
The ultimate crossover between K-pop and Life Simulation! Step into the role of manager and build your dream idol group by scouting talent, managing schedules, choosing outfits, planning social media, and organizing the perfect album. Can you make it to debut?
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About
Rise to the top of the K-pop charts, become the next sensation, and earn the love of fans. Lead your group to stand out and conquer the hyper-competitive music scene. In this one-of-a-kind idol life simulator, step into the shoes of a powerful manager and shape your girl group’s destiny on their journey to the Hall of Fame.
Step into the spotlight behind the scenes! Build your dream idol group as you scout rising stars, shape their weekly schedules, and guide their journey to fame. Mix work, training, and downtime to help your idols shine their brightest, while you enjoy the thrill of creating a superstar career you can’t experience in real life.
Your decisions extend far beyond management. The relationships you build and the choices you make will define your group’s future. Whether you’re offering unconditional support, navigating rivalries, or representing your group in the public eye, every action has consequences. Randomized events mirror the unpredictable challenges of the real K-pop industry, testing your judgment at every turn.
Your ultimate goal? Debut. Along the way, your trainees will face off against rivals in thrilling, RPG-style battles that will prove whether they have what it takes to shine. Once your group is ready, you’ll choose their signature look, define their fan club identity, and produce a debut album that captures their essence.
The road to debut isn’t an easy path, but it’s where every dream begins, and every step you take becomes a story worth remembering.
Choose from eight unique trainees, from the cheerful Minji to the shy Ai, the lineup and skillset of your group is in your hands, and it's your job to shape them as stars.
As the manager, it's your job to balance stamina, finances, and workload. Push your idols too hard and risk burnout, but pamper them too much and you'll quickly run out of funds!
The bonds you build shape every outcome. Your decisions influence how each character perceives you, unlocking new encounters, storylines and endings.
Featuring exclusive music and special vocal tracks for your group's debut, produced just for this game. K-pop fans will be clamouring for the tracklist.
Scout new idols, hit the right notes during vocal practice, and master dance routines in rhythm challenges. Your performance in these mini-games determines your success as an idol manager.
Stunning hand-drawn artwork brings a rich world to life. Beautifully animated emotions and gestures make your idols feel truly alive, letting you connect with them like never before.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese, German, Indonesian
Engagement
Hours played at review time, across 115 reviews with recorded playtime.
