
Rogue agent Rico Rodriguez journeys to Solis, a huge South American world home of conflict, oppression and extreme weather conditions. Strap into your wingsuit, equip your fully customizable grappling hook, and get ready to bring the thunder!
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Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a fan of overall series it's sad to say that this part is so bad that I felt pain while was playing for this couple of hours. It's lagging when navigating in the menu, the new way of conquer the regions... the overall controls feeling is bad. For now I didn't find anything good about this game
Super fun sandbox, but don't get it if you are expecting a deep story or gameplay
1253
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Portuguese - Brazil*, Russian*, Korean, Simplified Chinese, Traditional Chinese, Polish +1 more
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's get the obvious thing out of the way first: yes, the graphics are worse than JC3. Sometimes laughably so - at distance everything looks like a toy box. The destruction really is the whole point here, and it's a massive step up compared to JC3. Way more structures can be completely dismantled (beyond the classic white and red stuff from the past games, which do return), with more opportunities for chaos to spiral out of control in exactly the way one wants from a Just Cause game. I initially wrote this off due to the rougher presentation, and seemingly quick turnaround after JC3 - I assumed it was a bit of a rush job (Dead Rising 4 energy) but I couldn't have been more wrong. I feel a bit bad it took me this long to actually pick it up and give it a chance. What surprised me most is that this feels like the real follow-up to JC2 in a way JC3 never did. I enjoyed JC3, but the biome diversity just wasn't there and it ended up feeling bland and samey. JC4 actually gives you distinct regions to get lost in, and the exploration is top tier because of it. Curiosity gets rewarded. Go poke at the weird thing on the horizon; there'll be something there. The missions are repetitive, no argument. And the story is mid-to-low - but it's a Just Cause game, so I was never expecting a masterclass in storytelling - I just want to blow some stuff up, and it's good in that respect. If you want a schlocky, physics-brained playground where you tether a helicopter to a fuel tank and see what happens: pick it up on sale. You'll get exactly what you came for.
make a 5th one please
It's a good game. I don't know what all the cry baby's are talking about. the JC series is supposed to be crazy outrageous and fun. This is all of that. PS If you are reading a review of a cry baby talking about performance, they are playing on a potato. the performance is great. and has been for years! So don't trust those reviews.
This isn't as good as Just Cause 3 but it's still very fun. Get it on sale.
It's a really good game to play especially if you grab it on sale. I kind of understand the hate around the changed style of progression from liberating camps to regions by doing missions but this alone imo shouldn't stop you from having fun. JC4 is exactly what JC3 is at it's main core - a sandbox where you are encouraged to blow ♥♥♥♥ up, move around like Spider-man and unlock new toys to play around with. The story is the same as before, you're Rico, bad guy trying to exploit people, liberate people, eliminate bad guy. Pretty easy to follow. The graphics are improved, and it felt like the challenges this time around are more than before albeit different style and more focused on stunts and imagination than chasing some specific race outcome. The only thing I missed is the challenge for highscore of blowing camps. The DLC's are okay-ish - they're not tied to the main game at all and feel like additional challenges for the sake of more content. TLDR: I was looking forward to playing JC4 each day, so that should tell you enough
great game
为六年前的自己买单!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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