
Just One Line is a fantasy RPG gamebook-like indie game heavily focused on choices and their consequences in which you may compete with other players in an interactive leaderboard. Create different Adventurers and embark on epic quests, unlocking new content for your next playthroughs or create and share your own adventures with the...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English*, Italian*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Polish*, Russian**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good idea but it gets repetitive quick. After restarting (which is require to progress in the game) a few times I got board of the first handful of quests as I had played them multiple times. It also feels that there really is only one way to complete each of these quests which makes both stats and choices feel meaningless in a choose your own adventure game. After I realised this I had little interest in playing this game much longer. Great start but poor execution due to the repetitive nature of the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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