
We heard you loved Boss Fights, so we cut everything else! Enjoy an RPG game without any of that boring grind! That's definitely why we did it, no other nefarious reasons...
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About

What is Just the Boss Fights?
Just the Boss Fights is a classic 2D platformer RPG with a twist: the game skips all the story, dialogue, exploration, and grind, leaving only the bosses themselves! Unfortunately, our hero wasn't quite prepared for this shift into a boss rush, and finds himself confused at every turn.
Join the Hero as he pieces together what's happened to his world. Why are there gaps in his memory? How does everyone seem to know him? And, most importantly, who keeps changing his gear while he's not looking?
Features:
Experience 4 unique and engaging boss fights!
Adapt to an ever-changing moveset to overcome each battle!
Find clues to what happened in this world and what's causing the glitches!
After you win, up the difficulty with Challenge Mode!
Classic pixel art style!
Supports both Keyboard/Mouse and Controller!
Free to play with no in-game purchases, what's stopping you from taking on the challenge?
Genres
Stats
Languages: English
Engagement
Reviews
I can see this as an earnest try of a boss-rush retro style game, and clearly a lot of work has been put into it (specially the visuals which I love), sadly for me it just doesn't stick the landing well enough. The changing moveset for the player character would be fine if there was an actual mechanical reason for it, and said moves were more thought out, as it stands some abilities feel way more comfortable to use than others, which kinda makes the player feel 2 things: either longing for a previous move you no longer have or the spamming the one new move you find useful. Theres a reason why games like cuphead start with a very limited pool of moves that then gradually expands, because from the start having 5-6 possible actions is....a lot, and this games feels like that for the entire runtime due to the constant change. Also, and I can't stress this enough, the dialogues, while they may seem funny and quirky at first, get old REALLLY fast, really, reading 20 variations of "I dont know whats happening" coming from the protagonist on the same piece of interection is a slog. I really want to like this game but there are a lot of minor (and not so minor) things keeping it down, still, all luck to the devs. PD: Adding music to the glitch sections and smoother transitions between screens could also prove to be some very benefitial quality of life choices
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
clunky rancid game, do not waste your storage space for this. save your 2 gbs on videos instead. Free is not enough to incentivize play. do not support indie developers cuz what is this. there is a reason why triple a is industry standard. the sounds effects were the only saving grace to the 0.4 hrs i put in. shoutout the sfx designer. like wow holy dang. highly recommend the game
pretty good game found it fun some of the harder fights were a large challenge but all and all solid game
changed my life
This game have manage to anger and frustrate in more ways then possible. 10/10 highly recommend
im gonna be honest.. it was the funniest 25 minutes i spent in a while. I liked the mini-trials to show you what your kit is inbetween bosses, cool way to not just throw the player at the fight and let them figure out
This game was really fun, and if you are super into classic style 2D platformers this game is definitely for you. I personally am not the most avid fan of 2D platformers (I more so just love playing boss-fights regardless of the genre of game for the challenge), so I had a couple of issues with the latter 2 boss fights in the game. The movement mechanics may get a little clunky if you're playing on mouse and keyboard, and because of that, the final phase of the dragon boss fight, and the latter 2 phases of the black mage lookin guy's fight suffer because of it!! There's also a lot of dialogue in the game too, which I didn't think there was going to be as much of as there was. All in all, I think the devs did a great job with bringing this game and its idea to life, but I would love to see less dialogue breaking up the flow of the fights, and a bit of ironing out the clunky feeling of the dash jumping mechanics. Thank you guys for developing and uploading this game, and I appreciate you all for letting us play!
Stream 214 - Just the Boss Fights 💢💢💢 Developer : Tactical Toad LLC Publisher : Tactical Toad LLC https://store.steampowered.com/app/3572440/Just_the_Boss_Fights/ As you are being trained, you learn the basics of movement, dash, jump, attack, heal, etc. You are doing quite well, until you are teleported to fight the boss of this level and claim victory - the only problem is you missed out on the story in between. As you best the boss, you get to move on with the game and continue to ....another boss fight. That is all there ever is for you, fighting those who would come at the end and making sure they pay for ....something they did ? An actually funny and cool concept for a game, and you feel as lost as the character with all the jumping around. The problem is that as the boss battles level up, the level design gets to the point when you end up button mashing to get from A to B and attack, which is the exact opposite of what should happen.
The novel gameplay eliminates the tedious plots and tasks, and directly enters the battle with a tight rhythm. "Just the Boss Fights" attracted me with its unique concept: skipping the leveling and exploration of traditional RPGs and directly entering the boss battle. This design is refreshing, especially for players who like challenges. However, although there are simple dialogues throughout the game, there is a lack of introduction to the entire story background and the construction of the world in the game. I think this shortcoming can be alleviated by adding stories in future updates.
I really enjoyed playing this build! I would say there's a bit too much railroading into one gimmick per bossfight, which doesn't feel amazing if you don't click with the gimmick. I'm sure in the full release and with more content that won't be as bad, but fight no.2 was a bit of a slog because the mechanics lock you into one cycle. Lots of potential and I'm excited to play the full release.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.