# The door is locked. And as if by magic, you don't have the key.
You're in a room. The rest is up to you to figure out.
- **30 standalone rooms**, each with its own logic, its own mechanics, and an uncanny knack for making you doubt the obvious.
- **No hand-holding**: just you, your eyes… and the regret of not looking a little closer at the wall right in front of you.
# The answers almost never fall from the ceiling.
- **No inventory, no instructions to read**: *Just a Stupid Room* is built around observation, logic, and experimentation.
- Every room rewrites its own rules. Habits rarely serve you well here.
- No genre expertise required — just a willingness to feel a little dumb from time to time.
# A word from the dev
> If you enjoy puzzle games that mix logic, experimentation, and absurdist humor, you're in the right place.
>
> — Nuci