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2026Jul21更新 我應該要支持這類遊戲 即使大陸賣五六十 香港賣貴差不多一倍(我每次見到大陸和香港賣價差太遠的遊戲都不想買 你們把香港玩家當什麼了?) 因為明星志願大概不會出4了 這類遊戲能出多一款就一款 但真的忍不住要打差評 也不建議大家現階段購買 原因如下:(製作組拜託看看第3點 有關遊戲深度) 1.這是半完成品──這個遊戲長度和內容量 別告訴我是完成品了 是EA就標明EA 不要騙人 2.這類遊戲要不弄成像明志系列這種養成的 要不弄成像Idol Manager/開羅遊戲這種經營的 但這款是兩邊不靠 如何兩邊不靠呢? 這遊戲是強調8個女孩的個人特質的 所以會有角色事件和不能讓玩家更改她們的外觀 這應該走的就是明志的路 但角色個人事件量和事件深度都是不合格的 所以角色也是淺薄的 對於想要玩類似明志系列的明星養成遊戲的人來說 這種淺薄只會招來差評(所以我打差評了) 如果這遊戲不強調女孩子的個人特質 那就可以弄成Idol Manager/開羅遊戲 讓玩家有自行設定偶像外觀的自由(改髮型改五官改衣服) 那麼角色個人事件內容淺薄壓根不是問題! 所以為什麼我說這是兩邊不靠的遊戲 這亦是讓我忍不住打差評的主因 我可以接受你半成品 但不能接受你淺薄 因為半成品意味著你還有可能會完善 只要讓玩家等久一點 最終還是會有好的完成品面世的(像Palworld) 但淺薄就是在企劃階段出了問題了 是結構性問題 一動可能就是大工程了 也意味著可以改善的空間不多 除非角色個人事件的內容量能追上明星志願2/2000/3 3.我懷疑你們以後是打算增加偶像人選的 但我建議你們先針對遊戲深度下功夫 不懂遊戲深度是什麼的話 可以查一下構想遊戲劇本相關的書 應該會有提及 遊戲劇本跟電視劇劇本不同的地方最大差別在於事件是"活的" 根據觸發條件多線穿插 需要考慮事件先後次序和時限 在這個基礎上 再談深度 而深度這一塊 除了從對話著手 就是靠角色之間的互動 你們也不是完全沒做 只是做得很淺 例如有個女生跟泰X是有劇情的? 我沒觸發出來所以不是很清楚 但有聽那女生提過一嘴說別人覺得她暗戀泰X(印象中是這樣) 另外有個富家女 我應該是有觸發到她大部份劇情的我猜 跟她產生聯繫的NPC是保鑣和她爸 他們之間的互動沒構成什麼深度 主要原因在於保鑣和她爸都是富家女的附件 並沒有什麼"自我" 而且他們不能進行互動 不像泰X 月的劇情相對是比較好的 雖然她爸同樣是附件 但月的努力是比較讓人能共情的 富家女的劇情就沒有達到這深度了 我從她的劇情就幾乎只看到她的"叛逆" 而不是她"為了夢想而堅持 即使這條路上只有她一人"的那種決心 不弄好深度這一塊 這遊戲會令我感到很可惜 4.最好玩的元素都在demo了 demo也隱去了這遊戲的缺點(淺薄+短小) 所以玩完demo就馬上買了的我有種被騙的感覺 我打差評歸打差評 卻很少不推薦別人買遊戲的 但這款真的太.... 對上一次讓我感到被騙的遊戲是inZOI 我還是它剛出就買了的 大家可想而知我當時多難受... 那時候的inZOI就只有捏臉系統能玩 我在那之後隔了好長一段時間再玩 卻沒發現它有什麼明顯長進 可能是我玩得不夠深入吧 反正inZOI就是一款我很後悔買了的遊戲... 5.不給戀愛事件就算了 竟然還被逼當"男性"經紀人 怎麼?性別歧視? 6.設計封面在操作上真的很那個 還真寧願你沒這功能 非常的難操作 那個遮罩怎麼弄的完全搞不懂... 7.我好像有看到有活動解鎖前提是推出3隻單曲 但我做完第一隻單曲之後 沒過太久就已經遊戲通關了 完全不懂怎樣弄第2隻單曲 8.SAVE檔方面很奇怪 一來是有自動存檔功能 一不小心就被覆蓋了(我是換電腦時 它的設定重置了 突然變成自動存檔ON 被覆蓋存檔時我都懵了) 二來是存檔在一個週目內只能SAVE一個檔 也就是說 想多線發展嘗試是不可能的(或者很煩) 三來沒有LOAD GAME功能 要LOAD只能回初始界面讀檔 9.有Bugs:勲先生在哪呀?製作組可以告訴我嗎?我直至通關都沒有在地圖上找到他 更別說提升他的好感度 10.我不懂怎樣把經紀人成長率(?)弄成100% 也沒看到教學?? 基本就靠瞎猜 11.我非得一定要玩小遊戲嗎?烤N次肉之後 我討厭這烤肉小遊戲 12.以後想到再加 ================================================== 說完缺點 也應該說一下優點: 1.看得出花了力氣在畫面上 畫風我是接受的 而且角色表情看起來不會千篇一律 有用心了(好不好看另說) 我覺得比明3的角色好看 明3有些可簽約角色真的醜到我不想玩 我有能力把立繪換了的話真想把他們幾個髮型衣服特醜的都換了... 但你這款也有進步空間 P.S.角色的幻想系和可愛系衣服方面最好再改改 我記得有1.5套衣服是特別醜的(那個0.5套就是指有些成員穿的還是能看的) 另 這畫風不統一 現在AI盛行 我是建議用AI統一一下風格的 角色個人CG裡的角色本人不要跟立繪看起來不像一個人(雖然髮型和衣服是一樣的) 哎我怎麼又開始批評了... 嗯 特別提一下 我覺得銀河最好看 :3 2.我猜以後會完善這遊戲 行程表上能選的東西是豐富的 就是有些到通關都沒解鎖成功 有點氣悶 其實從行程表可以看到裡面是可以做得更深入更豐富的 我不是在說再加更加多的行程 而是例如傾向當網絡偶像 或者角色當舞蹈/唱歌之類已經成長到一定水平 應該給她一個成就 讓她被業界翹楚(銀河之類)認同甚至能生出新的合作活動 角色與NPC互動增加 可以增加遊戲的深度 你們既然是強調偶像個人特色的 就不要避開這方面能增加遊戲深度的設計 不要怕這工作量 這一塊做好了 相信這遊戲會有口碑的 有口碑了 下次集資做遊戲什麼的都容易成功(你們想想沙石鎮後面那款遊戲 My Time at Exxxxxx 我印象中它集資了RMB二千萬?) 3.你們讓玩家有做設計的環節 雖然封面的界面和操作我覺得沒弄好 但應援棒有點可愛 在這裡我真想問問你們是怎麼想的? 這種遊戲要是有讓玩家發揮創意的空間 難道不應該是發揮在角色外觀上才最有性價比嗎?(弄別的髮型髮色什麼的 衣服自己不喜歡也能改) 你們既然都讓玩家自己設計這設計那 為啥不給玩家自行設計新偶像/偶像外觀呢? 最少髮型和衣服要能換吧? 有些真的很不好看(閉眼 4.以後想到再加
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Очень ждала эту игру, возлагала на неё большие надежды, но результат откровенно разочаровал. Из явных плюсов здесь только визуал – девушки нарисованы действительно красиво (причём как в обычном виде, так и в чиби-версиях) – и приятное музыкальное сопровождение. Сюжет и личные истории героинь можно с натяжкой записать в достоинства, но лучше оставить их в «серой зоне»: они просто неплохие. Может, для визуальной новеллы баксов за 10 этого бы хватило, но перед нами вроде как life-sim и менеджмент. Так вот именно как менеджмент игра плоха. Геймплей крайне скуден и со временем начинает раздражать: 1) [b]Тотальная репетативность.