden windfall, followed by your own arrest and off-handed release with no clear grounds given for either.[/spoiler] None of this is played for laughs. It's presented completely straight, which makes it read less like intentional absurdism and more like threads nobody finished writing. Verdict 4/10. There's a real idea in here — an underserved genre, a survival-show hook with actual dramatic potential, music that's better than the game around it deserves. But it plays like a first pass that shipped: half-built systems, unresolved plot threads, and enough technical rough edges to be abrasive in a genre where things need to work correctly for the story to land.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese, German, Indonesian
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been waiting for this game to come out but kind of disappointed by how fast the game ended and there's only 8 character to choose from(sorry if I'm wrong). I terminated 2 of them and then try to do another casting hoping there will another character to choose, but nope, still the same girls showed up. Also I can't increase relationship with the guy at the bar (i forgot his name). Is it worth the $15.99 (got it on sale)? Idk. It's too late to refund now. :( Other than that, I love this game.
I spent a long time thinking about what rating to give this game. In the end, I decided to leave a negative review, despite the fact that there are quite a few things it does well. There were two main reasons for this: The save system. Why can't you go back several weeks? If the game uses autosaves, why not keep saves from the past few weeks and let the player choose which one to return to? The lack of proper visual novel segments. The game seems to have plenty of events, and each girl has her own story arcs, but what's the point if every event appears and gets resolved in two or three sentences? [spoiler] A girl finds out that her father has died. This could have been an emotional scene and an important moment in her character arc. Instead, she simply says in one sentence that she's lost her motivation, and you get a debuff. [/spoiler] This is where I can't help but think of Idol Manager. That game had its own problems, but at least it had a story you could follow. It was short, sure, but the story actually developed over time. On the positive side, the visuals are excellent and fit the theme of the game perfectly. The sprites, CGs, and backgrounds are all colorful and pleasant to look at. The music is also quite enjoyable, and the single tracks turned out pretty good as well. Overall, the game captures a lot of aspects of K-pop culture, which is a huge plus. Anyway, I don't regret spending the money, and I had a good time with the game, but when it comes to the story, it completely failed to live up to my expectations.
*Sigh* This game is mediocre at BEST. It's so half-baked it's practically raw. Which is a shame because it has the advantage of not having a lot of competition on the market and having a genuinely good concept. The art direction I think is very good and so are the final songs, wich makes it even more a shame. It's most glaring flaws are these: - Very two dimentional characters that might have been interesting to get to know if only the game actually allowed you to instead of very randomly and very rarely triggering chances to actually interact with any of them. To the point that even if you do somehow begin a character's sidestory you'll most likely not see the end of it. -Zero stakes: You finish money? No problem, barely an inconvenience, they will just give you more endlessly. You decide to side with one character instead of another (especially glaring in one of the final choises) no actual consequences, maybe you lose a few relationship points but that's it. The Execs give you an ultimatum to do something you don't want to do? Either ignore them or comply and then go back on your original choise and act as if nothing happened. You manage to reach a hard achivement? They give you worthless pennies for it when you're making millions on the daily! -Absolutely pointless mini-games, broken or very unclear game meccanics: For starters the game asks you to choose a management style to develop during the game without telling you what you should do to fullfill it. By the end, trying a lot of different choises and possibilities I only managed to reach like 35% completion. Some of the minigames are down-right demented, like the vending machine one. One of the meccanics that could have been among the most interesting, the idol band competition, is barely half-formed. One of the most absurd ones though: is the GIGANTIC and impossibly confusing skill-tree, there are just too many things there and half of them remain locked even when you unlock them. -BUT WHAT IS THE MOST DAMNING OF ALL: you reach the final challenge and will most likely have to toss your game-file without seeing the ending because of a rediculous, practically unescapable pithole with no possibility to rewind back a week or two to try and adjust that.
I was extremely excited for this game to come out and while i love the gameplay i would not tell anyone to buy this with how little content we get, the game just ending without us being able to do what idol manage did and continue the groups career feels off and like the game isnt finished, I'm not sure if they plan to add that later but it feels like its lacking in gameplay if all you do is debut a group, yes there are different endings but thats not a lot of content still, even forming relationships feels pointless unless your going for a specific ending, while i enjoyed the gameplay i hope theres more content to be added in the future like other kpop games have done.
found this game a year ago as a demo version and liked it before the official release! now it's more perfect than i expected. the plot, the consequences of all choices you do is making game more interesting and involve you in the whole managment system. kinda ruined my first save by losing the release date but it didn't upset me kkk i'll just start again since i understand how it works all now. wish for future costume/shop items updates to see new content (i hope it will happen). thanks for the game~it worth the waiting
The demo was very promising, however the choices were confusing and the ending was unsatisfying, as well as some of the game mechanics being clunky. There's some merit here, but I would only personally recommend it if it goes on sale; don't be like me, somebody who is annoyed that they didn't know Steam's refund policy changed and now can't get their $19.99 back from disappointment.
i was looking forward to this after playing the demo, but the full game is very disappointing. the mechanics lack depth and the repetitiveness kills all the fun you might have. sadly, a let down.
Thank you for not using AI and respecting art. I really appreciate it. I love the character designs and outfits. I love the music, especially my chosen debut song Bow Down (need that on Spotify yesterday) However, I cannot recommend this game. It's pretty raw. - It is cut way too short. I could've played the same run still, I had a lot of things I didn't get to do. I could start again but everything is too repetitive - which is OK for me in most simulation games, but prevents replayability for me here. - Story and our interactions with characters don't align, they're very separated. I argued with one guy but I could still socialize with him like nothing happened. And, story itself is a bit... awkward? Definitely needs improvement. This would've been a very fun browser-based game, not quite worth $8.79 I'm sorry to say.
일단 애들 생긴게 전혀 몰입이 안됨. 동양인 비하임?
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Where this game's players are, estimated from review languages.
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