
We heard you loved Boss Fights, so we cut everything else! Enjoy an RPG game without any of that boring grind! That's definitely why we did it, no other nefarious reasons...
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About

What is Just the Boss Fights?
Just the Boss Fights is a classic 2D platformer RPG with a twist: the game skips all the story, dialogue, exploration, and grind, leaving only the bosses themselves! Unfortunately, our hero wasn't quite prepared for this shift into a boss rush, and finds himself confused at every turn.
Join the Hero as he pieces together what's happened to his world. Why are there gaps in his memory? How does everyone seem to know him? And, most importantly, who keeps changing his gear while he's not looking?
Features:
Experience 4 unique and engaging boss fights!
Adapt to an ever-changing moveset to overcome each battle!
Find clues to what happened in this world and what's causing the glitches!
After you win, up the difficulty with Challenge Mode!
Classic pixel art style!
Supports both Keyboard/Mouse and Controller!
Free to play with no in-game purchases, what's stopping you from taking on the challenge?
Genres
Stats
Languages: English
Engagement
Reviews
I was invited by a friend in the developer groups to try out this game demo, and I was genuinely impressed! First of all, the art and music are excellent. The game has a unique visual style, and the way 3D backgrounds and 2D pixel elements are blended together is so smooth—it’s hard to believe this is a thesis project. Personally, I’m a big fan of this style. Some of the dialogue cues could be made more noticeable, maybe with highlights or distinct markers—since a few important hints were easy to miss. Also, adding more visual, in-game guidance for controls would really help with on-boarding new players. I really enjoyed how each boss had its own distinct mechanics, and how the characters had different abilities to counter them—that design choice was great. However, because the game is relatively short and lacks some tutorial clarity, new players may find themselves struggling quite a bit in the early stages, which could be discouraging. That said, I absolutely loved the third boss stage! It was fast-paced and had a very refreshing design. Overall, this is a super promising project, and I’m looking forward to seeing what amazing things create next!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
Enjoyable, with a great art style too.
This was really fun, you guys should be proud of what you made here!
i wish this gets more attention
It's clunky and rage inducing (as intended?) but fun. Even with all the RNG it’s well balanced and reasonably challenging. The art and music are great. New ability introduction process is clever. Looking forward to the full release! A few bugs here and there but nothing game breaking:[list] [*]Sometimes the character keeps moving when dialogues start and can take damage (happened in tutorial and during the first boss fight) [*]Sound randomly disappeared altogether when exiting pause menu until restarted from check point. [*]Small bug with the Saves menu. It gets stuck on ‘enter save name’ if you go Saves > + > then back.
W gierka ;3
The first fight was good, and the premise is fun, but I think the lack of explanation about your gear going into battle is more frustrating than fun.
A really nice hidden gem.
Great fun one hour-ish game would recommend
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.