[/b] Каждый день мы кликаем на девочку, каждый день дарим подарочки. С этим ещё можно смириться, но вот однообразные QTE-элементы начинают вызывать стойкое отторжение уже через пару часов. 2) [b]Иллюзия управления.[/b] Весь процесс крутится вокруг составления расписания, реализованного максимально скучно. В том же Idol Manager ты занимаешься развитием каждой подопечной индивидуально, отправляешь их на подходящие активности, строишь агентство, открываешь бустер-паки, нанимаешь персонал и работаешь с рекламодателями (ощущается всё бодро и живо). Здесь же расписание общее на всех, что начисто лишает менеджмент глубины и смысла. Так прогресс ещё и залочен за процентами, но тут можно часами расписывать каждый нюанс. 3) [b]Обрезанный контент.[/b] Сама игра оставляет стойкое ощущение, что весь путь до дебюта – это лишь пролог или, максимум, первая глава, а основной геймплей ждёт где-то впереди: за камбеками, за премиями. Но нет. 4) [b]Оверпрайс и отсутствие региональных цен.[/b] Скажу прямо: денег, отданных за это, искренне жаль. Я провела в игре 8 часов (и проведу ещё, ведь всё, что уплочено, должно быть проглочено), искренне пытаясь закрыть глаза на недостатки и хоть за что-то её полюбить. Красная цена ей – половина от текущей стоимости, и то исключительно ради красивых девушек. [b]Итог: Не рекомендую.[/b]
一堆bug 内容单调 质量与价格完全不匹 选来选去一共就那固定8个人 练习生个人剧情我一个也触发不了 走科幻风最后又给我莫名其妙改回可爱风 半成品 宣传的三条线完全是诈骗 实在没游戏玩可以来试试
This is the type of game I've been waiting for as a long time kpop fan and having interest in the industry behind it all. It's a combination of management and visual novel, with a few interactive mini-games mixed in. I would recommend trying the demo if you're not sure about this style of game, but personally I really enjoyed it as it's like a "brighter" version of Idol Manager. Also, the music in the game is really good - I believe they worked with a Seoul based kpop producer, which is really impressive for a smaller indie studio. There are definetly a few things that could be improved: when you start unlocking more schedules, it can become a hassle sorting through each week. Having something like a "favourite" tab or dropdown for sorting could help. The socials/chatting function can get quite frustrating as you only have a couple tries per week and with the RNG you could go multiple weeks without progressing with characters. I'm also not the biggest fan of how the "battles" are set up, as it's a simple auto-battler based on stats so just pumping stats training makes it really easy to cheese through the evaluations. The training schedules are also a bit lacking as only some have the mini-games and it's a pretty small chance to trigger - it's also not skippable which makes it awkward since players who like the games don't see it enough and those who don't can't simply skip through. I still defenitely recommend for kpop fans who enjoy this genre of managment sim, the price is extremely reasonable for the quality and amount of content.
Super fun, but feels a biiiit restrictive with the freedom of choices! like, theres a very limited amount of trainees, and we cant cast the other competing trainees once you beat them in evaluations, which would make sense since were under the same company, rigth?? Also, kinda bummed that you cant just keep playing after debut :( the game just ends there....
I've been waiting for this game for a few months now after I played the demo. After playing the game in it's entirety, I have a few thoughts: First off, I would recommend this game to anyone who is OKAY with early development indie games. There are many bugs, but honestly, for a first day release, it could be a lot worse. For example, when I terminated someone's contract and hired a new person, it was in the records that I terminated the new person I hired. I'll talk about the things I love and then the other issues. I LOVE the concept. I think it's so interesting. I love the characters and I enjoy the gameplay. I would love for there to be updates on other forms of a manager you can be, customizing the girl's hair for evaluations and concerts. I love how customizable the names and lightstick and single covers are. My critiques would be: the UI for the schedule gets very cluttered especially towards the end. I am begging for more storytelling and depth to the characters, mainly with the girls because they all felt very 2D and were similar to each other. The scheduling itself has been mentioned in other reviews, I'm not sure why things fail but it's not the biggest deal to me. I really wish there was a way to skip minigames because those get quite repetitive. I would also like a way to decline money from people, like I kept getting loans when I still had over $100k. The ending is my biggest issue. I would LOVE if instead of just "we'll see you again soon," the company you work for tells you to get ready for the next group, that way this game is never-ending and you can create multiple groups without having to start from the beginning, and that way we can also do somethings with our OG group like collabs or even just grow them further. I know in that case, there would have to be more characters, which I think would be great. I'm definitely going to play again but after my next play through I'll probably have to wait for updates. I'm excited to see where this team takes it!
I really enjoyed this game at first and thought it would be one that I would sink many hours into. But that's just not how things have panned out. I agree with the others that are saying there is little to no replayability as it will just be the same story with the same characters. My playthrough ended abruptly because of a choice I made. I would be fine with that, even like it, if this game felt replayable. I tried to dive right back in because part of me wanted to see it through to the end. I realized right away how boring it would be to go through again. I played too long for a refund so I will just uninstall and maybe run through it again sometime years down the road when it can feel somewhat fresh again. Maybe by then the game will have better balance too. Maybe grab it on sale if you're really curious. Just know what you're getting into.
会莫名其妙卡周,46周突然所有按键都没有了,退出重新进也不行,玩得那么辛苦一无所有
Overall, I really enjoy this game, especially the visuals compared too some of the other idol manager games here on steam. I also really do like the music is this game and complements the visuals really well. I would say if you liked idol manager you will like this game though its definitely not as hard. Now some things that would be really cool to have is this game would be the ability to customize the manager, have more outfits or color ways to pick from, be able to dye hair or change hairstyles for each of the idols. I also think it would be good when doing training to see how it effects each girl individually and how some may have bigger increases than others to their stats. Another idea would be maybe adding in the possibility to have different schedules for different girls which would add more ways to play and the user to come up with more strategies. I would also like to see more character story options which I think would create better immersion and make the game more replayable. Though even without these things added I would still recommend people to play and it is worth the price.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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